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Title: Putmalk's Ancient World (v 5)
Type: Total Modification
Requirements: Mongol, Babylon, Spain/Inca DLC
Download Link + Discussion Thread: http://forums.civfanatics.com/showthread.php?t=445737
Author Name: Putmalk
What's new?: Almost everything. First, this is no longer a scenario mod. It's a mod. You can play it in a random game, but it's highly recommended to play the scenarios (more coming soon). Plus Beta's over!

Title: Putmalk's Mesopotamia (v 1)
Type: Scenario
Requirements: Putmalk's Ancient World
Download Link + Discussion Thread: http://forums.civfanatics.com/showthread.php?t=445739
Author Name: Putmalk
What's new?: New map, plus new civilization (Sumeria). Greece and Achaemenids taken out of the scenario. New scenario load screen.
 
ATTENTION: Next update is scheduled for the next sunday.
Everyone who wants to be in it should please try to get the things done until next saturday :).
If there's a need for questions or comments, then please via PM or in this thread.
 
ATTENTION: Next update is scheduled for the next sunday.
Everyone who wants to be in it should please try to get the things done until next saturday :).
If there's a need for questions or comments, then please via PM or in this thread.

Hey The J, don't put my Version 5 update of Ancient World in the upcoming post because of upload issues. Until I get them fixed, there won't be any download link available, so its kinda a waste. I'll let you know when I'm ready to go again.
 
Title: Hulfgars Modpack (No DLC) ver 10.3
Requirements: Patch 1.0.1.383
File Entry: http://www.mediafire.com/?1rlswldjnboxb38
Discussion Thread: http://forums.civfanatics.com/showthread.php?t=415689
Author Name: Hulfgar, Redox

Changes in ver 10.3 :

UNITS :
Ethnic swordsmen for Egypt, Arabia, Ottomans, Greece, Russia and Persia
Tank destroyers / Antitank Guns combat range : 1 RangeCombat Strengh : 30 / 28
Range for Barbarian Trireme set to 1
Max HP from units increased from 10 to 13
Settlers cannot be captured as settlers (back to vanilla settings)
Mobile Artillery : RangedCombat down from 32 to 28 (30 for the Sturmtiger)

BUILDINGS :
The Heavy Weapon Factory requires a Cannon Foundry
The Naval Academy requires a Warship Factory
Ministry of Finance -1 Happiness
Tax Office -1 Happiness no specialist
Cathedral : maintenance cost down from 3 to 2
Nuclear Fuel factory : maintenance cost up from 3 to 5, no limit in the number.

City range down to 0

TECHNOLOGIES :
Radioactive Decay reveals Uranium on the map.
Updated "Help" entries for Dynamite, Steam Power, Replaceable Parts, Combustion, Telegraph, Radio, Radar, Refrigeration and Flight.
 
Title: Hulfgars Industrial Warfare (No DLC) ver 1
Requirements: Patch 1.0.1.383
File Entry: http://www.mediafire.com/?lnu8bs4laa0l1ux or https://rapidshare.com/files/3729407493/Hulfgars_Industrial_Warfare__No_DLC___v_1_.civ5mod
Discussion Thread: http://forums.civfanatics.com/showthread.php?p=11190681#post11190681
Author Name: Hulfgar

Mod's features :

Goal of this mod is to limit the late game to the late 60's with the units of the WW2 era.
For this some techs and units have been disabled, the tech tree has been reworked.
I have maintained the Space race and Spaceship project for the Science Victory.

Game change :
Insta heal has been removed.
Following techs have been disabled : Robotics, Satellites, Stealth, Lasers, Computers, Electronics, Particle Physics, Nuclear Fusion, Nanotechnology
Following units have been disabled : Nuclear Missile, Nuclear Submarine, Giant Death Robot, Mechanized Infantry, Missile Cruiser, Rocket Artillery, Helicopter Gunship, Modern Armor, Stealth Bomber, Jet Fighter (Modern), Mobile SAM, Cruise Missile.

And all the features from Hulfgar's Modpack : new buildings, resources from buildings, new prereq system, new promotions and units. See the main thread for more details.
 
ATTENTION: Next update is scheduled for thursday/friday next week..
Everyone who wants to be in it should please try to get the things done until then.
If there's a need for questions or comments, then please via PM or in this thread.
 
Title: Uomo Universalis
Type: Modpack
File Version: v6
Requirements: latest patch, no DLC needed
File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=18204
Discussion Thread: http://forums.civfanatics.com/showthread.php?p=11055768
Author Name: Moriboe
What's new in this version?: New culture victory: get 3 cities to legendary, as in the Civ4 days. Many game additions to make this fun, including an altered culture bomb, now called Great Work. When used, it displays a message indicating the name of the most famous artwork created by the great artist.
 
Title: Hulfgars Industrial Warfare (No DLC) ver 3
Requirements: Patch 1.0.1.383
File Entry: Mediafire or Rapidshare
Discussion Thread: http://forums.civfanatics.com/showth...1#post11190681
Author Name: Hulfgar

Changes in ver 3 :
Correction of the formation for the fighter Lagg3 (Egypt)
The promotion Bonus vs Capital Ships (50) now gives correctly 50% vs Dreadnoughts
The Flying Bomb can now rebase
French and German skins for fighters have been changed for more diversity.
Ethnic units for Mongolia (skins from some free Japanese units from Danrell)
 
Title: Domesday Book (v 1)
Requirements: Civilization and Scenario Pack: Denmark - The Vikings DLC
Discussion Thread: http://forums.civfanatics.com/showthread.php?t=453714
Author Name: Andrettin / Androrc

Based on the 1066: Year of Viking Destiny official scenario, this mod adds a new building for England, the Domesday Shire Court, which provides 5 gold per turn; it becomes available with Mathematics and becomes obsolete with Economics.

After 6 Domesday Shire Courts have been built, a new project may be built at the capital, the Domesday Book, which provides 5% interest generation on treasury gold, as well as 6 culture per turn. The Domesday Book is likewise available with Mathematics.
 
Title: Hulfgars Industrial Warfare (No DLC) ver 4
Requirements: Patch 1.0.1.383
File Entry: Mediafire or Rapidshare
Discussion Thread: http://forums.civfanatics.com/showth...1#post11190681
Author Name: Hulfgar

Bug correction :
Navalcounterattack is working again.

New techs :
Mythology - Ancient Era
Tragedy - Classical Era
Banknote - Medieval Era

Horseback Riding requires Trapping, Civil Service requires Horseback Riding
Calendar requires Writing and Mythology

Buildings :
NEW BUILDING : Shrine : +1 Happiness
Stonehenge now requires the Tech Mythology
Theatre now requires the Tech Tragedy
National Tresury now requires the Tech Banknote
The Monastery requires a Shrine to be build.
Holy War requires 1 Monastery in the City instead of 3 Temples in the Empire.
The Market will grant +1 in happiness
NEW BUILDING : Archery Range : This building requires 1 Timber, grants 15% XP to Archers and gives a 25% Bonus to their production. Obsolete with Gunpowder.

New Wonders :
Panama Canal from Ambrox, available with Combustion
Three Gorge Damm from Ambrox, available with Ecology
Carnival from Ambrox, available with Tragedy
Pergamon Altar v2 from Ambrox
Hollywood from Pouakai

Units :
NEW UNIT : Longbowmen : ranged medieval unit with a range of 2 (3 for the English Longbowman).All Longbowmen cost 140 in production (20 more than the Crossbowman).
Archers obsoletes with Tech Longbow
Archers and Crossbowmen : Range down to 1
Ships : Range down to 1 except for "big guns" (Dreadnought, Cruiser and Battleship : range = 2)
Pikemen obsoletes with Tech Musket (instead of Rifling)
NEW UNIT : Patrol Boat : cheap naval units whose goal is to deter unprotected naval invasion. They cannot enter Ocean tiles.
 
Title: R.E.D. WWII edition
Type: total conversion wargame
File Version: .21
Requirements: patch 1.0.1.511 or above
Download Link: http://forums.civfanatics.com/downloads.php?do=file&id=17470&act=down
Thread Link: http://forums.civfanatics.com/showthread.php?t=436077
Author Name: Gedemon, T_KCommanderbly, Danrell, ...

New features:
- Hotseat available for local multiplayer
- Better AI for air and sea units (force interception, air sweep, subhunting)
- Convoy units auto-moving on maritime supply routes
- new scenario by T_KCommanderbly: USA/Europe 1936

Other features:
- Frontlines moving with units
- Custom healing system using materiel and personnel reinforcement pools from cities
- 2D LeaderHeads
- Hundreds of units
- Forced diplomacy for calendar based DoW
- Supply lines to heal units
- Europe 1939 and Earth 1942 scenarios

Preview :

 
Title: Bacchanalia (v 1)
Requirements: No special requirements.
Discussion Thread: http://forums.civfanatics.com/showthread.php?t=453714
Author Name: Andrettin / Androrc

This mod adds a new project, the Bacchanalia. It becomes available with the Calendar technology and like a wonder, the Bacchanalia can only be created by one player. The Bacchanalia requires that the player have access to Silk and Spices. When completed it grants +3 happiness per city.

The Bacchanalia was a set of rituals and celebrations to honor the Roman god Bacchus which included plays and songs as well as plenty of wine.
 
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