megabearsfan
Prince
Really liking the responses and feedback that I'm getting.
I really like these points that you've made. I have thus modified item #1 in the Top 10 Bad Ideas post to include some of your points regarding global happiness mechanics taking away from the sense of building an empire.
You're right that the game does have a very attractive color palette. Some of the combinations of flag colors are very pretty (I really like Spain's color scheme, for instance).
I never really thought that stacking was quite as bad as a lot of people make it out to be. The biggest downside (to me) was always that stacking all your units made the terrain completely irrelevant. Defensive fortifications were pointless unless you had a Fort on EVERY border tile, AND had enough defensive units to put a respectable stack on every one. And if you're defensive army is big enough to do that, then why haven't you just used it to kill everyone already?
It was also really annoying how easily units died, since every fight was a fight to the death.
But the big strategic component of stacking was army composition. You needed a wide variety of units, counter-units, and promotions in the right quantities. It also allowed for tech or resource-deficient civs to overcome some disadvantages with larder numbers of units. Units were generally cheap to build, so mobilizing an army quickly didn't pull you away from domestic development as much as it does in Civ V.
Hrm, it looks to me like they are both counting down from 10 to 1 in the same order for both lists... What am I missing? I did post a link to this on Reddit, and in that list, Reddit automatically put the list items in ascending order. That's Reddit's auto-formatting though, and I don't know how to change it. Is that what you are talking about?
I liked that the pact of secrecy was an affirmative action that two players could take against a third player without necessarily declaring war. It was an agreement that both parties would do what they could to disrupt that third player, and would (supposedly) have each other's back if one or the other provoked conflict. It was an alliance specifically targeting a specific player. Compare this to Civ IV's "What do you think of [leader]?" OK, so we both know that we hate that other guy; but are we gonna do anything about it? The Pact of Secrecy is (in concept) an agreement that "Yes. We will do something about it."
This sort of feature had the potential to act as a viable counter to runaway civs, since other players could hypethically team up against that runaway. In concept, it's a great idea. In practice, it just didn't really work.
It would also be nice if there were subtitle translations of the dialogue, since the text shown in the diplo pop-up dialogues is the same for every civ and not necessarily representative of what the leader is actually saying.
The global (un)happiness-system and resource-system took away a lot of the Civ4-Fun. Remember in Civ4 there were numerous luxury resources, health (food) resources and strategic resources but a city could only profit if it was connected via road, river, harbor, open borders with the resource. Having 10 different luxuries gave you 10 extra happiness per city which allowed you more happiness for expansion and empire building. It was much more fun collecting resources in Civ4 compared with Civ5 since every city had a profit.
I really like these points that you've made. I have thus modified item #1 in the Top 10 Bad Ideas post to include some of your points regarding global happiness mechanics taking away from the sense of building an empire.
Regarding what I do like, there's alot of it. First and foremost, the graphics/color-scheme and the music. The combination of a beautiful game and immersive composition attracted me to this game very strongly. I just love it. In contrast, I've seen videos of people playing BE and it just looks muddy, gray, lifeless, etc.
Social policies, religion (to an extent), natural wonders (need re-balancing though), 1uPt, trade routes, naval combat, ideologies (need re-balancing though), etc. There's alot that I enjoy about civ5. The hard part is distinguishing between balance likes/dislikes and conceptual likes/dislikes.
You're right that the game does have a very attractive color palette. Some of the combinations of flag colors are very pretty (I really like Spain's color scheme, for instance).
It's harder to list the features that I do like, not because there aren't any but because BNW was my introduction to Civ, so outside of 1UPT I have little idea of what's new and what's been around for 20 years. If everything in your top 10 is new then I'd say they took 10 steps in the right direction. 1UPT hex-based combat is probably the best change. The AI might still be tactically dumb, which will hopefully improve in future games, but stacks of doom sound downright awful, mindless, and game-ruining.
I never really thought that stacking was quite as bad as a lot of people make it out to be. The biggest downside (to me) was always that stacking all your units made the terrain completely irrelevant. Defensive fortifications were pointless unless you had a Fort on EVERY border tile, AND had enough defensive units to put a respectable stack on every one. And if you're defensive army is big enough to do that, then why haven't you just used it to kill everyone already?
It was also really annoying how easily units died, since every fight was a fight to the death.
But the big strategic component of stacking was army composition. You needed a wide variety of units, counter-units, and promotions in the right quantities. It also allowed for tech or resource-deficient civs to overcome some disadvantages with larder numbers of units. Units were generally cheap to build, so mobilizing an army quickly didn't pull you away from domestic development as much as it does in Civ V.
Great articles! Please consider using the same up/down numbering in OP as you do on your website. The lists are both least to best, but one case you count down, and the other you count up.
I don’t disagree with any of these, but why keep the pact of secrecy? My favorite good idea is that the difficulty levels are rational and balanced. I think most players can progress, and Deity doesn’t lock you in too much. Civ II and SMAC also got the difficulty levels right. Civ III and IV were horrible in this regard.
Hrm, it looks to me like they are both counting down from 10 to 1 in the same order for both lists... What am I missing? I did post a link to this on Reddit, and in that list, Reddit automatically put the list items in ascending order. That's Reddit's auto-formatting though, and I don't know how to change it. Is that what you are talking about?
I liked that the pact of secrecy was an affirmative action that two players could take against a third player without necessarily declaring war. It was an agreement that both parties would do what they could to disrupt that third player, and would (supposedly) have each other's back if one or the other provoked conflict. It was an alliance specifically targeting a specific player. Compare this to Civ IV's "What do you think of [leader]?" OK, so we both know that we hate that other guy; but are we gonna do anything about it? The Pact of Secrecy is (in concept) an agreement that "Yes. We will do something about it."
This sort of feature had the potential to act as a viable counter to runaway civs, since other players could hypethically team up against that runaway. In concept, it's a great idea. In practice, it just didn't really work.
Second this. If only there were even more diversity in the dialogues (both audio and text), that'd make it even more awesome
It would also be nice if there were subtitle translations of the dialogue, since the text shown in the diplo pop-up dialogues is the same for every civ and not necessarily representative of what the leader is actually saying.