Please quote me for saying that "Civ5 is terrible". Otherwise, please refrain from putting words into my mouth that you see fit. I said more than once that Civ5 is a very good game on it's own, but i'm critizing that it's not a true successor of the franchise. Feel free to disagree.
They had some great ideas, like 1UPT, but the way they actually implemented that into their game pretty much failed, mostly because the AI is just as stupid as in Civ4. Yes, Civ4 was harder because it was much easier for the AI to handle it's system, but that isn't a good excuse for the laughable difficulty presented in Civ5, now is it?
There are great ideas in this game, and i kept my hopes up that they actually might be able to fix most of the problems with GnK+BNW, but yeah... they failed. That's how i feel. Great potential in the game, but most of them failed because the AI just isn't able to play the game. As a peaceful builder game, Civ5 works just fine. But Civilization always was about building AND crushing alike. Not that you can't do warfare succesfully (actually it's way too easy), it's just so freakin' boring with the 1UPT system, the endless micro and an AI that offers no challenge.
Please don't get me wrong: i still enjoy playing Civ5 from time to time (although i don't play it as eagerly as Civ4, because as a player, i enjoy challenge and gathering knowledge/experience), but i don't play it as a Civilization game because i don't go to war. Like ever. It's just soooo tedious and boring, unrewarding, way too easy, and everyone hates you, no matter if the Civ you fought actually declared war on you. I mean, what's the point of warfare anyway in this case? Very little to gain, and a lot to lose.
w/e i'm not here to argue, i'm hoping that Firaxis will turn around and will actually improve the next game in the series in a way that it's just as accessible as Civ5 while being as in-depth regarding strategy and versatility as Civ4. That'd be a dream. They could've done it with Civ5 already, but unfortunately there were some bad decisions on their end.