But the question I asked was why is that no prereq building in the middle, instead of at the beginning like the other no prereq building that is off screen. I know why it does and does not have arrows coming out of it, what I don't know is why it 'buried' itself in the middle of the tree on the x axis?
How does the code decide on placement decisions?
Where is that code found?
Is it alphabetical, or based on the buildings position in the buildinginfo.xml or?
And why would it criss cross buildings that would be 'neater' swapped back opposite?
What kind of placement, arrow system code is it using?
What factors go into it's decisions to put a particular building 'there'?
How does the code decide on placement decisions?
Where is that code found?
Is it alphabetical, or based on the buildings position in the buildinginfo.xml or?
And why would it criss cross buildings that would be 'neater' swapped back opposite?
What kind of placement, arrow system code is it using?
What factors go into it's decisions to put a particular building 'there'?