Yup, It is in C:\Programe files\Firaxis games\Sid meier's civilization 4\Beyond the sword\Mods
I was use hot keys to work around the lack of interface, but then I got a Great person and couldn't get him to do anything but move and fortify. I am trying to play on my roomies comp to see if that makes a difference.
WOW I **loved** this mod in Civ2--I'm very very pleased to see this! I can't wait to try it out!
It is best mod that i ever saw, thank you.
But terraforming(all map become ocean) bring me mad. Maybe yo can say how to turn it off? (Until be found a way to solve this problem)
Yes it works on his comp, but his civ4BTS is unpatched, so it crashes ever 15-20 turns. Nothind has changed on my comp, still no interface.
The mod is great, thank you very much for it.
I have a lot of CTDs, and I remarked that most of them occur on entering a field with sandstorm/magnetic storm. There are only a few CTDs without such a field, and some of them I guess that at the turn of the AI the same occurs. Sometimes I have a CTD when a unit on a storm becomes the active one, but that is seldom.
Often, but not every time I think, there is a river involved, too.
It is one field, I cannot entry with any unit from certain directions, when I enter the field, there is a CTD.
I am starting the worldbuilder at the beginning and several times, this reduces the CTDs a lot. Without doing this, I couldn't play anymore, restart almost every turn in some games. (There are games without CTDs, too).
Sometimes I have a CTD when a unit becomes the active one without moving, but this case is seldom. All the CTDs are reproducable - move again on the field, CTD again. If I don't move there and wait until the next round - no CTD. One time I had no CTD coming from another field with a step within, but from two other fields, CTD again.
Hope you will succeed with resolving the problems at this great mod.
P.S. The lost of buildings is in any game I think. One time I had: "You built a physic lab, recommended is building a physic lab." In this game, I built the physic lab about 9 times in the capital city, I think.
Also very often sea gardens and so one like already written.
Greetings,
Yin
(with Vista, BTS .17 and so on)
Yep. It is:I'm not sitting at my Civ-pc, so i have to tell you out of my memory what's to do.
Open the marsjetzt-v02\Assets\GlobalDefines.xml with an editor (notepad, wordpad, etc), and search for "global warming" or "meltdown" (one of the things will do it, i hope). There should be a high value, set it to 0 to get rid of the global warming.
You'll still get the messages, but there'll be no effect.
I have allready tried Fall from Heaven 2 and Planetfall. Your mod is better.Like above: Thank you for the compliments.
But you should try out Fall from Heaven 2 or Planetfall, they are even better .
We will wait.Changing global warming, so that it doesn't destroy units and resources, is really the next thing on my to-do-list, but i have a really big lack of time .
Civ4 with C4W and BtS all on separate CD/DVDs. I have the official patch, but not the unofficial patch.
I have allready tried Fall from Heaven 2 and Planetfall. Your mod is better.
I had an idea regarding the terraforming. It is a bit odd to have the entire planet turning to a big ocean, so I thought about adding a new terrain feature: lowlands. These would represent lowlying areas where water would gather, and eventualy become oceans. They would be the only tiles to turn into water, and would tend to clump together. This would ensure your colonies would not turn into unproductive island cities, while at the same time adding some extra strategy ("if I build the city here, it will eventualy be on the coast, but I might loose access to the iron out on the lowlands, witch would be the main reason for the city in the first place" etc.)
What do you think? it would make it possible to make a "Map of Mars"-type scenarios, but it might be a bit tricky to implement?
The next things to check are the bonuses/improvements and the f****** PlotLSystem.xml, i think, there's the problem.
Mars, wow!
This MOD looks incredible. You must have put a lot of effort into making this work. However, I downloaded it and it crashes upon launch. Is this compatible with BTS version 3.17?
Hey The_J
Just a minor thing, you should use the Icon installer script, so your mod has a Red Planet icon, that'd look cool.
Getting an icon is easy, just ask for one in the Graphics thread, Deon made me one a day.
If the problem is in the PlotLSystem, let me know if I can help. (PM)
The_J,
hey,
i had a crash in my overlord mod, that was related to the bonuses and improvmenets,
it was very hard to track, and i could put my finger on it,
when do you hace the ctd? is it mostly at the same time? after a speciphic turns?
try removing all things connected to the improvments plotslsystem and bonus, a reverse engineering is needed, then see if the ctd continues.
good luck!
The problem is, that it would really look weird, when one part turns into water and it has other lower parts around it, because there would be no difference in heigt.
I also don't know, if the map-generator would place the terrain.
It's a nice idea, i will try to implement it, when i'm finished with bug-tracking.
if ( pPlot.getTeam()==pTID and not pPlot.isCity()):
if ( pPlot.isPeak()==true ):
pPlot.setPlotType(PlotTypes.PLOT_LAND, True, True)
elif ( pPlot.isHills()==true ):
pPlot.setPlotType(PlotTypes.PLOT_LAND, True, True)
else :
pPlot.setTerrainType(gc.getInfoTypeForString( "TERRAIN_COAST" ), 1, 1)
if ( pPlot.getTeam()==pTID and not pPlot.isCity()):
if ( pPlot.isPeak()==true ):
pPlot.setPlotType(PlotTypes.PLOT_HILLS, True, True)
elif ( pPlot.isHills()==true ):
pPlot.setPlotType(PlotTypes.PLOT_LAND, True, True)
elif ( pPlot.getTerrainType()==tt_snow ):
pPlot.setTerrainType(gc.getInfoTypeForString( "TERRAIN_COAST" ), 1, 1)