TSG7 After Action Report

leif erikson

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Hi everyone and welcome to the TSG7 After Action Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory! Please attach your .Civ5Save file, saved AFTER the victory ceremony if you were not conquered (using the "Lemme play one more turn" feature.). Please also state your HoF score. We are using a new parser that is in its infancy. It is important that you post your .Civ5Save file from the turn after your victory or defeat, or the turn before your defeat should you lose by conquest.

Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay). The game will not be closed as such, but after three weeks, the results will be compiled, and will not necessarily be updated with reports coming in after the closing date.

Good Luck and have fun! :thumbsup:
 
I was conquered :'( Harder than the other Emperor games I've played before - I don't think I expanded and defended quickly enough. I had 5 cities near my starting location (with walls and defender crossbow/pikes) and a 6th city just under cape town - next to the culture world wonder and silver deposit.

Greece asked me to go to war with China and having many mandekalus I agreed. The next two turns after the DoW China bribed some CSs next to me so they acted as a roadblock. Meanwhile everyone denounced me. Germany and Ottoman decided to attack my cities (germany was walking its huge army though open borders so they one-shotted my capitol). Siam attacked my only ally, Cape town and I attacked them to defend it and earn rep with CS, as losing my main cluster of cities I was hoping patronage perks might keep me in the game. Well Siam rebuilt and rolf-stomped me.

Interesting aggressive game. Wondering if I should have built more cities to produce more to defend myself or if it was jealousy of my territory that caused the back stab fest in the first place :p Well I failed hard but good map QQ
 
Ok, first actual TSG submission.

Managed a Diplomatic Victory in 230 turns. It was much slower than it could have been due to some errors that I made.

Spoiler :
I didn't go for Aristocracy, so Germany beat me to the Oracle. That prevented me from getting multiple GSs in the game. There's also not much in the way of production around Gao, so that slowed me down as well. I only got the GL in place on turn 53. (for CS) Also due to the slowness, I didn't get the NC in place til way too late.

I lost a lot of units going after germany, post cleaning out the Arabs. Germany already had Civil Service, so horses vs pikes are a pain.

Lost even more units going after the chinese, then Iroquois/Siam. was constantly having to rush buy units, which cut into my funds for buildings and CSs. The chinese were harder to kill due to all of the rivers near them. I was constantly attacking across rivers, which isn't as nice.

My initial tech rate was really slow. I was only ~14 bpt before Scholasticism. That's partly due to the really slow attack on the arabs and definitely due to no RAs the whole game.

I also grabbed the Honour GG but should have just gone into Patronage earlier. I would have had a much better tech rate if I did.

I only ended up settling my cap and two other cities. All the rest were puppets and CS allies. I lost one city to the Germans, but left them with it in the hopes that they would make more cities. They didn't, so I lost out on Ivory for quite some time, which meant for awhile I was in negative happiness longer than I should have been.

I passed by the Ottomans, and even made peace for lots of gpt/gold with them, but never trimmed them down. That was bad as they spammed more settlers and cut off my cap from the road links so I had 0 trade income all game.

I also didn't steal all of the local CSs on my side of the map before the big wars, so Edinborough kept giving units to Siam which was a pain.

I did manage to break the Iroquois, so they ended up with only a few cities. my CSs fought the good fight and a few even grabbed cities.


Stockholm got a GG!

I eventually forced the Siamese to give peace, after taking some cities from them - that they took from others.


I think the Greeks want their city back :lol:Too bad, the cannons killed them all!

Other than that, I messed up and accidentally annexed an Iroquois city which effectively meant I couldn't build Oxford in time. (also had to waste money buying a library & University) Eventually I also had to annex Berlin just to prevent a social policy from happening too early.

I did manage some nice wins in the game, but most of them are CS related.

Turn 57: Clear an encampment that nets me friendships with Genoa, Brussels and Hanoi. (trifecta of CS abilities)

Turn 78 – somehow get Stonehenge finished in my 2nd city.

Turn 86: sadly.. Take Scholasticism and my bpt jumps from 14 to 42!

Silliest CS request ever!: Genoa wants dyes connected. So I ally them and their own dye kicks in the bonus for connecting dye.

Turn 72 – Genoa wants gold, so I’m happy to provide once my worker repairs it. (barbs pillaged it earlier - of course, I had already sold it for 300g)

I started on the Globalization path on turn 201. I popped the two free techs from Rationalism and then research Plastics, followed by using two GSs to get there.

I started building the UN on turn 209. Even with using a GE, it was taking a long time. (at ~37 hammers/turn) I eventually used my last GG for a 9 turn GA to ensure it got done.

Signed a peace treaty with Siam the turn the UN finished. They had 8k gold saved, but didn't try to buy the election. I ended up winning with 17 votes since I had bought all of their allies after we made peace.

Initial tech path:
Mining, Pottery, Writing (got Masonry from a ruin)
t29 start : Animal Husbandry, Trapping, Philosophy
t53 start: calendar, wheel, HBR
t71: Bronze working, IW
t85: Archery/Math/Currency
t94: chivalry
t103: Off to Education
t114: off to Physics
t125: getting Banking to be in the Renaissance
After this point, I headed to Military Science, then set my tech to Refrigeration and cleaned up the top of the tech tree.

Policy path:
Honour, Warrior Code, all of Patronage (left side first), Left side of Rationalism, then a bit more honor.
- Going up the left side of Rationalism, my bpt jumped to ~300 once the trading posts started to give science.

Demographics


- While I waited for the UN vote, I gifted all of my units to CSs that might have had a chance to take cities. Hence the '0' army.

Rankings


 

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Hi there, first time i play a TSG. I managed to do a conquest victory in 203 turns, 1430 AD with a HOF score of 4442.

Spoiler :
Did NC first with a beeline to Steel with 4 cities. Bought a settler and a worker. Built some swordmen and upgraded them all for a fast conqiest over Germany. Didn't want to go for UU since German could spam too much landsnecks.

So after that i conquered some city states and i filled the region with cities. Then i allied 3 maritime states combined with the reach of theocracy policy. My population growed fast and i burnt some great artists for golden ages.

Then i conquered Arabian's then Ottoman's capital only. Some turns later i caugh China's capital as well. Everyone was at war with me after that. I played defensive until i got rifles.

Then i conquered Greece's capital and whiped Iroquois. Siam was very big. I killed some phants then i went straight through his big fat cap. I surrounded him and it was over.

Policies : Liberty-Piety(theocracy)-reformation-Tradition-Oligachy

I spammed a lot of rifles. Dind't care much because i lost 6-8 of them but i upgraded and built at least 30 of them as well. Siam's army slowed me down but i've sent 1 rifle per turn in his territory in last 15 turns. Then i blasted his cap in (almost)2 turns(he had 37 shield).
 

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I decided early on I would take advantage of the Mud Pyramid Mosque's bonus culture and lack of maintenance to go for a cultural win. As such, I limited myself to only building 3 cities and puppet every city I'd capture.
Spoiler :

I delayed way too long after taking out Bismark before attacking the next targets. If I hadn't delayed so long I probably would have finished this cultural victory much sooner.

After defeating Germany, but before the next war, I did manage to build the Himeji Castle, which was a godsend for all the wars.

By the time I got started on China, Alexander was already defeated and Siam controlled almost half the continent. IIRC I was allied with all the CSs when I started the China campaign.

After China I healed my units and pushed into Siam. The start of the Siamese war kind of sucked, because my units got nuked twice. Luckily I didn't loos too many to the nukes and my GG survived both bombs.

When I took one of Alex's old cities I decided to be nice and resurrect him with some liberation. He didn't stay resurrected for long, because Hiawatha took that city away from him for his 2nd defeat in the game. I found this quite hilarious.

By the time I finished with Siam I was into Future Tech for the 2nd or 3rd time and had bought/built several GDRs. I had 13 GDRs in service when I finished the Utopia Project.

Ranking
Spoiler :

This game gave me my top HoF score
Spoiler :

Demograpics
Spoiler :

Social Policies
Spoiler :


Next time Askia comes up, please make it a multiple landmass game so we can take full advantage of the embarked units defending themselves. Plus there's the War Canoe achievement, which luckily I finally completed in this game when I took the islands in the SW away from Siam.

Edit: I added a screenshot of my final Social Policies screen in case anyone was interested in the policies I went with.
 

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Nice one Monthar. This is actually a great HOF score. Pretty unusual path for a cultural victory. In fact, you had all the choices!

I hope i will have the patience one day to play so much turns in one singleplayer game and learn more about AI +CS optimization.
 
End Game Screens

Victory Conditions:
Spoiler :

Domination:
- couldn't find Iron City State early, had to spam Pikes and targeted China as the 1st civ to avoid facing CKN; other civs were relatively close by and not threatening
- city state wasn't helpful, spawned me a catapult, after I have Steel :( had to Pike rush China
- Iroquois' was place strategically sound, very hard to take; note to place a city like that, only Naval attack is more efficient
- Siam was really difficult to take down despite of me owning most of the City States for most of the game, need to take him down early in the future games
- City States gave me Archer post rifle, need to obsolete Archer soon with Machinery in future games


Diplomatic: no threat there


Culture:



Social Policy Tree
Spoiler :

Lv1 Tradition => Patronage => back fill 2 Tradition vs Siam war



Tech Path
Spoiler :

For Domination, stopped looking at it post bulbing Rifle, missed timed the RA
Just randomly click on some tech there after, as moving units becomes the bulk of the game


Impressive HOF scores by you guys! Very nice :goodjob: 1800 BPT (beakers per turn) so sick LOL

Interesting, I used different strategy than Tabarnak's Domination
Spoiler :

Half of my Rifles Teleported (gifted) to Durbin after they conquers the east half
Durbin even conquers Manoco with 3 Rifles on the 1st wave, gifted them more seeing how efficient they are at it!


My last Capital to take: Siam
- need to head for them super early in domination games, too much hassle mid game
- this is the most unit lost game I've played in, kept using Rifles like Civ IV catapults @ Siam's capital

 

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Score: 3050 Turn: 326 Victory: Scientific

I settled in place and went warrior worker, mining, pottery, Tradition

Culture was slow at first, aristocracy came late and I missed stonehenge, library and oracle . I went archery and grabbed one of those and collected some barb hut money. I built a settler and also purchased one founding 2 cities in a brief span of time, one on the south river in between me and berlin, and another further down the river next to a mountain for observatory.

Germany as a neighbor didnt appeal to me one bit and they always spam their uu in my games so I mobilized early and when iriqouis and ottomans wanted war with germany I took 10 turns to prepare and was in a good position to puppet them.

Arabs were weakened by ottomans but I let them be for now. Later the war machine got rolling strong as I headed for rifles and used my advantage to puppet some of ottoman best territory as well.

After that I struggled with happiness for a long time, dealt with it as I took mecca and medina and pretty much ended up with a large eastern empire with which I could win the game.

I ruled out culture early on because I just wasnt pursuing it aggressively enough

I ruled out domination early on because I am too lazy on a map bigger than small

I ruled out diplomacy early on because greece and siam at once why bother

Ra's were plentiful early on and led to early education and porcelain tower

I ran only scientists in gao and jenne and no other specialists

I got a decent amount of them and fortunately they came around oxfords end and technological revolution

Policies were all of tradition except monarchy, all of rationalism and order down to +% production

I got ankor watt, porcelain tower, eiffel tower, big ben

Why landed elite and ankor watt? my workers simply were running out of work before the mass puppeting

Why oligarchy? impulse buy I wasnt as confident going into first few wars as I would have liked to be

I reckon I used about 4 policies more than I needed to and perhaps I could have gotten to victory quicker with more focus..I settled first and got national college rather late

Awesome game though thank you much
 
Germany went bonkers with Landsknechts. I'm glad that I choose to take them on first. However they surprised me with a wave of them and retook a city causing me to have to regroup. That delay seemed to stretch the game considerably.
I did have quite a curious sequence of moves however. Early on (around turn 50) I freed a worker that had just been captured by a barb and gave it back to a CS. That barb immediately retook the unit. So I freed it again and gave it back. This went on for 6 turns! I ended up with 114 influence and an ally that I kept to the end. What happended was that every time I freed the unit it ended up at the barbs feet. And every time it took it back it ended up at my feet. This only ended when the CS popped out a warrier and took out the barb. Then as I was leaving the area I took out a barb camp. It turns out that this camp was a remove request from that CS so my influence was through the roof.
 

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Interesting, I used different strategy than Tabarnak's Domination

Hmm good idea to use CS and let them do some cleaning for you while you do something else! :goodjob:
 
Hi all this is my first post, been reading for about a month since I got Civ 5 (a lot of good advice from Bibor) and read for a few months after I got Civ 4. Been playing since Civ 2 in college when my freshmen dormmate had it. Getting bored with Civ 5 already so decided to try the GOTM. First game I haven't reloaded even once that I can remember and I made plenty of mistakes but nice to know that I can. Think I'll always do it this way now :)

I just spent over an hour writing up a game report and when I hit preview post somehow it all got deleted so I just want to get the save posted first. If anyone wants me to write it again I will but don't feel like it atm.

All in all it was a pretty fun game :cool:

View attachment Askia_0225 AD-1575.Civ5Save
 
:wavey:

Welcome to CivFanatics and the GOTM. A write up allows other players to help you where you need it should you wish it. :thumbsup:

Best of luck in future games. :)
 
I had played Askia before, before the nerf was made to the UU... finished turn 200. This time it took me to turn 232, but still a good game. Thanks for allowing any victory condition. :goodjob:

Domination Victory in year 1610; Turn 232, HOF Score 3939; base score 1912.
 

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So, first post, allthough I actually played all previous GOTM. First time to win, so maybe it's actually a training series, seeing that I get better.

I didn't take notes, so that;s my learning point for next game.
 

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Game keeps locking up at same point. Tried to restart from autosave (set to save every turn) a couple of times, and mixed moves up to try and change things, but stops at same point. :cry:

Anyone else having problems?

Otherwise going to have to give up. Shame cos aiming for Domination victory after being inspired by Dave Mc's on GOTM6, 3 capitals to go and was on verge of taking Alexander's soon.

Will try again tomorrow, but will give up if it does it again. Will post commentary anyway as this has been an interested game until it starting playing funny buggers.
 
Game keeps locking up at same point. Tried to restart from autosave (set to save every turn) a couple of times, and mixed moves up to try and change things, but stops at same point. :cry:

Anyone else having problems?

Otherwise going to have to give up. Shame cos aiming for Domination victory after being inspired by Dave Mc's on GOTM6, 3 capitals to go and was on verge of taking Alexander's soon.

Will try again tomorrow, but will give up if it does it again. Will post commentary anyway as this has been an interested game until it starting playing funny buggers.

Have you tried rebooting your computer to see if that clears up the problem?
 
Game keeps locking up at same point. Tried to restart from autosave (set to save every turn) a couple of times, and mixed moves up to try and change things, but stops at same point. :cry:

This is a soft freeze. You pretty much have to go to a previous autosave to keep playing.

You should also send it in to 2KGreg (email addy somewhere) as they may be able to use it.
 
Was able to achieve a diplo victory on turn 298. I'm sure I could have done it sooner had I beelined the UN but my intention was to go for Space Victory.

I built my cities than usually but there were just so many different luxurires close by for the taking, which kept my happiness in the green. I initally expanded toward Germany which made them unhappy. I was able to eliminate them along with the Ottomans and Arabians.

I was pretty much in a good gold position for the majority of the game, initially through the triple gold barbarian bonus. I used this gold along with selling my excess luxuries for RAs which gave me a pretty significant tech lead. This allowed me to upgrade all of my Warriors I built early into swordsmen and Longswordsmen and added a couple of the special Cavalry units that replaced the Knight. None of the civs I took over put up much of a fight.

I used the gold I gained from conquest along with my well developed trade routes to develop CS allies. On the turn where I rush built the UN I had all 16 CS as allies (first time I had achieved this). Unfortunately Siam had a ton of gold and began pulling away a CS each turn. Luckily I was able to buy some back and ended the game with 12 votes.

All in all a fun game. I will definitely play Askia in the future (this was my first time playing this civ)
 

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Another fun game for me. The strategy was simple - first was to research Longswords as soon as possible, and then to switch researching to Mandakalu. I used 3 RA during the game, which were great help in achieving main aim. First to fall was Turkey, which was conquered with 2 archers, 2 spearmens and 2 warriors (actually i already had longswords researched, but hadn't iron - that was the key reason to my attack). So after capturing Istanbul and getting nice 6 pieces of iron i upgraded my warriors to longswords and attacked Germany - Berlin was captured with a lot of ressistance - i lost 1 longsword there. After about 10 turns i recearched Chivalry and got that nice Mandekalu. I kept building and buying them until the end of the game, capturing cities was nice addition to my budget, which was almost totally spent on buying another Mandekalus :) . After that it was quite simple to finish off rest of opponents. The most powerful from all was Siam and their capital was captured last.

Concerning to woders i only built Nat. colledge and stonehenge, all others were just captured (Berlin had the most of wonders). I think i received about 5 great generals, 3 of which were spent on GA.

So, thanks for the game!
 

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Very nice game. Good thinking leveraging RAs for early military tech advantage. GG :goodjob:
 
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