Hydromancerx
C2C Modder
I wish the moderators would sticky this so new players could see it before it disappears to the 2nd page.
I wish the moderators would sticky this so new players could see it before it disappears to the 2nd page.
Larger cities is actually a VERY misleading option. Turning it on means you can work the larger radius as soon as your city hits the right culture level. With it OFF you can STILL wok the larger radious, but have to build a metropoliton admin first to enable it (which building is enabled at the same culture level as the automatic working with the option on)
Bumping since nichopoleve had this question.
Bumping since vekkus had this question.
Bumped for hajlektalan.
Perhaps it should be renamed or something. But what should it be called?
Perhaps like "easier 3rd ring for cities" with description "3rd ring available without metropolitan administration building, just culture level 7(?) needed" if you hover over it?
It already has been in the SVN. The option text is now 'Larger Cities without Metropolitan Administration' and the hover description for it reads 'Cities will be able to expand from a size two radius to a size three radius after achieving the cultural distinction of "Influential" without needing a Metropolitan Administration'
It already has been in the SVN. The option text is now 'Larger Cities without Metropolitan Administration' and the hover description for it reads 'Cities will be able to expand from a size two radius to a size three radius after achieving the cultural distinction of "Influential" without needing a Metropolitan Administration'
You might want to consider having the "Larger Cities etc." option disable construction of the Metropolitan Administration building. By the time you have the Metropolitan Administration available for a city, there's a good chance that city's going to be at or near Influential Culture. Not always, of course, if you've built few cultural buildings. But regardless, it's very easy in the rush of the game to not realize that your city has reached Influential Culture and mistakenly choose the Metropolitan Administration as your next build, thus expending hammers on an unnecessary building.
Either that, or disable the Metropolitan Administration in a city with Influential Culture if this option's on. You'll still end up with an ultimately redundant building, since once the city reaches Influential Culture you'll get the third ring anyway, but the Metropolitan Administration will let you get to the third ring a little sooner.
I don't think it's possible to disbale buildings based on game opions, and regardless, allowing expansion to the 3rd ring is not the ONLY thing that building does.
I don't think it's possible to disbale buildings based on game opions, and regardless, allowing expansion to the 3rd ring is not the ONLY thing that building does.
FYI, it is possible to turn off buildings, units, technologies and just about anything else from game options. I play without the advanced economy, guilds or modern corporations options selected and all the things associated with those options do not appear in game. They still appear in the pedia but not in game.
Fair enough -- I'd forgotten about the other effects: hammers, etc. Okay, then, thanks for the quick reply.
Yet another reason why the "Advanced Guilds" at least should be removed and replaced with a better system that doesn't use corporations. I think next version I should focus on doing that.
Speaking of the advanced guilds, I have played about a dozen games so far and these new guilds never seem to found themselves. I checked that they should exist and I checked that they should found and spread automatically, but I've never seen a guild in a game yet. Is there something I'm supposed to do, aside from research the proper techs, and have corp friendly civics?
I have not used the Realistic Corporations option (although I have hovered over it a few times when starting a game!) because I am not completely sure about what it does.