Akbarthegreat
Angel of Junil
Would enabling tech brokering cause any problems, other than in gameplay?
Map is highly distorted so it differs from area to area.This is a strange question, and I am not sure whether it has already been answered or not. Can anyone tell how many square miles (or kilometres) each tile accounts for in DoC? (I imagine it would be the same value for vanille RFC as well, so this may very well be answered somewhere.)
I'll conclude this post with a radically different proposal. Leave everything the way it is, but have civics indicate the sect of Islam for Egypt, Arabia, and Iran. When these civs run dynasticism, they are Shi'ite, and those running Theocracy are Sunni. The historical basis for this proposal is the fundamental theological split between the two sects, whether leadership should pass on in a hereditary fashion (Shiism) or be determined by the consensus of the Umma, or community of believers (Sunnism).
I'll conclude this post with a radically different proposal. Leave everything the way it is, but have civics indicate the sect of Islam for Egypt, Arabia, and Iran. When these civs run dynasticism, they are Shi'ite, and those running Theocracy are Sunni. The historical basis for this proposal is the fundamental theological split between the two sects, whether leadership should pass on in a hereditary fashion (Shiism) or be determined by the consensus of the Umma, or community of believers (Sunnism).
The map is also distorted for other reasons, since it is a projection of a sphere surface on a plane. This means a tile near the poles represents a much larger area than a tile near the equator.Facepalm! Don't know why I supposed each tile would have a fixed value, really wasn't thinking. Of course the the map is distorted to favour places where there is likely to be more action so to speak. For some reason my brain switched off and I never put 2 an 2 together :/
The map is also distorted for other reasons, since it is a projection of a sphere surface on a plane. This means a tile near the poles represents a much larger area than a tile near the equator.
Ah anything mathematical is really, really not my strong point, I do seem to remember reading somewhere that in cartography projection of the sphere surface onto a plane isn't area preserving. I have no idea why, and I don't really care to work out the maths behind it, it would almost certainly leave me bewildered and befuddled
It's pretty simple.
This is the earth seen from a point above the North Pole. Each ring is represented by a row of square tiles in Civ4.
However, it's clear from the image that the outer ring is larger than the inner rings in area, but yet they are represented by the same amount of tiles in game.
That's also the problem of most older cartographic projections.
I think originally Rhye used a mercator map when he drawn the globe. However I do agreed it is distorted not only in y-axis but x-axis as well and it should not! Just take a look of Canada, Scandinavia and Japan. I dont know where Rhye cames from but hey those areas are simply badly made but atleast they are not hotspots in game.
Btw does Leoreth code this game alone? Do you have assistants and do you need help? I could start developing DoC as a hobby simply because I think it is awsome mod
I think that Rhye distorted certain regions of the world for gameplay reasons. If Canada was 36x the size of England, not only would it be massive but, since there is <=2 civs in Canada (England and/or France), it would be boring. Similarly, since Europe has so many civs, they need a bigger map than IRL.
Rhye's map uses the Robinson projection, and for good reason. Mercator is horrible with regard to area*, just look at Antarctica. Rhye of course further modified the map, especially by shrinking the Pacific Ocean and enlarging Europe and Japan.I think originally Rhye used a mercator map when he drawn the globe. However I do agreed it is distorted not only in y-axis but x-axis as well and it should not! Just take a look of Canada, Scandinavia and Japan. I dont know where Rhye cames from but hey those areas are simply badly made but atleast they are not hotspots in game.
I'm doing this alone (although I often rely on stuff already done by others, edead in particular). It's nice of you to offer this but I think the necessary coordination would not be worth the effort.Btw does Leoreth code this game alone? Do you have assistants and do you need help? I could start developing DoC as a hobby simply because I think it is awsome mod
CvPlayer::getSoundtrackEra()
{
if (getID() == MAYA || getID() == INCA || getID() == AZTECS)
return (EraTypes)ERA_NATIVE;
return getCurrentEra();
}