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Old Feb 08, 2013, 03:34 AM   #81
wuhjah
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^ Nice work. If only I had some of the creativity you other guys do...

You know, you mentioned some studios using certain units. National Geo using nature units or a Toon civ using the cartoon style units. While some units like those mentioned are already used, I'm certainly not averse to changing those things around to develop the bigger picture. I had to give a few units a reason to be there. But, if there were a more organic foundation for them, it would be better.

Mentioning technical aspects:
If anyone opens a flc to investigate, remember to uncheck the "merge identical frames into one" box.
This Disney 3-D Era leaderhead is made only with a filter vs. the frame by frame work of Pixar. Also, some of these, like Disney, are being shown in reverse to show the true movement.


Here are two new studios that will join the Cinemod in its next version.

Silent Movies Era
Spoiler:



Black and Whites Era
Spoiler:



Technicolor Era
Spoiler:



3-D Era
Spoiler:




If anyone wants a laugh and to see some nice classic animation, watch Disney's The Clock Store. I've included an alternate leaderhead as I'm not sure which will be used.
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Old Feb 08, 2013, 03:46 AM   #82
wuhjah
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Quote:
Originally Posted by tom2050 View Post
Really cool stuff, I do like the animations and movement of these. Huntington Beach is awesome, as are the rest.
Thanks for checking them out, tom2050. I'm sure when Balthasar puts his mind to that Huntington Beach, it will be one of the best frame-based leaderheads ever.
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Old Feb 08, 2013, 11:18 AM   #83
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@ wuhjah : One way you can add unit variety without having to rework too much of tech trees, etc. is to use flavor units. If you had a "duck" unit Warner Bros. would get Daffy, Disney Donald, & Hanna-Barbara has Yakky Doodle.
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Old Feb 08, 2013, 11:22 PM   #84
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Getting a text_missing_foodtruck, then it CTD's. Any ideas oh Great Producer ?
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Old Feb 09, 2013, 02:26 AM   #85
wuhjah
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Quote:
Originally Posted by Drakarska View Post
Getting a text_missing_foodtruck, then it CTD's. Any ideas oh Great Producer ?
*Edited a few minutes later, but read this first before overwriting any files.

I just checked things out, when looking at the biq outside the scenarios folder, it looked corrupt. Though when I put the biq in the scenarios folder, all seemed well. I played both the random biq and the Cinemod map, building a food truck with no problems.

So, are you sure you have both the biqs and the Cinemod folder in the Drive:\CIVIII\Conquests\Scenarios folder? And then playing from the "Civ Content" button on the main screen? ( A common mistake might be putting them into the Drive:\CIVIII\Conquests\Conquests folder or playing through the "Conquests!" button.)

If that doesn't work, try the following new text files.

(First post here)
Well, congratulations for being the first person to ever report having an error. This is certainly one you shouldn't be having, as I've built many a food truck. Something probably got corrupted.

Here is the "Text" folder (find it nested inside) for 2.0. I would just copy this into your Cinemod folder overwriting existing files. Load up a save. If that still doesn't work, let me know and I will dig further down.

Attachment here.Cinemod 2.0 text files.rar

Last edited by wuhjah; Feb 09, 2013 at 03:19 AM.
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Old Feb 09, 2013, 02:54 PM   #86
Drakarska
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Quote:
Originally Posted by wuhjah View Post
*Edited a few minutes later, but read this first before overwriting any files.

I just checked things out, when looking at the biq outside the scenarios folder, it looked corrupt. Though when I put the biq in the scenarios folder, all seemed well. I played both the random biq and the Cinemod map, building a food truck with no problems.

So, are you sure you have both the biqs and the Cinemod folder in the Drive:\CIVIII\Conquests\Scenarios folder? And then playing from the "Civ Content" button on the main screen? ( A common mistake might be putting them into the Drive:\CIVIII\Conquests\Conquests folder or playing through the "Conquests!" button.)

If that doesn't work, try the following new text files.

(First post here)
Well, congratulations for being the first person to ever report having an error. This is certainly one you shouldn't be having, as I've built many a food truck. Something probably got corrupted.

Here is the "Text" folder (find it nested inside) for 2.0. I would just copy this into your Cinemod folder overwriting existing files. Load up a save. If that still doesn't work, let me know and I will dig further down.

Attachment here.Attachment 342743
Yuppers, everything is in it's proper place. Because I had to unrar to DT, then move the folder to /scenarios, then take the biq fm the Cinimod folder and place it in the scenarios folder in order to get the mod to work.

Hmnn, I'd like to thank the Acadamy for giving me this prestigious 1st ever Error Award, without you, the fans, this would have never been possible

Ok, i'll give the attatchment a try, tyvm sir.
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Old Feb 09, 2013, 05:44 PM   #87
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Quote:
Originally Posted by Drakarska View Post
Yuppers, everything is in it's proper place.
Let's double check this.
You have a Cinemod folder. Spelled Cinemod not Cinimod. Full version. 2.0 downloaded from Atomic gamer.
That folder is now in your CIVIII\Conquests\Scenarios folder - At least that is how it is in XP.
You have two biqs, Cinemod 2.0 and Cinemod 2.0R, downloaded from the first post in this thread.
These two biqs are also now located in your CIVIII\Conquests\Scenarios folder.

If your things check okay with that then try the new text or re-download the biqs from the first page in this thread. I downloaded the 2.0R biq today and am playing it now. I have built many food trucks and have not had any other complication.

Good luck and if you still have problems, go ahead and tell us the status. Which biq are you trying and when does it crash.
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Old Feb 09, 2013, 06:28 PM   #88
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Ok, everything up and running fine after that little patch. Forgot that using win7, I have to chk the XP compatability and run as Admin. Appreciate your help, didn't mean to cause you a panic
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Old Mar 10, 2013, 05:32 PM   #89
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Wow Wuhjah! Just looking at the graphics posted in this thread this mod looks 1st rate! No B-movie here! Well done! This mod looks like it will go down as one of the all time greats in Civ III.
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Old Mar 11, 2013, 01:57 PM   #90
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May be you should change the text in the script-file to another year than 4000 B.C. On the other side: 4000 B.C. - this would explain a lot about United Artists.
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Old Mar 12, 2013, 01:41 AM   #91
wuhjah
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Thanks, Gary Childress. I'm glad you like some of the work. I don't think it's all there yet, but have hopes it will be someday. I'm still, kind of, learning as I go.

I actually took quite a bit of time off playing this mod and now, as I'm playing again, I see there is a ton of graphical work still to be done (or redone.)


Quote:
Originally Posted by Civinator View Post

May be you should change the text in the script-file to another year than 4000 B.C.
Thank you for your advice, Civinator. I agree a more suitable time-frame should be established. I would like to add, since you included a picture from the story here, that the terrain used in the story is not the terrain in this mod.



*biq file from O.P. has been (temporarily) removed and will return in a short time.
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Old May 19, 2013, 11:18 PM   #92
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Will the biqs return anytime soon?
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Old May 20, 2013, 02:38 AM   #93
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Hi Russian Soviet. Thanks for your interest. In short, yes they could be. I suppose I will need a few days to double check some things and verify changes have also been made onto the original Cinemod map biq. (I recently only played the random map biq.)

I hadn't realized how much time had passed.

In my own defense, mixed with some play time, my civ time has also been spent on these.

Spoiler:






Both works in progress, but essentially are the reason I forgot to get the biqs set.

Check back in a few days if you'd like.
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Old May 20, 2013, 06:37 PM   #94
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Its quite alright. Just good to see you're still here and able to respond!
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Old May 22, 2013, 05:04 AM   #95
wuhjah
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Post #6 on the first page has been updated with the Cinemod patch biqs.

You can go directly there with this link .

Detailed information about what is updated can be found there. Essentially, only corrections have been made and no new content has been added (aside from corrected flc files.)

If anyone finds any more problems or errors, feel free to post them up so that they may be fixed.

Here is the Black/white Firenze without his hideous lime green shadow. Though, I think I forgot some other unit with the same problem. Several units still fall out of their playing disc during the Silent Movies Era. Those corrections are not included in this patch, but will be fixed in future version.
Spoiler:



*The Lego terrain is also not included with the Cinemod.
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