BvBPL
Pour Decision Maker
Very fun mod, thank you for putting it out. I especially enjoy the revolutions, particularly when they occur repeatedly to the same AI civ. It is really fun to see the Russian empire balkanize into four different civs in my current game.
I love how transparent youve made the revolution system. It is much more enjoyable, relative to Rhyes, to be able to understand why a certain city or civ is unstable.
My concern is this: at a certain point, stables become obsolete (as they do in BtS), but this adds an additional issue to LoR. Because stables are necessary to build cavalry, after Assembly Line (or whatever tech obsoletes the stable), civs can no longer build cavalry. This makes it significantly more difficult for low tech and low resource players to defend themselves. One option when fighting a superior force is to use the withdrawal mechanic to chip away at enemy forces, but this cant be done after a certain point. Please consider removing the building requirement from cavalry when the stable goes obsolete.
I love how transparent youve made the revolution system. It is much more enjoyable, relative to Rhyes, to be able to understand why a certain city or civ is unstable.
My concern is this: at a certain point, stables become obsolete (as they do in BtS), but this adds an additional issue to LoR. Because stables are necessary to build cavalry, after Assembly Line (or whatever tech obsoletes the stable), civs can no longer build cavalry. This makes it significantly more difficult for low tech and low resource players to defend themselves. One option when fighting a superior force is to use the withdrawal mechanic to chip away at enemy forces, but this cant be done after a certain point. Please consider removing the building requirement from cavalry when the stable goes obsolete.