First of all this mod is genius! Im really impressed with your efforts guys.
Here are some ideas/things that i noticed, some of them have been addressed before i think (while reading this keep in mind that I think that gameplay and fun should come before realism and historic accuracy although I dont sound like that
)
-Strasburg has to be French at the beginning of the war. I think the Maginot-line is modelled on the map but it starts out in german hands. This defense line was the reason why Germany invaded the low countries in the first place and is an most important aspect of the war. Give it back to France.
-The german standard infantry graphics bother me, we seriously need some grey german riflemen, that would add so much to the flavour.
- There should be definitely less waffen-ss units. Those units where rare and just started to be real military units in late 39 after the attack on Poland.
- The German Navy is way overpowered, there should be two Battleships at the beginning (maybe Bismarck+Tirpitz). Throw in some more U-boats instead. Especially in 39 the royal navy should seriously out-gun the Kriegsmarine. Maybe also add some naval transports?
- Tanks are overpowered. Right now they are jsut like infantry but better. They should recieve some serious penalties for fighting in Forests and attacking cities. This is where the Inf should jump in. Maybe you could also add some "combined arms bonus" that is infantry AND tanks in the same spot recieve some bonus (maybe also a small defense bonus for artillery in the same stack while your at it?)
- Germany is overpowered. Even when attacking Polish cities chances to win are over 90% all the time. It shouldnt be that a pushover (playing on monarch)
- There are way too many tanks and armoured units. Would be much more realistic (and fun it think) if the bulk of the german army consisted of normal infantry and artillery). Maybe replace the sdkfz by Opel Blitz?
- Maybe its just me but i think that units are too fast. I can move a tank from Strasburg to poznan in one turn. This makes tactical planning almost obsolete as you can always just rush units to where you need them.
Same for Naval units, there is way too much "hit and run" going on
- Malta was one of the most important mediterranean military bases. From there the allies raided axis convoys supplying troops in north africa. Right now there is nothing on that island. Is it possible to add a self sufficient little town there with a naval and airforce base?
- Production in some german cities is way too low. Please balance that a little more (40 turns for a theatre is a little too much).
And now some questions: Whats up with that "Air-blockade" thing? what is that?
And why do normal infantry units have artillery and bomber promotions?
Btw i hope i played the most recent version of ur scenario otherwise forgett everything i just wrote.
Anyways, great mod+scenario! This got a huge potential, keep up the good work!