pthieu1986
Warlord
- Joined
- Nov 19, 2012
- Messages
- 241
As the title, tourism is a big money maker to any civ in reality but not in BNW? How about +1gold per 1 tourism point?
0.5 gold per tourism would be fair, and give culture empires some decent means of making gold
Last thing this game needs is even more ways to make gold.
Culture empires don't have any gold problems, they have just as much access to trade routes as everyone else. 0.5 would be ridiculous for the latter half of the game.
I could not disagree more as I'm making -88GPT: http://forums.civfanatics.com/showthread.php?t=502917
Yes, but that's your decisions that have led to that (eg masses of useless roads, no trade routes, many small cities).
I've personally never had a problem earning 50-100+ gold per turn throughout the entire game and easily match my G&K gold outputs, if not exceed them.
I think anyone playing to the new mechanics would be the same.
Wasn't the whole premise of this idea to make it more "historically accurate"? If you're adding gold to tourism and then having to make dubious justifications for your system being a reflection of reality at all... Then aren't you really just shoehorning gold in to tourism for the hell of it?
As the title, tourism is a big money maker to any civ in reality but not in BNW? How about +1gold per 1 tourism point?