MasterTonberry
Chieftain
- Joined
- Jul 22, 2007
- Messages
- 97
I've dabbled in editing this file before in Civ 4, in order to change the pacin g of the game (which I felt was messy). Basically I play on Marathon speed, but I wanted technology research to take a very long time, so you actually had a chance to use the units and buildings of each previous one before they became obsolete.
Especially in later games where you would research modern techs every 4 or 5 turns. I also wanted units and buildings to produce at the Epic game speed pace, whilst keeping city growth and culture at their normal Marathon levels. Now I did this with great success in Civ 4 and had much fun for years, but in Civ 5 changing the same values has some undesirable effects. Basically I'm swamped by unhappiness and lack of gold in every game I play. The last game I had I had 29 unhappy by the time I learned Masonry and Sailing
My XML file currently looks like this;
<Type>GAMESPEED_MARATHON</Type>
<Description>TXT_KEY_GAMESPEED_MARATHON</Description>
<Help>TXT_KEY_GAMESPEED_MARATHON_HELP</Help>
<DealDuration>90</DealDuration>
<GrowthPercent>300</GrowthPercent>
<TrainPercent>175</TrainPercent>
<ConstructPercent>175</ConstructPercent>
<CreatePercent>175</CreatePercent>
<ResearchPercent>600</ResearchPercent>
<GoldPercent>175</GoldPercent>
<GoldGiftMod>67</GoldGiftMod>
<BuildPercent>175</BuildPercent>
<ImprovementPercent>175</ImprovementPercent>
<GreatPeoplePercent>175</GreatPeoplePercent>
<CulturePercent>300</CulturePercent>
<BarbPercent>400</BarbPercent>
<FeatureProductionPercent>175</FeatureProductionPercent>
<UnitDiscoverPercent>300</UnitDiscoverPercent>
<UnitHurryPercent>300</UnitHurryPercent>
<UnitTradePercent>300</UnitTradePercent>
<GoldenAgePercent>300</GoldenAgePercent>
<HurryPercent>100</HurryPercent>
<InflationPercent>10</InflationPercent>
<InflationOffset>-270</InflationOffset>
<VictoryDelayPercent>300</VictoryDelayPercent>
<IconAtlas>GAMESPEED_ATLAS</IconAtlas>
<PortraitIndex>0</PortraitIndex>
I know the gold and happiness mechanics work differently in Civ 5, so can anyone give me any advice or help changing the pace of the game properly?
Thanks in advance.
Especially in later games where you would research modern techs every 4 or 5 turns. I also wanted units and buildings to produce at the Epic game speed pace, whilst keeping city growth and culture at their normal Marathon levels. Now I did this with great success in Civ 4 and had much fun for years, but in Civ 5 changing the same values has some undesirable effects. Basically I'm swamped by unhappiness and lack of gold in every game I play. The last game I had I had 29 unhappy by the time I learned Masonry and Sailing
My XML file currently looks like this;
<Type>GAMESPEED_MARATHON</Type>
<Description>TXT_KEY_GAMESPEED_MARATHON</Description>
<Help>TXT_KEY_GAMESPEED_MARATHON_HELP</Help>
<DealDuration>90</DealDuration>
<GrowthPercent>300</GrowthPercent>
<TrainPercent>175</TrainPercent>
<ConstructPercent>175</ConstructPercent>
<CreatePercent>175</CreatePercent>
<ResearchPercent>600</ResearchPercent>
<GoldPercent>175</GoldPercent>
<GoldGiftMod>67</GoldGiftMod>
<BuildPercent>175</BuildPercent>
<ImprovementPercent>175</ImprovementPercent>
<GreatPeoplePercent>175</GreatPeoplePercent>
<CulturePercent>300</CulturePercent>
<BarbPercent>400</BarbPercent>
<FeatureProductionPercent>175</FeatureProductionPercent>
<UnitDiscoverPercent>300</UnitDiscoverPercent>
<UnitHurryPercent>300</UnitHurryPercent>
<UnitTradePercent>300</UnitTradePercent>
<GoldenAgePercent>300</GoldenAgePercent>
<HurryPercent>100</HurryPercent>
<InflationPercent>10</InflationPercent>
<InflationOffset>-270</InflationOffset>
<VictoryDelayPercent>300</VictoryDelayPercent>
<IconAtlas>GAMESPEED_ATLAS</IconAtlas>
<PortraitIndex>0</PortraitIndex>
I know the gold and happiness mechanics work differently in Civ 5, so can anyone give me any advice or help changing the pace of the game properly?
Thanks in advance.