Fairy Swordfish

The_Coyote

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so my next model (number 10), was harder to made than i expected (respect to everybody who made biplanes) and the polycount is a little bit high, but i think it´s nice :)

Fairy Swordfish:

http://en.wikipedia.org/wiki/Fairey_Swordfish

the model has 1250 vertices and 1180 triangles, use 2*256 textures (1 x colour, 1 x gloss)

scale for picture was 0.55

again uses the avenger animation (http://forums.civfanatics.com/showthread.php?t=190826, included)

added to db: http://forums.civfanatics.com/downloads.php?do=file&id=9152

Ciao
The_Coyote

Edit: added model without remote control (means: pilot added, picture below in the thread, vertices and triangles around 1300)
 

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  • sword_demo.jpg
    sword_demo.jpg
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  • Fairy Swordfish.zip
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  • Fairy_Swordfish_Pilot.zip
    43.4 KB · Views: 264
Wonderful! Nice job! How about making the emblem on the wings a tad larger though?
What program are you using?
 
I rarely comment even though I grab most units here for my personnal mod, but on this occasion I have to break my silence to say 'thank you' for such a excellent unit.
This unit is dear to me as it is so often overlooked by so many WWII games, and yet this plane served so well (I am biased as my father served on these planes for the majority of the war).
 
he thanks for the replies, but

i see no problem, first public radio transmission was around 1920 (at least in germany), maiden flight Swordfish 1934. Enough time to develop a remote controll :p

i think there will be a pilot later (and perhaps a gunner, too), but when there is something where i think i have a problem to model than this looks like a human being. but no challange no gain.

@ GeneralMatt

i use Blender to model and unwrap, and than Gimp and Paint.net (last because i have a big problem with painting straight lines :lol: [even not drunken]) for the skin (and NifSkope and NifViewer)
 
@ GeneralMatt

i use Blender to model and unwrap, and than Gimp and Paint.net (last because i have a big problem with painting straight lines :lol: [even not drunken]) for the skin (and NifSkope and NifViewer)


That is what I thought! I would suggest learning Gmax for the modeling, trust me, it is so much easier (I used to use Blender to model, I just use it for UVing now.)

One benefit of this is that Blender sometimes smooths thing weird, and they do not live up to their full potential. I have learned that through experience also. ;)
 
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