ZergMazter
Prince
Ok this is it!!! I dont wanna flood this forum with so many posts, but there are not many people on civ 3 forums any more, so it looks like I am flooding it lol.
I made this post so from now on whenever I need to post something regarding ideas, or questions I just use the same thread.
Ok, so the first thing I wanna do on this thread is share an idea with you modders:
USING A UNIT TO BOOSt PRODUCTIVITY
Since I made a crate for each ore available on civ3, and assigned a building to auto-produce them, also requiring the ore to be within the city's workable tiles, I was exploring the idea about giving them each a unique usefulness.
Some ores crates turn to units, and currently I am exploring the viability of making coal crates be useful in a different way.
I just came up with the wonderful idea about giving auto-produced coal crates only a single 'Standard order' and that is DISBAND.
Doing this will force you to disband the ore crate to be able to end your turn as it is the only available order for the unit. Actually giving them the 'WAIT' order might be a little convenient too.
All you have to do is adjust the shield value of the coal crate and you effectively give this unit the capability to interact with the production mechanics inside a city, and it can only be used for that purpose. I'm sure you all knew that disbanding inside a city gives shields, but what I am proposing is just a way to control it effectively.
The only question is will the AI disband if given the only choice to disband, or will it cheat and fortify inside the city?
I'm about to go find out. If it works oh man oh man I got plans. Controlling multiple coal resources will have a benefit other than standard tile shield bonus.
Next I will find out if using Quint's editor I can manipulate the AI to only use the 'create army' option or 'Finish improvements' option. The 'Create army' option could be used for a resource like coal lets say, then it creates carbon, and if you have iron available in your empire, then you can upgrade that carbon+iron to steel.
I know I just hit a dead end right there, but it was just an example. I've been trying to do this for ages. Lets see
I made this post so from now on whenever I need to post something regarding ideas, or questions I just use the same thread.
Ok, so the first thing I wanna do on this thread is share an idea with you modders:
USING A UNIT TO BOOSt PRODUCTIVITY
Since I made a crate for each ore available on civ3, and assigned a building to auto-produce them, also requiring the ore to be within the city's workable tiles, I was exploring the idea about giving them each a unique usefulness.
Some ores crates turn to units, and currently I am exploring the viability of making coal crates be useful in a different way.
I just came up with the wonderful idea about giving auto-produced coal crates only a single 'Standard order' and that is DISBAND.
Doing this will force you to disband the ore crate to be able to end your turn as it is the only available order for the unit. Actually giving them the 'WAIT' order might be a little convenient too.
All you have to do is adjust the shield value of the coal crate and you effectively give this unit the capability to interact with the production mechanics inside a city, and it can only be used for that purpose. I'm sure you all knew that disbanding inside a city gives shields, but what I am proposing is just a way to control it effectively.
The only question is will the AI disband if given the only choice to disband, or will it cheat and fortify inside the city?
I'm about to go find out. If it works oh man oh man I got plans. Controlling multiple coal resources will have a benefit other than standard tile shield bonus.
Next I will find out if using Quint's editor I can manipulate the AI to only use the 'create army' option or 'Finish improvements' option. The 'Create army' option could be used for a resource like coal lets say, then it creates carbon, and if you have iron available in your empire, then you can upgrade that carbon+iron to steel.
I know I just hit a dead end right there, but it was just an example. I've been trying to do this for ages. Lets see