I got a pm from Berrern saying that he has to drop out because of too many other commitments. Maybe we get another player in the team later.
Thus I started:
Germany is (mil,sci) and F10/space race shows the victims:
Russia (exp, sci) - pottery, bronze
France (com,ind) - alphabet, masonry
England (com, exp) - alphabet, pottery
Japan (mil,rel) - wc or whel, cb
India (com,rel) - alphabet, cb
China (mil,ind) - wc or wheel, masonry
I decided not to gamble on being able to trade for pottery, but to research it.
4000: no lux/bonus to see, but 2 bg
worker E sees game; great, we will chop and irrigate later for granary
Berlin founded on the spot; we see wheat W; even better; s warrior
research pottery full speed due in 14
3950: worker mines
3750: Berlin b warrior s next; warrior explores N-E
3650: mine done; road; warrior sees another wheat in the E and flood plains; great
3550: Berlin b warrior s next; 2nd warrior goes south
3500: worker on game
3450: E warrior at coast; worker starts chopping forest
3400: we learn pottery and start min research on iron; Berlin b warrior s next; 3rd warrior goes W
3300: Berlin b warrior s granary; E warrior sees incense
3250: S warrior sees Russian border; Cathy cautious, 10g, tech parity
3150: English scout appears; Liz cautious, has alpha lacks wc, but no good trade; E warrior sees goody huts, cow
3050: hut gives 25g
3000: scores are Germany 69, Russia 69, England 68; 4 warriors, 1 worker.
Outlook: next turn, 10 shields from lumbering will go to granary; irrigate afterwards; with irrigated game, irrigated wheat, and 2 bg, we will have a 5 turn settler factory.
Please be careful: use luxury slider to prevent riots; squeeze in another unit if necessary if settler would be built before growing to pop 6; do not drop back to pop 3! With raging barbs, it is advisable to check each turn whether the AIs have any workers for sale; always buy them!
The save.
Suggested roster:
Demiurge (next)
Furiey
Knappagh1