CI2: Born to be Wild...

Civ'ed

I ain't gotta explain a thing
Joined
Oct 7, 2010
Messages
6,315
Location
Aberdonia et Banffia
If you have not guessed already (you haven't have you) the title is from that song by Steppenwolf.
Either way, we'll be playing in the The Powers that Be Mod. I suggest you get it. On noble.


Genghis Khan of MONGOLIA
Traits:
Empire of the Horde: Free Technology you haven't discovered but which has been discovered by another civ if you capture one of their cities and 20% faster horse production
Strategic Leader: -33% XP needed for promoting units and the free promotions of Sentry AND Morale for Recon, Air and Settler Units.

UUs (yes, plural, we have 3 UUs in this case): Arsiyah, a longswordsman which is immune to first strikes and has +100% attack against Longbowmen, so we need Iron in the late game, Hunnic Archer which has 1-2 first strikes, Ignores terrain costs and has 20% more City Attack, and of course the Keshik.
UBs: Ger and Mongolian Palace

Roster:
1. Me
2. Yoshi
3. HJ
4. General Olaf
5. woopdeedoo
6.FREE SPOT

Starting Location and save in the attachment.
 

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Good to see this start :D
 
Turn 0: I move to the coastal hill and set my scout on explore.
1: I found Karakorum, set research to Agriculture, build warrior
2: Hut provides agriculture, research mining
3:
4: Expansion of Borders...
5: We meet Willem. This is what I hoped WOULDN'T happen. Their Merchant Republic trait is one of the op ones.
6: Warrior finished and 2 population, I start work on a Worker
7: Finish Mining, go for Fishing, meet Washingmachineton.
8:
9: Someone founds Hinduism
And that is the start of the steppes.
 

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  • Born to be Wild.CivBeyondSwordSave
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Welcome and be prepared for everyone's lack of planing :p
 
Thanks, DLing now.
 
Turn 0: Nothing
Turn 1: Pottery is started. Fishing is finished. Buddhism is discovered and we find out that Washington the city has a crapload of seafood
Turn 2: Nothing
Turn 3: Nothing, besides the fact that we killed a wolf
Turn 4: Villager's give us 46 gold
Turn 5: Worker finished. Work boat started
Turn 6: Nothing
Turn 7: Pottery finished. Animal Husbandry started
Turn 8: Nothing
Turn 9: Lot's of Silk is discovered south of our capital. Our scout can also move double in forests now

And that's all. The save is here.
 

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  • Born to be Wild.CivBeyondSwordSave
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OK. I'm having some problems installing the mod. Skip my turn until I can get it working - I'm still in, but i need to be free from time constraints so I can sort it out properly :)
 
Turn 1: -
Turn 2:Worker to elephant.
Turn 3: Work Boat done, moved to fish- settler started.
Turn 4:Worker to cow, Animal husbandry done (horse to the west) started archery.
Turn 5:-
Turn 6:archery done, start on sailing.
Turn 7:Settler done start on archer.
Turn 8:Worker to wheat.
Turn 9:Finished archer, started on worker.
Spoiler :

Warrior moved to hoplitejoe town

Turn 10:-

I have suggested a few city placements on the map (which appears to be an earth2 map with us in africa)
That's about it :D
 

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