Aw, shucks. Thanks.P.S. Thanks for your efforts Lemon Merchant, It just makes it so much fun to play.
I'll post the answer in the other thread.
Aw, shucks. Thanks.P.S. Thanks for your efforts Lemon Merchant, It just makes it so much fun to play.
Thank you. And yes, his eye shadow has been turned to a more manly brown shade.BAT team, I have to thank you. The BAT mod is beautiful! I downloaded it last night and now it's 6 a.m. and I have to take a shower to go to work. If I didn't have to, I guess I'd spend the day spamming games. I was a little put off before because of the drag queen Washington bug (it's gone, isn't it?), but I'm glad I downloaded it.
Irritating new feature! There is an option set to ON (latest version sets it to OFF) for keep building military units. Not sure which BUG option tab it is on.I don't know if this is a bug or an irritating new feature I missed.
I'll build an archer in a town say, and then... it automatically builds another. And it doesn't stop auto-building till I cue something else up.
Oy! What a mess!Hey Lemon - I was wondering if you could check out this issue I'm experiencing with BAT 2.3. I just installed 2.3 recently. Had been using 2.2 for a long time with basically no issues (except that exit to main menu deal) but didn't want to upgrade to 2.3 during the SGOTM.
So I've played a bit on 2.3. I can't recall how long I've played a game with this version; i.e., i may have just started up a few short games. I noticed a crash the other day but didn't think much of it at them time. The current game I'm playing though, I'm crashing a lot. It seems to happen while trading techs with AI - in fact, it happens right after I click to accept the trade.
I've attached the autosave of the turn this happened. It did happen several turns earllier with a trade to Iz, but I tried to shrug it off and keep playing. To reproduce, trade Aesths to Iz for Alpha and then Aesth to Rams for IW,Arch. It should crash at that point. Hopefully, this will provide you enough info to diagnose. Not sure if this is some known issue or simply something is jacked up on my end.
Note: I installed BUG 4.4 at the same time (custom asset version). However, I run BAT using a vanilla custom asset folder. I make know modifications or additions to BAT.
thanks for your help, as always.
And I will be adding that feature into the new BAT, whether there is a new BUG release, or not.Irritating new feature! There is an option set to ON (latest version sets it to OFF) for keep building military units. Not sure which BUG option tab it is on.
I have been holding myself back from launching a broadside - I hate that lady.BTW Ruff, what do you think of my new avvy?
Awww. You have to love Flo. She is just so insane.I have been holding myself back from launching a broadside - I hate that lady.
I'm not sure what it is, but Lemon Labs is on the problem. (Said a sleepy and sheepish Nat. )
I hate that lady.
Well, I've isolated the problem, at least...I always have full confidence that Lemon Labs is on the case. Good thing that girl Natasha keeps the place in good order. I wish the missusses a lovely Friday evening together.
14:22:40 DEBUG: BugEventManager - event BeginActivePlayerTurn: (0, 136)
14:22:40 DEBUG: MapSigns.processSigns() starting. bShow = True and g_bShowSigns = True
14:22:40 DEBUG: EventSigns.updateCurrentSigns() finished.
MapSigns { plotDict = { } }
14:22:40 DEBUG: BugOptions - writing INI file 'Autolog.ini'
load_module encodings.ascii
14:22:40 DEBUG: Timer - scores took 33 ms
14:22:41 DEBUG: Timer - scores took 44 ms
14:22:42 DEBUG: BugEventManager - event cityBuildingUnit: (<CvPythonExtensions.CyCity object at 0x1F18DF80>, 90)
14:22:45 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 3 to 0 with []
14:22:46 DEBUG: Timer - scores took 44 ms
14:22:47 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 3 with (-1,)
14:22:52 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSE from 0 to 3 with (-1,)
14:22:52 DEBUG: BugEventManager - event techAcquired: (29, 3, 3, 1)
14:22:52 DEBUG: BugEventManager - event techAcquired: (66, 0, 0, 1)
14:22:52 DEBUG: Timer - scores took 44 ms
Yes, a new BAT is coming out shortly. It's been delayed by a family member passing away, and the subsequent family foolishness because of it. I'm back home now, and I'm working on it again. I hope to be able to release the new version in a week or two.so.......Will we still be seeing a next version of BAT ????
I do make changes related to the BULL optional features (sentry actions). It's a pain and the sentry actions don't work anyway.