Le Sage
Emperor
Oh yeah! Nice idea that one too! The next update is already as good as ready, but the ideas presented here will for sure be the next thing I work on. The next update will be along within the days. I just need to test it to see that nothing is really wrong.
The hidden nationality thing is interesting. I've already thought of it, but in a bit smaller scale than you, jennvare. In the upcoming update I've included the "Beast Farm", where you can train wolfpacks to send into enemy territory. They function as scouts and can also be useful to prey on enemy settlers and workers and do have their nationality hidden. I was thinking about upgrading the wolves into some other form of beasts as the game goes on.
Your idea is good, Jennvar. It would make for lots of inofficial unconventional, wars between mercenaries, wars that could surely spur other, even hotter wars later on. I could also add a few naval units to such an arrangement; to make for pirates and inofficial wars at sea. It's on my update list! I just need to think it through a bit more.
Keep the ideas coming, people, because they are much appreciated!
The hidden nationality thing is interesting. I've already thought of it, but in a bit smaller scale than you, jennvare. In the upcoming update I've included the "Beast Farm", where you can train wolfpacks to send into enemy territory. They function as scouts and can also be useful to prey on enemy settlers and workers and do have their nationality hidden. I was thinking about upgrading the wolves into some other form of beasts as the game goes on.
Your idea is good, Jennvar. It would make for lots of inofficial unconventional, wars between mercenaries, wars that could surely spur other, even hotter wars later on. I could also add a few naval units to such an arrangement; to make for pirates and inofficial wars at sea. It's on my update list! I just need to think it through a bit more.
Keep the ideas coming, people, because they are much appreciated!