Sure about that? If they are that short of staff, you should really blame it all on XCOM, don't you think?Had it not diverted much needed resources from the development of Civ 5
Sure about that? If they are that short of staff, you should really blame it all on XCOM, don't you think?Had it not diverted much needed resources from the development of Civ 5
Sure about that? If they are that short of staff, you should really blame it all on XCOM, don't you think?
Civ needs innovation on the military side--the economic side of the game has developed well since the first two iterations. Some kind of gradually-expanding OOB system would be perfect for the turn-based nature of the game.
I did play couple of games there (and became highest ranking player once). Massively multiplayer aspect of the game was very fun -- for the first time a player could experience internal rivalries and tension INSIDE his empire -- very realistic aspect totally missed by franchise so far. Mini-games were silly for strategy players, though. This idea should be further polished and developed, not shut down. Sad.
Sure about that? If they are that short of staff, you should really blame it all on XCOM, don't you think?
I just came across your post above, vorlon, while searching the forums. A clarifying point to start: Apolyton did not release an episode of SCivCast -- rather, it is one of several Civilization fansite forums that I use to inform the community of new Civ podcasts that I own and produce. CivFanatics is another.Makes me wonder why the folks over at Apolyton released a podcast for SCIVCast on 09 March 2013. After the announcement of the death of the game? Maybe they had already finished the podcast, and didn't want to just delete it ... <shrug>