thefusilier
Chieftain
Wow, amazing thread. I've learned alot. Hope people keep adding to it.
Great thread. You might want to add the Global Warming tests I've made with terrains : http://forums.civfanatics.com/showthread.php?t=126505
The image is missing but I'll upload it when I'm back at home.
If it itn't more complete, it should be more clear : Everything is in one table.
I don't have Krikkitone's calculation.
For “City Elimination”...I’ve been told that this means a Civ is wiped out if a single Civ is eliminated.
Hi Oz, there is a little typo in this passage: ...this means a Civ is wiped out if a single city is eliminated.
For the AI to use a worker unit as a worker, it can't have any flags other than the Terraform flag. If you give it another one it uses it for that instead.
Also, automate worker won't work with a second flag either.
Oddly, it's only workers that seem to be afflicted by that problem. Other units seem to be fine with several flags.
There seems to be quite a bit of question about this. I haven't experimented with it; I suppose I'll have to break down and play the Conquest myself, but doesn't the Rome one have legions with terrraform abilities?
I haven't actually played an elimination game, but doesn't the "City Elimination Count" determine the number of cities that a civilization has to lose before being eliminated?Hi Oz, there is a little typo in this passage: ...this means a Civ is wiped out if a single city is eliminated.
Exception: Barbarian units can kill such a unit, and a Barbarian unit with hidden nationality and "0" defense dies when attacked (unless the unit is buildable by the attacker, then it's captured). My guess is that barbarians somehow negates the hidden nationality flag.A unit with hidden nationality and "0" defense can't be attacked. It can attack, it has HP, and it otherwise acts like a normal unit, but if another unit tries to attack it, nothing happens. Both units remain unscathed, in the same tile. (At last a citation: Weasel Op found this one.)
About drafting, I've found that if several buildable units are draftable at the same time, the one with the highest Defense Strength will be drafted (if required resources for the unit can be traced into the city of course). If the highest Defense Strength is the same for several units, the one of those with the lowest Shield Cost will be built. If Defense Strength and Shield Cost are the same, the unit that comes first in the editor will be drafted.
Obsolete draftable units may be drafted only if they upgrade into a unit (draftable or non-draftable) that is temporarily unbuildable due to lack of required resources.
Yep, that's how it goes, at least until you've discovered Rocketry which allows you to draft TOW infantry if you're short of oil or rubber or both.It may be noted that this means that in epic C3C you can never draft a Guerilla unit, despite them having the draft flag; if you have Rubber you draft tougher Infantry and if not you draft cheaper Riflemen.