A Noob SG.

I agree with your idea of moving the production city NE. As for horsetown, I put it there mostly for Great Lighthouse. Incense and Fish are just icing on the cake. We would've gotten the Stone soon enough anyway through London's border expansion.
 
Good point, and it is only a 5 production tile. Are we expecting lots of coastal cities then? I do love me some great lighthouse. Reason I ask is because our continent looks a little lonely, I see ICE up there!
 
Yes. I'm pretty sure our continent is empty besides for us. I'm thinking, Cultural victory?
EDIT: You make a good point about the coastal cities. Colonies may be a good idea later on.
 
I guess I just usually try to keep my second city 3-5 tiles away from the capital. What is the general thought on that? I guess I'd move further for gold/gems/silver if it was adequately supplied with food.
 
I'd say 4 is my general rule, so that they're not sharing fat crosses. I agree with you about the commerce resources (like gold or silver). Research is extremely important early-game, and access to these resources will speed it up. I suppose setting too far away makes sense, in that it won't take too long to send reinforcements from the capital in case of attack. Btw, Lone Wolf: You're up!
 
I actually really like overlap. I used to completely disallow it. But I've since decided a better location is a better location, overlap or not. I'd rather overlap 3/4 tiles and pick up an extra resource or 2/3 hills than grab some junk squares (deserts/mountains/ocean). I've found, cities don't need to get to 20 pop and run every square to be useful (and honestly I hardly ever get there with cities anyway). I'd rather be able to swap a good resource/cottage and run some specialists if the overlap ever becomes significant. Anyone else wanna weigh in on this? Anyone lurking?!
 
Got it, will play Sunday or Monday.
 
Save here, report soon.
 

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Wait, no screenshots? Please tell me what you did before I play. A summary, so I know what happened.
 
Summary:

Queued an archer in Horsetown, since there's a barbarian warrior wandering nearby (sign says where he had been one turn earlier). After archer, it should start a chariot to alleviate possible barbarian problems.

I suggest we tech Mysticism after Maths, we really need to pop our borders.

This production city site we have is actually quite bad. I propose we settle other cities first.
 
Ok, everything seems to be going well.
Turn 1. I finish a Worker in Nottingham. I queue up an Archer. I send the newly-finished Worker to harvest the corn 2 tiles east. I send the Worker in York (who just finished building a Horse Pasture) to build a Cottage 1 tile east of York.
Turn 2. Worker starts building the Corn Farm. Other Worker (just finished building a road from London to Nottingham) builds a road to the Cow Pasture 2 tiles north of London.
Turn 3. N/A
Turn 4. York finishes an Archer; I settle him and work begins on a Granary.
Turn 5. We have finished Mathematics and entered the Classical Era! I move onto Mysticism (3 turns). Settler is finished in London. I queue an Archer, then I send one of the Archers along with the settler to the city spot that you recommended, Lone Wolf (the one right next to a mountain, which I had thought would be better). Worker finishes Cottage east of York; moves 1 tile Northwest to build a Farm on the Grasslands there. It'll take about 6 turns to get there.
Turn 6. Worker finishes road to Cow Pasture north of London. He moves a tile Southwest to chop there. I whip the Archer (4 turns) for 1 pop. Worker who just finished building a Corn Farm builds a road on the spot to connect the resource to our road network.
Turn 7. N/A
Turn 8. Mysticism is completed. Queue up Sailing (6 turns). York and Nottingham switch production to Monuments. Archer is finished in London; I shift production to a Library. I fortify the Archer, and I send the Warrior in London to Nottingham to protect it.
Turn 9. A Barbarian Warrior appears on the Horse Pasture just south of York. The Archer in York attacks him (92.27% chance of victory). Wins, goes back to York to heal. Worker who finished road to Corn Farm and goes to chop for London.
Turn 10. Settler and his Archer escort arrive at proposed city site west of Nottingham. Promote victorious York archer with City Garrison I. Warrior sent from London to Nottingham arrives and fortifies there. Worker who was chopping near London continues. Worker who was building a Farm near York finishes and builds a Cottage 1 tile southeast of York. Barbarian Warrior enters our territory several tiles north of London. I plan on sending an Archer to attack him if he moves south. I slave-Rush the Monument in York so I get the border pop for the incense just outside it's borders, because London's unhappy. I feel that's pretty important, eh:)?

P.S. What about that Tribal Village south of London? Maybe we should pop it?

Enjoy, Lempface!
 

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Lurker comment: Are there any plans yet to pop the hut near London? If so use a worker or settler to get the highest gains. Keep it up :)
 
Lurker comment: Are there any plans yet to pop the hut near London? If so use a worker or settler to get the highest gains. Keep it up :)

Yeah. Do you actually get better gains if you use a civilian unit? Also, do you get better gains if you wait to pop it, rather than doing it immediately?
 
Are there any plans yet to pop the hut near London? If so use a worker or settler to get the highest gains.
What are you talking about? Scouts and borders can't pop negative outcomes, but workers and settlers can as well as anyone else.

Also, do you get better gains if you wait to pop it, rather than doing it immediately?
No.

Do you actually get better gains if you use a civilian unit?
No, but scouts and borders prevent bad outcomes. Borders are better, since they can't get experience.
 
K. So, I guess we wait until it pops through border expansion. Our continent seems pretty small, so building a scout is probably not worthwhile.
 
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