C2C - Galactic Era

I don't know about done, but at least starting stuff will be when the Tactical Combat mod is done. We need this for the separate maps. That's not to say terrain, units and builds cannot be worked on ahead of time. The tech tree for the most part is already done. However as we add more features we may need to add, replace or remove techs from the tree to better fit. This is the method we used for the prehistoric era.

I also think that the nomad camp code would be very useful for space colonization so we may need to make that before we have a playable space game.

Do we really need to wait for the tactical combat mod to be done, or could we have Koshling and AIAndy get to work on it whenever? That would mean more work for them, but I have no idea how fast the TC mod is developing or when a release will be available.
 
Do we really need to wait for the tactical combat mod to be done, or could we have Koshling and AIAndy get to work on it whenever? That would mean more work for them, but I have no idea how fast the TC mod is developing or when a release will be available.

I asked both of them and they said ...

AIAndy: The question is if we really want to focus that already. The longer we wait the more work on that is already done in that mod.

Koshling: I would prefer to wait. It's going to be a lot of work, so if another mod is going to get it working first so much the better. Personally I have other priorities in that I really want to spend some quality time with the AI during this cycle an try to make it suck a bit less! Doing this would suck away almost all available time I think in the next month, after that needed for critical bug fixing.

So looks like they want to wait and let someone else do the work for us.
 
Here are some really good ideas and real world technology that would be good to consider for the Galactic Era (as well as the Transhuman or Alternate ones)

The Millennial Project: Colonizing the Galaxy in Eight Easy Steps
http://www.amazon.com/Millennial-Pro.../dp/0316771635
Great book by the way. It is one of my favorites.
The Aquarius sea colonies alone are interesting for the Transhuman era.
The OTEC or Ocean -Thermal -Energy - Conversion technology shows great promise in changing energy and food production for the world. Darpa is currently building a major project with the technology today.
http://en.wikipedia.org/wiki/Ocean_t...rgy_conversion
http://nextbigfuture.com/2010/11/ocean-thermal-energy-conversion-otec.html
Most of the ideas in the Millennial project are based in real science.

Here are some other good sources:
http://en.wikipedia.org/wiki/The_Mil...ght_Easy_Steps
http://tmp2.wikia.com/wiki/Main_Page
https://www.google.com/search?tbm=is...1597l17.2l19l0
I hope this is inspirational, please chime in on what you like and want to see in C2C.
I believe is worth your time to browse for some great ideas.

also check out
http://www.thevenusproject.com/
https://www.google.com/search?q=the+...w=1920&bih=728
 
There is an obscure mod called, plainly, the Future Mod, which instead of having a number of seperate maps, instead had different off-Earth surfaces (Moon, Mars, Venus, etc.) on the same map, seperated from the Earth map by a strip of uncrossable terrain. While this is not a viable option for C2C, you can still use some inspiration from it:
http://forums.civfanatics.com/showthread.php?t=313196
 
That mod is pretty cool. The textures don't seem to work but I can see how they did it. They made it a toroidal map. And then turned the glob 90 degree so the ice caps are on the east and west edges. I think that is really cool.

If the multi-map idea doesn't work out then I think we should do ours in a similar way.
 
I have played that mod, had some interesting concepts (including the map concept to represent other planets and space). It obviously wasn't that refined as a mod as work was stopped on it, had issues with terrain, lack of resource variety and tech pacing. Maybe some of the concepts for late game wonders, etc. could be tweaked for Galactic Era use.
 
Wait for it... Wait for it...

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The Multi-Map modcomp is now out!!! :dance::band:[party]


(sorry for being annoying about it, but I'm excited!)
 
What about having different options for interstellar travel?
Similar to how we can choose "Religions", in Galactic Era we can choose "FTL Drive Technology". In the PC game Sword of the Stars , each race has a specific FTL Drive technology.

Similar to churches and cathedrals, special labs and super research centers can be developed to research this Drives.


Source
http://sots.rorschach.net/FTL_Drive_Technology

FTL Drive Technology Options
Superstring Node Drive
Teleportation Gates
Inertialess Stutter Drive
Void Cutter Gravitational Drive
Hyperdrive Field Drive

explanations of how they work are available in the link above



We can add other FTL drives from other sci fi universes
 
There are a number of interesting "speed" options:-
  • no faster than light travel
  • no FTL physical travel but FTL communications possible
  • no FTL but "gate" travel between distant points requires a gate at each end. Like "Stargate" if fast or "Babylon 5" if slow.
  • FTL but only between points "outside" stellar gravity wells. Like in Louis McMaster Bjould's "Miles Vorkorsagin" series.
  • slow FTL is still takes time to get places like "Star Trek"
  • fast FTL - like gate but with out the actual gates.
 
Sorry to burst your bubble, but I think Hydro and I are rather happy with the different drives that have already been discussed. First and foremost, we both agreed on no FTL travel save those that circumvent spacetime i.e. blackhole travel and space-time folding.
 
Sorry to burst your bubble, but I think Hydro and I are rather happy with the different drives that have already been discussed. First and foremost, we both agreed on no FTL travel save those that circumvent spacetime i.e. blackhole travel and space-time folding.

Space-time folding is also called "gate" in some of the earlier SF. ;)
 
Here are the Propoulsion methods Civ Fuehrer and I agreed upon. Even wit the new multi-map I do not see a problem with these types of propulsion. In fact it will be much more visual now especially using the wormholes from the Final Frontier mod on the Galactic map.

Solid Rocket = 7km/s, 1mN (mega newton = 1,000,000 newtons), very limited fuel, used for moon(s)

Liquid Rocket = 14km/s, 1mN, very limited fuel, used for moon(s)

Ion Thruster = 600km/s, 1cN (centi-newton) used for solar system traversal

Solar Sails (only be used to reduce inner solar system maintenance)

VASIMR = 900km/s, 1kN settle Alpha Centauri or equivalent

Magnetic Sails (only be used to reduce overall solar system maintenance)

Nuclear Pulse Propulsion = 15,000km/s, 10tN trade with Alpha Centauri more efficiently but cannot settle with since thrust would crush a person.

ACNPP = 62,000km/s, 60tN trading only

Antimatter Rocket = 100,000km/s, 1pN (petaNewton) strictly terrestrial probes, thrust would crush anything not actually attached to the craft.

Neutrino Oscillation Pulse = 9,000tm/s (terameters) Pulse only lasts one second, but must be within a black hole's gravity range to enter a wormhole or craft would self terminate from thrust.

Wormhole Traversal (needs Neutrino Oscillation Pulse to enter successfully or craft will be destroyed by the singularity, otherwise wormholes would only be used for fast communications)

Folding Space = fold limited amounts of space at any one time, roughly 1ly - 100ly (light years)(only enough to explore galaxy, game winner)

Space Creasing = fold larger amounts of space at any one time, roughly 1,000ly - 1,000,000,000ly(only enough for intra-galactic trading)
 
Now the question is - how to port their velocities into tiles per turn.

I was thinking of having Solid Rocket doing 1 tile per 5 turns, LR at 1ti/3tu, IT at 1ti/2tu, VASIMR at 1ti/tu, NPP @ 2ti/tu, ACNPP @ 3ti/tu, AR @ 4ti/tu, FS @ 20ti/tu and finally SC @ 40ti/turn.

As NOP and WT go hand-in-hand, WT would cause units with the NOP promotion to be able to enter wormholes and pop out at its other end.
 
Now the question is - how to port their velocities into tiles per turn.

I was thinking of having Solid Rocket doing 1 tile per 5 turns, LR at 1ti/3tu, IT at 1ti/2tu, VASIMR at 1ti/tu, NPP @ 2ti/tu, ACNPP @ 3ti/tu, AR @ 4ti/tu, FS @ 20ti/tu and finally SC @ 40ti/turn.

As NOP and WT go hand-in-hand, WT would cause units with the NOP promotion to be able to enter wormholes and pop out at its other end.

On which map? Solar system? On the galactic map anything without FTL should be basically imobile.
 
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