Civ 5: Echoes of Ages

In my most recent game (America, Immortal, standard small continents, standard time) which I won on turn 379 (1959) with a science win, I did everything I could to increase population from the get-go. Built granaries in my 4 core cities, built aqueducts, hospitals, medical labs, and was allied with 3 or so maritime CS. I was really going for a cultural win -- had only 2 policies to go + the Utopia wonder (i.e., about 30 turns)-- but the problem was that the cities were growing so darned quickly that I was totally running out of happiness. Washington had a pop of over 40, and New York & Boston were in the high 20s or low 30s. I ended up with my 4 core cities + about 10 puppets that I got from conquering the Roman Empire. I think I had all the happiness wonders -- Notre Dame, Eiffel Tower -- and had built every single happiness building in all 4 cities. Finally I went ahead and annexed Rome & bought a courthouse + stadium, which put me up to about 10 :c5happy:, but I had seen 10 happiness go away in just a few turns because of the rapidly increasing population.

Policies: Completed Liberty, Rationalism, Freedom, and then Patronage; had 3 of 5 in Commerce -- the last policy selected was the one which gives +1 :c5happy: for each luxury.

Thanks for the experience! :) Love this mod.
 
Definately can grow cities in this mod.

I've had a city so big it couldn't harvest any tiles or specialists and had unemployed peeps. hehe.

There is more food but there is also more happiness in late game because of the +2 from harvest festivals, and then police stations and racing carnivals to compensate.

Glad your enjoying :)
 
I've just won a science victory at turn 284, basically by following the advice on the vanilla strategy sub-forum about saving up your great scientists to bulb the final nine very expensive techs. So, anyway, I only discovered the developers & pioneers a couple of games ago -- pretty cool!:) Is there any way to get the developer any earlier than the Printing Press tech? Is there any way you could make the fantastic Fair Trade Plantation dependent on a tech earlier than Globalization?? I ask because I rarely deliberately tech up the Globalization branch, and by the time Globalization is researched the game is practically over.
 
I think your thinking of another mod those things don't seem familar :)
Umm ... OK, I'm playing with your mod, but do have a couple of other little mods running, so maybe the developer (i.e., super worker) and pioneer (i.e., super settler) come with one of them. I'll check it out.

[EDIT] Sorry 'bout that Cyrinno. The developer & pioneer are part of the "Government Buildings" mod that I've been using along with your mod my last couple of games.
 
I've noticed something odd in my last game, in that a GP on a resource isn't returning that resource. Specifically, I had a GE on a mountain with gems, and I wasn't getting the gems. Since that was my only souce of gems I mined over it because I needed the gems. The only mods I have turned on is yours and the "building upgrades" mod.

Sometime this weekend I'll play around to see which of the two mods might be causing this.

Otherwise, the current version of Echoes of Ages is working fine. I was into turn 317 last game and won a science victory as Babylon. :)

Again, thanks for your hard work on your mod. This game just doesn't seem right without your mod. I always go for the Taoism religion to get the GE by the way. Love those GEs!
 
dunno if it helps or not, but I'm getting the same crashes that I did with v45 when playing the Conquest of the New World scenario, and they occur during AI turns
 
For which patch version this mod is for or does civ V patches automatically work on newest patch or do i have do downdate patch?
 
Don't play this mod with any of the scenarios.

No, I mean playing just the scenario (and just that one.. others haven't given me a problem), on its own, I'm encountering the same crash during AI turn as I was in v45 of Echoes. Mentioning it in case that gives a clue as to what the problem was.
 
There are issues with some of firax's content in general.

I know that Mediterrainian and Great Plains map types arn't as stable as the others, I guess there is something in that senario too. Thanks for the heads up I think I might add a note in the next version notes :)
 
I'm having no issues with random maps, usually continents or pangea. I haven't tried any scenerios lately though, just haven't been in the mood for that.
 
I've completed two or three games with your mod -- latest version -- with no problems (except sometimes I get my butt kicked!) But no crashes or other malfunctions.
 
My problem with resources not being collected on a tile being worked by a GP seems to have mysteriously dissappeared. I haven't changed anything and am playing with the same mods as when the problem showed up earlier. :confused:
 
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