Kirejara
King
I found this little gem in the download area:
http://forums.civfanatics.com/downloads.php?do=file&id=24572
But what to do with it?
I decided to add it to the tech Invention as early aerial scout, light transport and very light bomber.
In my first attempt I added it only for the KI, but then I decided, that I too could use it nicely.
It has two movement points and treats all terrain as road (moving six fields in a turn). Since it is airborne it can explore both land and sea. As bonus and to my surprise, it can pop bonus huts and in most cases can flee, when it awakes some barbarians.
It can not rebased as a normal aircraft, but has to fly to its new destination. So a human player has only a limited advantage in using them as transport for a single foot unit. Airdrop is disabled (and despite being possible to activated "Air transport" using Quintilus editor without airdrop, I choose to leave it as bomber and scout only for the KI, as they would airdrop despite the removed order).
The KI uses them only as bomber. As that it is mostly annoying only as it has a very low damage ratio and can not kill any other unit except other aircraft (which resulted to my surpise to several veteran and elite airships for the KI ).
The massive use of them by the KI caused me in my first game with them to beeline as fast as possible to Flight. After that I turned them down somewhat.
I have now also reactivated the Zeppelin by wyrmshadow (Combustion, Rubber) with similar abilities (Defence 1, no hitpoint penalty, three movement points and range 9). The Zeppelin is however only available to scientific civilisations.
http://forums.civfanatics.com/downloads.php?do=file&id=24572
But what to do with it?
I decided to add it to the tech Invention as early aerial scout, light transport and very light bomber.
In my first attempt I added it only for the KI, but then I decided, that I too could use it nicely.
It has two movement points and treats all terrain as road (moving six fields in a turn). Since it is airborne it can explore both land and sea. As bonus and to my surprise, it can pop bonus huts and in most cases can flee, when it awakes some barbarians.
It can not rebased as a normal aircraft, but has to fly to its new destination. So a human player has only a limited advantage in using them as transport for a single foot unit. Airdrop is disabled (and despite being possible to activated "Air transport" using Quintilus editor without airdrop, I choose to leave it as bomber and scout only for the KI, as they would airdrop despite the removed order).
The KI uses them only as bomber. As that it is mostly annoying only as it has a very low damage ratio and can not kill any other unit except other aircraft (which resulted to my surpise to several veteran and elite airships for the KI ).
The massive use of them by the KI caused me in my first game with them to beeline as fast as possible to Flight. After that I turned them down somewhat.
I have now also reactivated the Zeppelin by wyrmshadow (Combustion, Rubber) with similar abilities (Defence 1, no hitpoint penalty, three movement points and range 9). The Zeppelin is however only available to scientific civilisations.