Hey all,
I just recently came back to Civ3 after a 4 year hiatus, and I'm having a blast playing it again! That being said, I'm confused by a couple of things and the FAQs and guides don't seem to be able to help me out. I'm playing Vanilla v1.27f (the most recent version) by the way...
1. Can the Iron Works small wonder be built more than once by the same civilization if two cities happen to have both iron and coal within its radius?
2. Is there any way for me to view my current trade agreements? This includes who they are with, what's in them as well as when they will expire.
3. Does abandoning a city induce the same reputation penalty as razing one?
4. (Keep in mind I'm using Vanilla for this one) What are the goodly hut percentages for various things based on difficulty level and whether or not you have the expansionist trait?
5. Do goodly huts still appear even if you have barbarians turned off? I'm pretty sure this is the case, but it my last game I turned barbarians off (which is rare) and didn't come across any despite massive exploration. Did I just get unlucky?
6. As I'm using Vanilla, a Forbidden Palace decreases corruption in all the cities which are closer to it than the original Palace. Soooo, I've pretty much always tried to save it to place in the third or fourth ring with an idea of starting another set of rings. However, those cities rarely finish their infastructure and become productive late-game anyway. Am I waiting too long to build it? In your experience, would it make more sense to just build it in the second ring nearest to the civ you are targetting for a hostile takeover? Please keep in mind that this is for the top two difficulty levels (I rarely play below that).
7. In Vanilla (so no Facism), late-game I usually want to be in war constantly. Due to war weariness, that only really leaves me with Monarchy or Communism - which government would you recommend? Also, I've heard lots of talk about having to "plan for Communism" because of the shared corruption - can someone please elaborate on that... my income always goes in the gutter when I switch from Republic (which I use when war weariness hasn't gotten TOO high yet) to Communism.
8. Some buildings are "tourist attractions". What does this mean and what benefit does it provide you?
Thanks for any help you can provide!!!!
I just recently came back to Civ3 after a 4 year hiatus, and I'm having a blast playing it again! That being said, I'm confused by a couple of things and the FAQs and guides don't seem to be able to help me out. I'm playing Vanilla v1.27f (the most recent version) by the way...
1. Can the Iron Works small wonder be built more than once by the same civilization if two cities happen to have both iron and coal within its radius?
2. Is there any way for me to view my current trade agreements? This includes who they are with, what's in them as well as when they will expire.
3. Does abandoning a city induce the same reputation penalty as razing one?
4. (Keep in mind I'm using Vanilla for this one) What are the goodly hut percentages for various things based on difficulty level and whether or not you have the expansionist trait?
5. Do goodly huts still appear even if you have barbarians turned off? I'm pretty sure this is the case, but it my last game I turned barbarians off (which is rare) and didn't come across any despite massive exploration. Did I just get unlucky?
6. As I'm using Vanilla, a Forbidden Palace decreases corruption in all the cities which are closer to it than the original Palace. Soooo, I've pretty much always tried to save it to place in the third or fourth ring with an idea of starting another set of rings. However, those cities rarely finish their infastructure and become productive late-game anyway. Am I waiting too long to build it? In your experience, would it make more sense to just build it in the second ring nearest to the civ you are targetting for a hostile takeover? Please keep in mind that this is for the top two difficulty levels (I rarely play below that).
7. In Vanilla (so no Facism), late-game I usually want to be in war constantly. Due to war weariness, that only really leaves me with Monarchy or Communism - which government would you recommend? Also, I've heard lots of talk about having to "plan for Communism" because of the shared corruption - can someone please elaborate on that... my income always goes in the gutter when I switch from Republic (which I use when war weariness hasn't gotten TOO high yet) to Communism.
8. Some buildings are "tourist attractions". What does this mean and what benefit does it provide you?
Thanks for any help you can provide!!!!