liosalpha
Chieftain
- Joined
- Jun 26, 2010
- Messages
- 42
These thing are still a bit of a mystery to me. In the city screen I can find that having X amount of disease give X sickness/pest. And crime, I never had problems with that. but I cant find anything on pollution and flammability. do they make (background) buildings too or are the only used in random events.
I had one time where a city lost 59 population (leaving 7) because of a man made virus that was spilt by my own people. to fix it, it took a nearly era to get it out of its anarchy. Disease level of that city was not that high. like +/-50. While I have been running cities with more then 1500 disease in them and working (as good as could be expected ) fine. (the city got trapped between 2 volcanos, netting a massive food surplus as result.)
Just looking for more info, other players experiences
I had one time where a city lost 59 population (leaving 7) because of a man made virus that was spilt by my own people. to fix it, it took a nearly era to get it out of its anarchy. Disease level of that city was not that high. like +/-50. While I have been running cities with more then 1500 disease in them and working (as good as could be expected ) fine. (the city got trapped between 2 volcanos, netting a massive food surplus as result.)
Just looking for more info, other players experiences