Faustmouse
Deity
- Joined
- Jan 31, 2012
- Messages
- 3,524
I know this was mentioned before, but I like to give in input of new aspects here.
Hydro, I know you want to have almost exclusively on buildings, and no at all. I can understand that; one can argue that a Market or Bank is generating and has nothing to do with or .
But the way it is now, there is waaaay to few in the game and the slider makes not that much of a difference.
I think can be seen as taxes you collect: If a Bank makes money, you get taxes. Same for Market or Sculpturer's Workshop. You as a Leader can choose what to spend these taxes on: or . This way, the slider becomes usefull again (and I see people complaining that they can't run at 100% ) as it can really make a difference. Even on deity the only thing I do is pushing down a few % in the early game to get more - beside this I never bother with it.
Converting to (in most cases) would have another positive effect: We can't add "+1 with Wool." But we CAN have "+1 :Commerce: with Wool". This would allow much more freedom on bonus at certain buildings!
The downsites would be A LOT of boring work on buildings to convert this, and also some balance issues since the current system is in for such a long time that everthing was balanced for that. If you do want to keep it "the old way", I'd strongly recommend that you add - not only to buildings, but to as well!
Hydro, I know you want to have almost exclusively on buildings, and no at all. I can understand that; one can argue that a Market or Bank is generating and has nothing to do with or .
But the way it is now, there is waaaay to few in the game and the slider makes not that much of a difference.
I think can be seen as taxes you collect: If a Bank makes money, you get taxes. Same for Market or Sculpturer's Workshop. You as a Leader can choose what to spend these taxes on: or . This way, the slider becomes usefull again (and I see people complaining that they can't run at 100% ) as it can really make a difference. Even on deity the only thing I do is pushing down a few % in the early game to get more - beside this I never bother with it.
Converting to (in most cases) would have another positive effect: We can't add "+1 with Wool." But we CAN have "+1 :Commerce: with Wool". This would allow much more freedom on bonus at certain buildings!
The downsites would be A LOT of boring work on buildings to convert this, and also some balance issues since the current system is in for such a long time that everthing was balanced for that. If you do want to keep it "the old way", I'd strongly recommend that you add - not only to buildings, but to as well!