How do you normally deal with "pure" jungle starts?

fallout3dc

Warlord
Joined
Jun 29, 2014
Messages
289
As in every tile around you is jungle, including your luxuries.. I normally just re roll when I get this, but I want to start getting better and take on this as a challenge. I normally play on Emperor/Immortal.

Thanks for any useful tips.
 
For the most part, I tend to reroll, but not always. The 3 city tradition guide I learned to get started with BNW has a great video on how to get started. One that was loaded with jungle times, and it shows how you can take advantage of jungle and even thrive on it due to lots of bananas. Though it might not be fun without bananas.

http://forums.civfanatics.com/showthread.php?t=523371
 
Early game is bad because you lack production. With a university a jungle city can turn into the best science city you have late game. Try not to reroll just because you have a questionable start.
 
If you're in a jungle then there's not much to worry about when it comes to defense. Barbarians will have a harder time plundering your improvements if you don't have any.
 
I got a jungle start the other day and lived with it. I found it good for slowing down enemies, but it was quite hard to make money, etc. I`m now in 1975 and I have fallen behind. Dido is a runaway, but I like trying to struggle with my jungle empire.
 
Other than the reroll, which I can't blame anyone for considering you can't even Tradepost until Guilds, it amounts to with pure jungle:

1. Clear the luxury resources / strategic resources that have to be to work anyway.

2. Next priority to clear is Jungle-fresh water-hills with farms for production

3. If the city is short on food, then also clear some of the Jungle-fresh-water-flat with farms for food.

Note that some people prefer not improving the banana tiles at all. (It takes a lot of worker turns to clear a jungle and add a plantation, and the net result is only +1 food.)
 
Early game is bad because you lack production. With a university a jungle city can turn into the best science city you have late game. Try not to reroll just because you have a questionable start.

Hogwash. A trading post tile maxes out at 2 food, 3 science in a jungle. That's not enough food to support the specialists required to have the best science city.
 
With the +1 jungle culture or +1 food citrus/wheat/banana pantheons, jungle starts are slow burners, but come education and guilds they're fantastic for winning science victories. 4-5 jungle cities with a few next to mountains will start pulling in immense amounts of beakers (several tiles with 2 food, 3 science, 2 gold and 1 culture). It can be worth clearing 2 or 3 hills and making mines for the production. Usually that's easy enough in a city.
 
Hogwash. A trading post tile maxes out at 2 food, 3 science in a jungle. That's not enough food to support the specialists required to have the best science city.

2 food, 3 science and 3 gold I think. Dont forget the science is base, so will be multiplied by your bonuses.

The idea isnt to support your specialists with these tiles, but to work them And some other 4 food+ tiles (mm unimproved bananas)

For a SV Id work a jungle trading post over any specialist apart from the science ones all day long.
 
2 food, 3 science and 3 gold I think. Dont forget the science is base, so will be multiplied by your bonuses.

The idea isnt to support your specialists with these tiles, but to work them And some other 4 food+ tiles (mm unimproved bananas)

For a SV Id work a jungle trading post over any specialist apart from the science ones all day long.

This is decent, but this is turn 1. This means no production, no trading posts, no universities and an extra 5 turns for improving each tile without any gifted hammers.
 
Jungles are useful for mid game, so I tend to keep them, if you can take care of your capital it should become very beastly with science tiles all around. I usually try to get the jungle+culture bonus pantheon too.

I think a quick expansion is probably optimal, so you can have a true production city.
 
This is decent, but this is turn 1. This means no production, no trading posts, no universities and an extra 5 turns for improving each tile without any gifted hammers.

I was responding to Chums post not the op. Check where I quoted Chum if this doesnt make sense.
 
There's an answer to not rerolling difficult start: Honor.

Sent from my Galaxy Nexus using Tapatalk
 
If you get a jungle heavy start, Liberty is your best bet. You'll need the worker speed before a settler, and 1 production per city helps. I would also improve bananas on hills, as they'll give an extra hammer.
 
Build as many workers and enslave as many workers as possible to start falling trees asap and then plop down farms onto fresh plains hex.

I tend to chop down every tree unless there's some jungle still left somehow by the time I unlock university then I might keep the jungles and cottage them xD
 
answer: move your starting settler until you come out of the jungle.
I've settled on t12 (deity) before, and won the game easily because I found salt. Better dirt is worth maybe 20 turns of moving.
 
answer: move your starting settler until you come out of the jungle.
I've settled on t12 (deity) before, and won the game easily because I found salt. Better dirt is worth maybe 20 turns of moving.

But is it worth the risk of not finding a good location before you fall too far behind?
 
answer: move your starting settler until you come out of the jungle.
I've settled on t12 (deity) before, and won the game easily because I found salt. Better dirt is worth maybe 20 turns of moving.

Interesting, but why is salt considered the holy grail in this community?
 
For non diety games assuming your not going to move your settler out of the jungle which is an option, i almost always look for ideal areas, hard settle on a lux by a river or Hill w/ river, & next to mountain.

For techs : writing, Bronze working, Animal husbandry, Lux as needed, rush education , Acoustics & Guilds.

Build order : Scout(jag or Pathfinder), Monument(depends on hammers), Grainery. Rush buy a worker if needed. If no huts/religious CS, Shrine & Library. Jungle pantheon is great, + food is average, unless you have a large number of bananas

Policies i usually go tradition or honor, sometimes liberty, but i just steal workers or rush buy them. Pushing out an early settler is also nice. I do not bother to improve bananas , as the science bonus is better then the extra food. Farm River tiles, improve lux, leave rest jungle. soon as you get guilds, start laying down trade posts.
 
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