JaredPWagner
Chieftain
- Joined
- Jul 8, 2009
- Messages
- 46
So I had a little time and started up another deity game.
I forgot how much fun mod was. I can't believe how little activity there is on this
forum. This mod truly is an underappreciated gem. In my opinion the absolute peak of civilization to date.
This time I am playing a custom game as the Carthagenians with the following settings:
Marathon speed, standard map, raging barbarians, agressive IV, revolutions on, range bombard off, and tech diffusion off, Carthage.
I have a nice start so far and am well positioned. I am going to try for a conquest victory. Not at all sure if I can pull this off on Diety. Honestly I will probably go down in flames but it should be fun. I did the space race thing and want to try something new.
Only big balance issue with the mod as I mentioned before is the Pyramids.
These need to be beaten up with the nerf stick.
They were overpowered in vanilla BTS, but in LOR they are just godly.
They are so good that there is basically no optimal gameplan that does not include building them.
Pyramids are overpowered for the following reasons.
1) Allows you to completly skip the early rush to monarchy.
Without pyramids a beeline to monarchy is required to avoid revolutions early on. However, Monarchy is a crappy line and there are much better things to research.
The ability to delay researching monarchy is a huge plus.
2) Turns revolutions off for the player while leaving them on for the AI.
For the critical early game representation provides enough stability that revolutions won't happen except under extreme situations. However the still happen all the time for the AI. This is a huge advantage to the player.
3) Allows founding of distant cities to grab resources or wall off opposing civilizations from expanding.
Again not possible without representation due to the propensity for distant cities to revolt especially when not connected to the capital.
4) Allows running high expenses which enables rapid expansion to grab optimal city locations.
Without representation expanding too rapidly pushes your research rates around too low and leads to the dreaded financial instability. With pyramids having a research rate of 10% after expenses can be done and managed.
5) Unlocks representation which in and of itself is a little overpowered.
Unlike Democracy which won't help you much in the early game, Representaiton provides huge benefits if gotten ealry. Between 3+ happiness in all of your big cities, and +3 science per specialists it is a bit too good. Its not well balanced with the other options. I typically switch to representation as soon as its available and never change again.
6) Significantly shortens the time needed for your first great person.
Comes long before writing and library and gives great engineers too.
I think pyramids need a significant change. Consider looking at what the pyramids did in other versions of CIV, maybe CIV 3 or CIV 5. The ability to unlock all civics has to go unless you want a game where there is only one optimal way to play.
I forgot how much fun mod was. I can't believe how little activity there is on this
forum. This mod truly is an underappreciated gem. In my opinion the absolute peak of civilization to date.
This time I am playing a custom game as the Carthagenians with the following settings:
Marathon speed, standard map, raging barbarians, agressive IV, revolutions on, range bombard off, and tech diffusion off, Carthage.
I have a nice start so far and am well positioned. I am going to try for a conquest victory. Not at all sure if I can pull this off on Diety. Honestly I will probably go down in flames but it should be fun. I did the space race thing and want to try something new.
Only big balance issue with the mod as I mentioned before is the Pyramids.
These need to be beaten up with the nerf stick.
They were overpowered in vanilla BTS, but in LOR they are just godly.
They are so good that there is basically no optimal gameplan that does not include building them.
Pyramids are overpowered for the following reasons.
1) Allows you to completly skip the early rush to monarchy.
Without pyramids a beeline to monarchy is required to avoid revolutions early on. However, Monarchy is a crappy line and there are much better things to research.
The ability to delay researching monarchy is a huge plus.
2) Turns revolutions off for the player while leaving them on for the AI.
For the critical early game representation provides enough stability that revolutions won't happen except under extreme situations. However the still happen all the time for the AI. This is a huge advantage to the player.
3) Allows founding of distant cities to grab resources or wall off opposing civilizations from expanding.
Again not possible without representation due to the propensity for distant cities to revolt especially when not connected to the capital.
4) Allows running high expenses which enables rapid expansion to grab optimal city locations.
Without representation expanding too rapidly pushes your research rates around too low and leads to the dreaded financial instability. With pyramids having a research rate of 10% after expenses can be done and managed.
5) Unlocks representation which in and of itself is a little overpowered.
Unlike Democracy which won't help you much in the early game, Representaiton provides huge benefits if gotten ealry. Between 3+ happiness in all of your big cities, and +3 science per specialists it is a bit too good. Its not well balanced with the other options. I typically switch to representation as soon as its available and never change again.
6) Significantly shortens the time needed for your first great person.
Comes long before writing and library and gives great engineers too.
I think pyramids need a significant change. Consider looking at what the pyramids did in other versions of CIV, maybe CIV 3 or CIV 5. The ability to unlock all civics has to go unless you want a game where there is only one optimal way to play.