Thunderbrd
C2C War Dog
We've long had the Existing Buildings thread but its gotten so long and the majority of that discussion is now obsolete. Therefore, its become prohibitive to newer readers who want pertinent information on current building discussions.
Thus, this thread is a reboot. To get it kicked off, a review of the most recent item in the Existing Buildings thread:
Sounds reasonable to me. But what may be more valuable is applying some of the diminishing returns as one approaches 100% as ls612 applied towards Withdrawal. Otherwise we'll constantly be having to worry about this kind of thing when designing building content in the later stages of the game. For NOW that's a good solution you offered though since it takes some time to achieve anything in code as there's already 10000 projects on 'the list' to get to. I'm happy to add that to the list though, and its a fairly basic one so it may be sooner to be addressed than I think.
Thus, this thread is a reboot. To get it kicked off, a review of the most recent item in the Existing Buildings thread:
I've noticed that from the Industrial era onwards, if you have the three available 'Food Storage' buildings in your city (Modern Granary, Modern Warehouse, and the Refrigerator Factory), you will store 100% of food after growth (the food growth values for the three buildings are 50%, 30%, and 20% respectively). Is this WAD? Especially considering that you'd get a value over 100% if you build the Strategic Grain Reserve or the Palace of Potala in a city.
So what happens at that point? Do you get a pop every round until you balance out on your food source or do you get it all in one round? Or something else?
I don't know - I just noticed when I was looking through the Granary-like buildings, and noticed the oddity.
The amount needed for each pop level increases so it wont equate to growth every round, but it still sounds over-powered, and at OVER 100% especially so (that MIGHT lead to growth every turn)
I was thinking that Modern Granary, Modern Warehouse, and the Refrigerator Factory should in total give 70% food storage - high, but not excessively so - and then Strategic Grain Reserve & the Palace of Potala each give +10% storage each (instead of the +20% currently), so that the absolute maximum (if you have all five) is 90%.
Sounds reasonable to me. But what may be more valuable is applying some of the diminishing returns as one approaches 100% as ls612 applied towards Withdrawal. Otherwise we'll constantly be having to worry about this kind of thing when designing building content in the later stages of the game. For NOW that's a good solution you offered though since it takes some time to achieve anything in code as there's already 10000 projects on 'the list' to get to. I'm happy to add that to the list though, and its a fairly basic one so it may be sooner to be addressed than I think.