@Acken
Really nice game and great write-up. your game and mine went very similar (early culture ruin, worker steal from USA and Dido, while I got one from each and you got two from Dido, and england built GW at the 2nd city)
main differences are:
1. you went for shoshone cap first and approached paris from west - this is just great.
2. you started stacking XPs early and started war early. Great decision again. I wasted 10+ turns with my first archers to find barb quest and scout southern area, as my initial scouting sucked.
@ Tradition or liberty?
I believe that it is just up to players' styles. I prefer liberty b/c
1. getting 1 more hammer is very helpful for early expo production
2. Citizenship worker allows more flexible game (even if worker stealing fails, I can still play usual game)
3. With pyramid, you can build roads in 2 turns and repair in 1 turn. For quick speed, you can build roads in 1 turn!
4. Free settler and +50% production is extremely helpful for early expos.
Really nice game and great write-up. your game and mine went very similar (early culture ruin, worker steal from USA and Dido, while I got one from each and you got two from Dido, and england built GW at the 2nd city)
main differences are:
1. you went for shoshone cap first and approached paris from west - this is just great.
2. you started stacking XPs early and started war early. Great decision again. I wasted 10+ turns with my first archers to find barb quest and scout southern area, as my initial scouting sucked.
@ Tradition or liberty?
I believe that it is just up to players' styles. I prefer liberty b/c
1. getting 1 more hammer is very helpful for early expo production
2. Citizenship worker allows more flexible game (even if worker stealing fails, I can still play usual game)
3. With pyramid, you can build roads in 2 turns and repair in 1 turn. For quick speed, you can build roads in 1 turn!
4. Free settler and +50% production is extremely helpful for early expos.