Preflight: Rearrange tiles a bit: Oasenstadt 17spt (for the next two turns I'll use the forest at -1fpt to finish HE in a total of 3 turns). München 12spt at -1fpt bringing the market from 9 turns down to 6. Next turn I can join a worker to make fpt positive again. Kolossusstadt 7spt, which would mean Copernicus in 44 turns. But that will be increased still a bit more in the next couple of turns. (I'm using the Great Library now as prebuild, so we can easily see, how long Coepernicus would still take...)
Goldberg can take one of München's irrigated grasslands for a while for growth in 6 turns. (At +1fpt it would have taken 18 turns to grow from size 3 to 4.) Library will finish in 4 instead of 3 turns, but that doesn't matter. The faster growth will more than compensate these lost two beakers or so.
Sell Theology around:
Mongols 367g + 72gpt
Korea 141g + 40gpt
India 38g + 33gpt
Scandinavia 32g
We are now stinking rich: 914g on the bank account and making 86gpt at 80% science, 20% lux...
Education due in 6 turns! (I changed our taxmen to scientists as well.
I cash-rush the courthouse in Trondheim for 308g.
Catan and Eisenstadt changed to aqueduct.
IBT: Japan asks for peace. Certainly not...
T163, 480 AD: Trondheim courthouse -> marketplace (the courthouse is already paying off: already at size 2 it is making 2spt!)
Join a worker to München and one to Oasenstadt for 18spt, HE in 2.
Move workers around. I just notice: we have build roads on 10 jungle/swamp tiles?! It's much better to first clear these tiles and then build the road in just 3 turns.
With that much $$ in my pockets I decide we can afford to make the most out of the food at Wilhelmshaven: I cashrush a courthouse for 248g, then switch to aqueduct and give Kolossusstadt another plains tile. (W'haven can finish the aqueduct in 4 with 5spt.) Hamburg has to give up another plains as well, and K'stadt is now making 8spt, Copernicus due in 37 turns.
Barbarossa has healed and moves towards British territory. That reminds me of signing a RoP with them... Lizzy wants 12g for it!
Change Catan to +2fpt for growth in 3 instead of 6.
IBT: Chinese are starting the Great Library
T164, 490 AD: Königsberg worker -> worker
Goldstadt gets another iGrassland for growth in 3.
T165, 500 AD: Oasenstadt Heroic Epic -> Knight
Join a worker to Oasenstadt and rearrange tiles for 20spt. The first Knight will roll off the assembly line in 3 turns, accelerated by a forest chop for the missing 10s.
IBT: Delhi completes Great Library (well, in two turns we can trade them Education...
)
T166, 510 AD: Königsberg worker -> worker
Science rate reduced to 70%.
IBT: the English start the Sistine Chapel and the Vikings the Knights' Templar and Leonardo's Workshop. The Koreans start Leonardo's Workshop and the Chinese the Kights' Templar. The Mongols start the Knights' Templar and Leonardo's Workshop as well. Bombay finishes the Great Lighthouse.
T167, 520 AD: Catan aqueduct -> market
Wilhelmshaven aqueduct -> market
Goldstadt library -> market
Fischberg harbor -> courthouse
Join two more workers to Kolossusstadt. Reduce science rate to 60%, send scientists back to work (harbor in Fischberg finished) and change the last remaining scientist to taxman.
England knows Gunpowder. Bad as we might be up for a tough fight now. Good as it's no longer a monopoly tech, so we'll definitely get it for Education.
IBT: the English and the Vikings start Leonardo's Workshop (again). The Vikings the Sistine Chapel and the Chinese another Knights' Templar. The Mongols Leonardo's Workshop and the Sistine Chapel. (Will they finally make up their minds as to where which wonder is going to be built!)
T168, 530 AD: Education -> Astronomy.
The Brits offer Gunpowder, 23g and 5gpt, the Koreans 28g + 22gpt, India 1g + 20gpt (India has no more to give, so I gift them Gunpowder for free), Mongolia 31g + 29gpt (they also get Gunpowder as courtesy from Germany...
) Korea, India and Mongolia are now all gracious.
Oasenstadt Knight -> University.
Königsberg worker -> worker
München marketplace -> Knight
Oops, the Knight from Oasenstadt is only regular... completely forgot to build barracks first...
There are two sources of saltpeter on our continent: one next to Richmond and one in Viking territory.
( both not yet connected.) I'm sending a unit to Richmond, perhaps we can block it, before they can connect it.
If it weren't for Hamburg, we could raise science to 90% and do Astronomy in 6 turns. So I switch Knight to marketplace and rush 80s into it via courthouse (118g).
Join a worker to Wilhelmshaven.
T169, 540 AD: not much. Barbarossa detects quite a good road network when approaching London.
IBT: the Chinese start another Knights' Templar.
T170, 550 AD: Königsberg worker -> worker
Copenhagen settler-disbands. (With the iron mountain it was producing 3spt, so that got done rather quickly.)
I decide to switch Oasenstadt from the Oasis to a mined plains tile, running -1fpt. We can do that for 20 turns, as the food box was still half full. The Oasis can now be given to Kolossusstadt for 10spt, Copernicus will finish in 24 turns.
A second forest just got chopped into Trondheim, so I cashrush the market for 160g.
Barbarossa arrives at Richmond, but the Brits have just moved a worker onto the saltpeter...
IBT: the Indians are building Sistine Chapel. What else...
T171, 560 AD: Trondheim market -> Forbidden Palace (At size 4, Trondheim is already making 3spt. I guess we can easily bring it even to 6 or 7 spt.)
Eisenstadt aqueduct -> market
Oasenstadt is now getting Hamburg's floodplain for some more food. I can rush the missing shields via courthouse next turn and still complete the university in 2 turns. Kolossusstadt gets Oasenstadt's oasis for 12spt and Copernicus in 19 turns. We need to speed it up a little now, as there are so many 600s wonders currently built, and I'm not sure we can hold back Astronomy until after the cascade.
We have way over 1000g currently on our bank account, so I decide to cashrush 80s into the marketplaces in Wilhelmshaven and Catan. (Eisenstadt will follow next turn.) Then they can finish the markets in 4 turns, and afterwards go back to large-scale unit production, while being able to grow without happiness problems. Gold spent: 478
IBT: Koreans are building Knights' Templar.
T172, 570 AD: Königsberg worker -> worker
Weizenheim founded at the wheat (Weizen).
Spend 296g on 80s in Eisenstadt.
Join another worker to Wilhelmshaven.
Reduce science to 70%.
Handover notes:
- F11 says we are currently no. 2 in "productivity" (combined food, commerce and shield output) and have one of the largest populations (and most of it concentrated around the palace, unlike the AI, which has spread it out in small and far away towns). So I think we will soon take over the number 1 spot in all categories. Also the AI is already helping as good as it can, we are currently getting +223gpt from the AI.
- Astronomy is going to finish in 3 turns. Please check next turn and the one after, whether we can even lower science to 60% and still get it done in the same time. Could net us some extra gold. Don't sell Astronomy around. Perhaps we are lucky, and the AI won't research it before we have finished Astronomy. There are currently so many AI wonder builds going (a total of 12 and some of them in pretty productive capitals). A cascade may happen soon, and Copernicus is such a cheap wonder for the AI (320s) that one of the AI pre-builds could snatch it right before our nose.
- Don't change the MM in Oasenstadt: it'll finish the university interturn, even if it looks like it doesn't. (A mine is going to finish interturn for the missing 20th shield.)
- The plan for Oasenstadt is to mine another plain (after the one finishing this turn) and then give another plain to Kolossusstadt while taking Hamburg's floodplain again for 20spt at -1fpt.
- The two workers right next to Trondheim should move to the floodplain 1N of Weizenheim next turn and irrigate it in 2 turns. Then Trondheim can grow from 5 to 6 and from 6 to 7 in just 3 turns each. After that workers can be joined and as many of the plains as possible can be mined for maximum shields. It looks like it has only 50% corruption, so we can perhaps bring it to 7-8spt and still have the FP at least for the second half of the GA. (8spt would mean FP in less than 30 turns from now.)
- There are currently 5 medieval infantry, 2 pikemen, 1 Knight an Barbarossa at London or on their way down there. London has only a reg pike on top, it is currently not producing units (building the Knights' Templar) and they appeared quite broke when I sold them our techs, so perhaps we are lucky and they don't have the necessary cash for musketmen-upgrades once their saltpeter is connected. Therefore I think this taskforce of 8 units plus Army should be enough for taking London and holding it for quite a while. The only risk is a culture flip. (For this reason we should keep the Army outside.) If you are unsure, send 2-3 more Knights down there and then let the soon to be produced units man the walls in Bananenbucht and Neu-Oslo and then start the war. I've been building a lot of aqueducts and markets in my turnset, more than first anticipated, but now we are done with it, the towns are able to grow to size now, become very productive and build only units for quite a while.
- There are a couple of forests in the core, which can be chopped whenever 10s are needed and can then replaced with a mine. I wanted to use forests as well for Oasenstadt's 20spt, but not enough worker power... so I used mines. We can still harvest those forests when everything is done and we have spare workers again, e.g. in the phase shortly before railways.
- What to research next? There are Banking and Chemistry, and it's a 50-50 chance, which one is currently researched by the powerful AIs (England/Mongolia). We could just toss a coin. However, perhaps it's better to do Chemistry and then quickly towards Magnetism. Then we would have Newton's University as backup, if the AI gets snatches Copernicus from us. We could switch Kolossusstadt back to 1spt if necessary, until we have reached Magnetism. (Of course we should hope for getting both of these wonders, but it's not guaranteed.)
- Let Goldberg grow one more time with +5ftp before using the gold hill.