SGOTM2 Germany - Team tao

mad-bax

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SGOTM2 Game Thread

Welcome to your game thread for SGOTM2-Germany

Here is the start position.


Each team has their own save file. Please download and play from the correct save. If you use the wrong save the server will not accept your submission. Also, please make sure that the software version is correct. PM me immediately if it is not.

You can download your save file >>HERE<<.

The Roster
Berrern (Resigned)
Demiurge
Furiey
Knappagh1
tao
NeoXultragoth
 
Hey Guys,
Knappagh1 signing in here. Becuase this is my first SG, i will have to relay on you guys for help esp on MM. Im normally a regent player, so this is my first real step up to Monarch.

As for what type of game you want to play, i will let you more experienced SG players decide. Im more of a builder but i dont mind the odd war or two.
 
I got a pm from Berrern saying that he has to drop out because of too many other commitments. Maybe we get another player in the team later.

Thus I started:

Germany is (mil,sci) and F10/space race shows the victims:
Russia (exp, sci) - pottery, bronze
France (com,ind) - alphabet, masonry
England (com, exp) - alphabet, pottery
Japan (mil,rel) - wc or whel, cb
India (com,rel) - alphabet, cb
China (mil,ind) - wc or wheel, masonry

I decided not to gamble on being able to trade for pottery, but to research it.

4000: no lux/bonus to see, but 2 bg
worker E sees game; great, we will chop and irrigate later for granary
Berlin founded on the spot; we see wheat W; even better; s warrior
research pottery full speed due in 14
3950: worker mines
3750: Berlin b warrior s next; warrior explores N-E
3650: mine done; road; warrior sees another wheat in the E and flood plains; great
3550: Berlin b warrior s next; 2nd warrior goes south
3500: worker on game
3450: E warrior at coast; worker starts chopping forest
3400: we learn pottery and start min research on iron; Berlin b warrior s next; 3rd warrior goes W
3300: Berlin b warrior s granary; E warrior sees incense
3250: S warrior sees Russian border; Cathy cautious, 10g, tech parity
3150: English scout appears; Liz cautious, has alpha lacks wc, but no good trade; E warrior sees goody huts, cow
3050: hut gives 25g :(
3000: scores are Germany 69, Russia 69, England 68; 4 warriors, 1 worker.



Outlook: next turn, 10 shields from lumbering will go to granary; irrigate afterwards; with irrigated game, irrigated wheat, and 2 bg, we will have a 5 turn settler factory. :D
Please be careful: use luxury slider to prevent riots; squeeze in another unit if necessary if settler would be built before growing to pop 6; do not drop back to pop 3! With raging barbs, it is advisable to check each turn whether the AIs have any workers for sale; always buy them!

The save.

Suggested roster:
Demiurge (next)
Furiey
Knappagh1
 
How come we had over 20 views of this thread, when we are not allowed to look in other peoples' threads? :nono:
 
Feels good to be rolling. Downloaded the sav. I have a few things to do this a.m. but will look it over and check in later this afternoon prior to playing turns.

Anyone have thoughts on victory condition yet?

If we go for variant, we need to really think about our trading partners. Being a Monarchy game, tech pace will be slow and any help we can get/give to speed up the tech pace will be crucial. So that decision should be made prior to starting any major wars.
 
IBT: English scout disappears into black
2950 (turn 1): worker 1 completes forest (10 shields dumped to Berlin, granary in 4); worker 1 irrigates game; S warrior S; E warrior S; W warrior W
2900 (turn 2): S warrior S sees incense (Cathy has high food start! If disease doesn't get the best of her. She's going to be coming after our spices.); E warrior S; W warrior W (Its a jungle out there. We're going to need some serious chain gangs.)
2850 (turn 3): S warrior SW; E warrior SE; W warrior SE; Liz builds 2nd city, York
2800 (turn 4): S warrior SW; E warrior S; W warrior S; Cathy up cb; Liz has alpha lacks wc; Cathy wants 75g, we have 80g, for cb which would give us two techs and 5g to try and get alpha from Liz. I'm thinking she won't trade alpha except for gpt + techs which I'm not willing to do at this point and we can afford to wait a little.
2750 (turn 5): Berlin builds granary, set to warrior; worker 1 irrigates game starts road; S warrior explores SW; E warrior explores S; W warrior explores W; Moscow drops to size 1, she must have produced first settler or starved (one can hope) lux set to 10% to prevent disorder
2710 (turn 6): S warrior explores S; E warrior explores SE; W warrior explores W sees hut
2670 (turn 7): S warrior explores S; E warrior explores SE; W warrior pops hut get cb :) ; Liz wants cb + wc + 90g (everything we have for alpha) not happening; tech parity with Cathy
2630 (turn 8): Berlin builds warrior 5 moves N to find Liz, set to settler; worker 1 roads game moves to BG NW of Berlin; S warrior explores E; E warrior explores E sees ivory; W warrior explores W sees spices; Liz now has wc, up alpha, lacking cb, no good trade
2590 (turn 9): worker 1 roads BG; S warrior S; E warrior E; W warrior W; N warrior NW; Cathy builds second city, St. Petersburg
2550 (turn 10): S warrior SE; E warrior E; W warrior NW; N warrior N sees ivory; lux set to 20% to prevent disorder

post-turn log: Worker's roading BG on his way to wheat. Suggest moving to wheat next to irrigate prior to mining BG. Settler factory is close to up and pumping! Continue exploring. We need to find Liz ASAP.

Here is our world at 2550:



The score: England 89, Russia 81, Germany 79

The Save:
http://gotm.civfanatics.net/saves/sgotm2/tao_SG002_BC2550_01.SAV

Roster:
Furiey (next)
Knappagh1
tao
Demiurge
 
You need to upload the save to the server Demiurge. Use the Upload link in my sig.
 
Demiurge said:
post-turn log: Worker's roading BG on his way to wheat. Suggest moving to wheat next to irrigate prior to mining BG. Settler factory is close to up and pumping! Continue exploring. We need to find Liz ASAP.
Please note: it is very bad, if Berlin produces settler in 3 turns before growth due in 4 turns. But: if we mm the turn before the settler is build to use the grasland instead of the forest, growth and settler will coincide in 3 turns. :D

I would not have started building the road before irrigation of the wheat and the mining. We have no cash shortage, but want to rex. Now we should irrigate first IMHO.

PS: try quoting my post to see how images are referenced.Or use the icon above the text box when composing post.
 
tao is exactly right. Oversight on my part. I thought I did that. :blush: Obviously not. Good catch tao. That's why you're the team leader.
 
tao said:
I would not have started building the road before irrigation of the wheat and the mining. We have no cash shortage, but want to rex. Now we should irrigate first IMHO.

I definately would bow to your better judgement here. Just a question as to your thought process on why. Here are my reasons for roading the BG first. First, our settler is due in 4 turns (once Furiey does the MMing I overlooked) and we will probably want to go north. The BG road will be completed and the settler will reach its destination that much sooner. Secondly I typically try not to move workers over unroaded territory. By roading the BG first, we save a worker turn when it backtracks to mine the BG. Am I missing something?
 
With the arrival of our first settler we should probably start discussion on city placement. I set up a couple of RCP grids to look at for visual aids.

The first at RCP3:


...and the second at RCP4: Probably my preference given the map. The numbers represent my suggestions for first and second city placement. I know 2 will be fairly unproductive but I'm concerned Cathy will get greedy and try to claim our spices.
 
I also would go rcp distance 4. And would think about moving "1" 1 tile NE and "2" 1 tile SW.
 
Hi guys, I have a new team member for you.

Please welcome NeoXultragoth. There's no chance that I spelled that right ;)
 
First of all welcome to Team tao NeoXultragoth. Can I ask what level you are comfortable playing? Looks like you were right on the money MB :goodjob:

Updated roster (current playing order):
Furiey (next)
Knappagh1
NeoXultragoth
tao
Demiurge
 
tao said:
I also would go rcp distance 4. And would think about moving "1" 1 tile NE and "2" 1 tile SW.

Those moves look good to me. I was showing exact RCP4 in my screenshots for discussion. With the adjustments those two cites will be at 4.5, in a better location and I almost never hold to exact RCP anyway.

Some general map observations: Based on what we know now, I would say Cathy and Liz will be our early game rivals. There might be one other civ with us, but...With 3 continents and 6 rivals, France, Japan, India and China are probaby divided up on the two other continents. Three on one, one isolated? Just a guess.

A post of the world map:
 
Demiurge said:
Those moves look good to me. I was showing exact RCP4 in my screenshots for discussion. With the adjustments those two cites will be at 4.5, in a better location and I almost never hold to exact RCP anyway.
For rcp calculation in vanilla civ, distances are truncated: x.5 == x

And I want to emphasize that we will need lots of workers. The wheat/floodpains in the east look good for this. I would not however aggressively settle the jungle. Better leave this to others and go for better sites first.

And we will need lots of settler escorts and defenders against raging barbs. :(
 
I didn't know that. So the calculation rounds down? In this case 4.5=4 not 5? You learn something new all the time.

Are you suggesting we settle 1st to the north and 2nd towards the wheat in the east to speed expansion in that direction? Also with the two BG and forests, a good warrior factory.
 
I've got it btw and am now playing. I agree with RCP of 4. I'm going for tao's site 1, site 2 I think depends on how closely we're going to build. Will post piccies. Think I'm going to have to Sn00pify my vanilla Civ. I've got Sn00py graphics on PTW and C3C, but my Vanilla is Vanilla, finding it frustrating though.

Demiurge - for ring calcs I use Dianthus' RCPRings in his CivReplay suite - see his sig for the link. The rounding down caught me out when I first came across it.
 
Furiey said:
Demiurge - for ring calcs I use Dianthus' RCPRings in his CivReplay suite - see his sig for the link. The rounding down caught me out when I first came across it.

Unfortunately Furiey I'm on a Mac and the way it handles Civ3 I don't believe I can use it. I would love to be proven wrong here but it's the same reason I have to hide Civ every time I make an entry into a text editor when writing my turnlog. Very cumbersome.
 
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