Olleus
Deity
b ) .
Definitely b), as it is the only no-indirect fire variant. And, please, *not* in the archer-upgrade-path, as there might be the +1 range promotion then - which would lead to 2 range attacks.
<Row Name="MAX_HIT_POINTS">
<Value>100</Value>
<Row Name="ATTACK_SAME_STRENGTH_MIN_DAMAGE">
<Value>400</Value>
</Row>
<Row Name="RANGE_ATTACK_RANGED_DEFENDER_MOD">
<Value>125</Value>
</Row>
<!-- Note: this will actually produce between 0.00 and 3.99 damage (rounded down to 0-3 typically) -->
<Row Name="ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE">
<Value>400</Value>
</Row>
<Row Name="RANGE_ATTACK_SAME_STRENGTH_MIN_DAMAGE">
<Value>200</Value>
</Row>
<!-- Note: this will actually produce between 0.00 and 3.99 damage (rounded down to 0-2 typically) -->
<Row Name="RANGE_ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE">
<Value>400</Value>
</Row>
You don't use it offensively, you use it defensively. A border with three of them would be very strong. You could put one in a Citadel and essentially hold the position indefinitely.
While I think a range of two is a possibility, that runs the risk that people will use them offensively, which I think defeats the point. It's no supposed to be a city siege unit. If anything, it should get a significant penalty against cities.
Which would you like the most:
b) machinegun would need to be set up prior firing and would have range of only one
Well, that's not the point of an MG, they're supposed to be defensive weapons.This would be a laughable unit. It would be almost impossible to ever reach a competitive enemy as it can't even move closer and shoot.
This would be a laughable unit. It would be almost impossible to ever reach a competitive enemy as it can't even move closer and shoot. Of course extremely high strength combined with AI stupidity could somewhat compensate it. Pretty useless against a human player.
I think he answered that.Well, that's not the point of an MG, they're supposed to be defensive weapons.
1 ranged unit is almost useless defensively. It can't hit an attacker that is two tiles away (without moving) but in most cases that attacker can take it away. If the MG is 1 ranged, it will be definitely used mostly offensively. You want to put your 2+ ranged units to choke points and cities as they are vastly superior there.
Hmm... That would just delay the invasion a bit, the enemy will bring artillery with infantries on front. That will outrange ur MGsThat's not the point, they deny the area to the enemy, they're not getting trough without dealing with the MGs.
I think he answered that.
Hmm... That would just delay the invasion a bit, the enemy will bring artillery with infantries on front. That will outrange ur MGs
Yeah, plus, having artillery is realistic (although I will point out it's better able to defend against artillery than infantry).
Essentially, it would work great as a deterrence weapon. No one will want to attack because they won't win on one turn (they'll probably take more damage than they give). In the counter turn, they'll take massive damage with a unit that isn't harmed. I agree a range two unit is more effective defensively, but it runs into the problem that they can then use it offensively, which I think is problematic.
Not just on offense, but range 2 would make it possible to have 2 rows of MG's, which would make it impenetrable. And you could have a strong melee in front of it to defend. And because the equal combat strength and ranged attack is designed for the MG to be directly at the frontline, range 1 seems necessary.
Yes I've read the combat mechanics article and no it does not say the damage you deal is a percentage of the health of the unit. What it talks about is the range of damage you deal based on the strength of the two units involved.
[...]
Conclusions:
Therefore, either a higher base ranged strength or a higher multiplier to the ranged damage is required to have the same damage output as a melee unit of the same era.
- The damage formula also has to be modified if the HP are increased to 100. Otherwise, as I pointed out earlier, a normal 2 attack kill on a similar strength unit would take 20 attacks.
- When increasing the ranged damage and melee damage by the same factor, the ranged damage is lower than the melee damage even though the ranged attack strength of my archer was 0.3 higher than the melee attack strength of my warrior against the same Jaguar.
The line of any 2 ranged units is always very penetrable by Artillery, as it has a range of 3.
Assuming artillery is before MG on the tech tree which sounds plausible, MGs can be useful if they are (at least) 2 ranged and cheaper than arty.
The line of any 2 ranged units is always very penetrable by Artillery, as it has a range of 3.
Assuming artillery is before MG on the tech tree which sounds plausible, MGs can be useful if they are (at least) 2 ranged and cheaper than arty.