MagisterCultuum
Great Sage
I don't really want to bother uploading any art until after I have some actual custom art of my own. If you were to make art for Elven Druids, Lizardman Druids, Dryads (my Kuriotate Druid UU, sort of like a hot female treant), Thalatth the Blue Dragon, Bhall Orcs, and a Satyr version of Yvain, Druids, and Beastmasters then I'd be quick to put them in.
Honestly, I don't care much for the "Summer" version. As Sucellus was called The Lord of Summer, that should be the main and best version of the Druid. I don't think ti ought to be yellow, but a deep forest or Hunter Green. I can't seem to find anything about it online, but I could swore that I remember learning that leaves grow darker the longer their chlorophyll has been exposed to sunlight. At first I thought the "Spring" druid was too light, but I guess is is fine for the time when the first new leaves are just springing up. If you do go with a seasonal theme, I'd rather the Autumn one display the many varied colors of the foliage at that time of year, with pelnty of reds and yellows instead of just brown.
If you are having seasonal druids, you may want to keep in mind that Tali is The God of Spring (in addition to Air, Wind, Irresponsibility, and Fun), Sucellus (or maybe now Cernunnos) the God of Summer (in addition to Nature/Life, Growth, and the maturation of a child into an adult), Kilmorph is the Goddess of Autumn (as well as Earth, The Harvest, and reaping the benefits of hard work), and of course Mulcarn was the God of Winter.
I just fixed Basium's convert City spell on my PC and think I can now get homesteads to display properly. However, as patch k introduced some bugs from an old version of Wild Mana (barbarian strength gain, really slow feature growth, fireballs bombarding when ordered to attack the units in a city), I think I should wait until patch l for my next upload. (That druid would be in then anyway.)
Edit: I also noticed a graphics error with the Citadel of Light. It seems you can't just use a building tag for an improvement, although you can still use the same art if you format it right. Tying to place a Citadel of Light in worldbuilder will cause a crash, and presumably allowing a Citadel to upgrade to one will do the same. It looks a lot cooler when you can actually see it.
In one of 3 test games the Mercurians did not properly spawn when I built the Mercurian Gate. I'm thinking I may change it so that the Mercurians are not spawned in CvEventManager.py, but through a spell than can be cast in the city with the gate. It should be easier to test things when you can give yourself the gate in Wolrdbuilder and then cast te spell rather than actually having to build the thing.
Honestly, I don't care much for the "Summer" version. As Sucellus was called The Lord of Summer, that should be the main and best version of the Druid. I don't think ti ought to be yellow, but a deep forest or Hunter Green. I can't seem to find anything about it online, but I could swore that I remember learning that leaves grow darker the longer their chlorophyll has been exposed to sunlight. At first I thought the "Spring" druid was too light, but I guess is is fine for the time when the first new leaves are just springing up. If you do go with a seasonal theme, I'd rather the Autumn one display the many varied colors of the foliage at that time of year, with pelnty of reds and yellows instead of just brown.
If you are having seasonal druids, you may want to keep in mind that Tali is The God of Spring (in addition to Air, Wind, Irresponsibility, and Fun), Sucellus (or maybe now Cernunnos) the God of Summer (in addition to Nature/Life, Growth, and the maturation of a child into an adult), Kilmorph is the Goddess of Autumn (as well as Earth, The Harvest, and reaping the benefits of hard work), and of course Mulcarn was the God of Winter.
I just fixed Basium's convert City spell on my PC and think I can now get homesteads to display properly. However, as patch k introduced some bugs from an old version of Wild Mana (barbarian strength gain, really slow feature growth, fireballs bombarding when ordered to attack the units in a city), I think I should wait until patch l for my next upload. (That druid would be in then anyway.)
Edit: I also noticed a graphics error with the Citadel of Light. It seems you can't just use a building tag for an improvement, although you can still use the same art if you format it right. Tying to place a Citadel of Light in worldbuilder will cause a crash, and presumably allowing a Citadel to upgrade to one will do the same. It looks a lot cooler when you can actually see it.
In one of 3 test games the Mercurians did not properly spawn when I built the Mercurian Gate. I'm thinking I may change it so that the Mercurians are not spawned in CvEventManager.py, but through a spell than can be cast in the city with the gate. It should be easier to test things when you can give yourself the gate in Wolrdbuilder and then cast te spell rather than actually having to build the thing.