Le Sage
Emperor
The Fairy Tale of the Collective
OK. Time to do a testgame and write a story to show my mod off once again. I play on Warlord, standard size Planet Generator map with one continent. I play as the Prince Heir of the Collective.
The Mythical beginnings of the Collective.
The Collective is probably the easiest kingdom in Fairy Tale to start off with. They get some good buildings from the start and can also relatively early mobilize some of the best units in the game. This makes them a respectable opponent in any game, but also a lot of fun to play. (pic1&2)
After having settled our first town, Angleeye, our explorers venture far and wide to find the opposition and explore the world we have arrived in. During the 30's and 40's the nation's border areas are hit hard by invading skeleton barbarians, but these incursions are defeated one after the other by our Troll Squadrons who do a respectable job. At one battle, hordes of barbarians storm over the Angleeye river and are met by the Collective King's army who sweeps the ground with them. (pic4)
The Monarchy stands strong led by the King of the Collective who also leads the first major army. Due to the strong early game units for the Collective, he is able to lead a rather respectable force and fights off numerous barbarian incursions such as the one at Angleeye River.
Having built the Great Hive, we are able to pump out troops at a frighteningly effective pace. Our army takes the lead as the strongest in the known world. Our neighbours are also explored. We have The Black Banner to the west, and that nation is probably going to be our arch enemy in this game. The Dwarves are to the south and Zuur is in the far East, but not posing a threat. (pic3)
In the year 49, our fast-expanding rival neighbour in the west, The Black Banner, builds its city of Fredericksville in territory that has been considered ours, and too near to our capital for our comfort. This is reason enough to go to war and the army of the Collective is set on the march west. Our troops are superior, although we have no artillery yet, and we aim to do a quick campaign to rid the area of Black Banner presence. (pic5)
The Fredericksville Campaign 50-51
The king moves swiftly, crossing the border into Black Banner territory with a massive army for the time. Fredericksville becomes easy prey and is razed after symbolic resistance. The king then holds council in the ruins of the razed city and decides to continue the attack into Black Banner areas. This is done in an attempt to delay Black Banner expansion East and to protect the new city that is being built on the ruins of Fredericksville. (pic1)
The king gathers his lines of Troll Squadrons and swoop down on Amber from the mountains. The city puts up some resistance but cannot hold. Amber is razed and peace then signed. In the meantime, the Collective has founded the new city of Greater Krey on what was once Fredericksville. (The Ruins of Amber pic2)
The Age of Peace
Having won an impressive military campaign that shot the Black Banner way down on the points list, the Collective is content to settle and build the Empire in peace and prosperity. The neigbour to the south, the Dwarven nation, is steadily expanding and the neighbour of Arcana in the far west, is now second on the points list. The Angvina nation is sending constant threats and it is only a matter of time before they declare war. The Black Banners does well during the peacetime though and expands again, but has a serious technological disadvantage.
In the Year 57 the Collective converts to The Tree which is also the national religion of Thorshammir, the Dwarven civ. The introduction of the religion is needed since the Collective population is hard to control and often fall into unhappiness which hinders growth. The whole 50's is spent controlling unhappiness within the cities. Some territorial expansion is also done. In 58 a Great Prophet is born and she starts a Golden Age which takes the kingdom into the 60's.
OK. Time to do a testgame and write a story to show my mod off once again. I play on Warlord, standard size Planet Generator map with one continent. I play as the Prince Heir of the Collective.
The Mythical beginnings of the Collective.
The Collective is probably the easiest kingdom in Fairy Tale to start off with. They get some good buildings from the start and can also relatively early mobilize some of the best units in the game. This makes them a respectable opponent in any game, but also a lot of fun to play. (pic1&2)
After having settled our first town, Angleeye, our explorers venture far and wide to find the opposition and explore the world we have arrived in. During the 30's and 40's the nation's border areas are hit hard by invading skeleton barbarians, but these incursions are defeated one after the other by our Troll Squadrons who do a respectable job. At one battle, hordes of barbarians storm over the Angleeye river and are met by the Collective King's army who sweeps the ground with them. (pic4)
The Monarchy stands strong led by the King of the Collective who also leads the first major army. Due to the strong early game units for the Collective, he is able to lead a rather respectable force and fights off numerous barbarian incursions such as the one at Angleeye River.
Having built the Great Hive, we are able to pump out troops at a frighteningly effective pace. Our army takes the lead as the strongest in the known world. Our neighbours are also explored. We have The Black Banner to the west, and that nation is probably going to be our arch enemy in this game. The Dwarves are to the south and Zuur is in the far East, but not posing a threat. (pic3)
In the year 49, our fast-expanding rival neighbour in the west, The Black Banner, builds its city of Fredericksville in territory that has been considered ours, and too near to our capital for our comfort. This is reason enough to go to war and the army of the Collective is set on the march west. Our troops are superior, although we have no artillery yet, and we aim to do a quick campaign to rid the area of Black Banner presence. (pic5)
The Fredericksville Campaign 50-51
The king moves swiftly, crossing the border into Black Banner territory with a massive army for the time. Fredericksville becomes easy prey and is razed after symbolic resistance. The king then holds council in the ruins of the razed city and decides to continue the attack into Black Banner areas. This is done in an attempt to delay Black Banner expansion East and to protect the new city that is being built on the ruins of Fredericksville. (pic1)
The king gathers his lines of Troll Squadrons and swoop down on Amber from the mountains. The city puts up some resistance but cannot hold. Amber is razed and peace then signed. In the meantime, the Collective has founded the new city of Greater Krey on what was once Fredericksville. (The Ruins of Amber pic2)
The Age of Peace
Having won an impressive military campaign that shot the Black Banner way down on the points list, the Collective is content to settle and build the Empire in peace and prosperity. The neigbour to the south, the Dwarven nation, is steadily expanding and the neighbour of Arcana in the far west, is now second on the points list. The Angvina nation is sending constant threats and it is only a matter of time before they declare war. The Black Banners does well during the peacetime though and expands again, but has a serious technological disadvantage.
In the Year 57 the Collective converts to The Tree which is also the national religion of Thorshammir, the Dwarven civ. The introduction of the religion is needed since the Collective population is hard to control and often fall into unhappiness which hinders growth. The whole 50's is spent controlling unhappiness within the cities. Some territorial expansion is also done. In 58 a Great Prophet is born and she starts a Golden Age which takes the kingdom into the 60's.