Greetings Gedemon,
Thank you for a very fine mod. I've played two full games with it installed now and have a few comments.
I play on a Mac with the Civilization V: Campaign Edition v1.2.2 with Gods and Kings and a couple of DLC packs. I have the following mods installed:
City State Diplomacy v35
Cultural Diffusion v16
Custom Advanced Setup Screen v5
Emigration v4
Hex Conquer and Release v3
InfoAddict v19
PerfectWorld 3
R.E.D. Modpack v26
Revolutions v8
I played multiple games with all the above mods except Emigration v4 and Revolutions v8 with no issues. I installed Emigration v4 and Revolutions v8 at the same time after deleting my Civ5ModsDatabase.db. I have played two full games since and have been experiencing occasional CTDs. They always occur while the computer is calculating its move, and I think but cannot be sure it occurs during the City State phase. They come in clusters. I can reload and play through the problem turn to get another CTD in a couple of turns. I can also go a hundred turns with no problem. It's not consistent, and it doesn't bother me, I just thought I'd mention it.
Unfortunately, all the logs are blank. They get initiated when I launch the game but never get written to. I think it's a Mac or Campaign Edition thing.
I've seen mentioned several places to reserve several City States in Custom Advanced Setup. I'm not sure how this is suppose to work. I don't see any place on the Advanced Setup to reserve City States. I normally play on a small map with 7 majors and 21 City States. It makes a crowded map where everyone has enough room for 2 to 4 cities before they have to fight or make love. The computer usually doesn't find room for all 21 City States. I've just increased the number of City States in the setup to 31 which is ~10 above how many will fit and ~10 below how many exist.
Here's the screen I see when I enter Advanced Setup through the Custom Advanced Setup Mod:
In my first game with Revolutions installed, the Iroquois were in the game and really suffered for their habit of tossing cities around the map. Unfortunately most of the action occurred beyond my sight, so I can't be sure what was going on.
My second game included Polynesia who was also throwing cities around and got into trouble. This time a lot of the action happened where I could see it, so I can give a better report.
Polynesia had 8 cities on one continent (2 ex-Austrian) and 13 on various islands and in the interstices of the other continent. None of the overseas territories were connected to any other overseas territory by land. They all hovered around 50% separatist and the separatist tended to be exasperated. These cities frequently fell into resistance.
Then in the later game Polynesia's overseas territories suddenly reformed. The number of separatists dropped from ~50% to ~12% and they went from being constantly exasperated to being unhappy. This happened across his whole empire at roughly the same time. I was in the modern era and had just surpassed Polynesia in number of techs having previously trailed by as many as 6. Polynesia had more bypassed techs than I and was in either the industrial era or the modern era. Could this sudden improvement in stability be due to an era shift or wonder bonuses? (Polynesia and I split the ancient wonders. Polynesia dominated the renaissance and industrial wonders (except for those whose cost increased by number of cities). I dominated the later wonders.)
Polynesia went to war against America on the other continent and wiped them out. Razed 1 city and puppeted 4. They now had a block of 8 cities on our shared continent, a block of 8 cities on the other continent and 9 cities scattered around on islands and between other major powers and city states. There stability seemed okay.
I was going for a science win, confident I had outpaced Polynesia when they completed all 3 SS Boosters in one turn. I had the tech lead but Polynesia vastly outproduced me. I had severe aluminum shortage (Polynesia had scads) and needed to build recycling centers before I could build my spaceship parts. I was keeping up with Polynesia's manufacturing by leveraging my vastly superior gold economy, but you can't buy spaceship parts and I only had 4 cities. It looked like Polynesia could spit out parts as soon as it got the techs. Honolulu was vulnerable. It was time for war.
It was the most enjoyable late-game war I've had in a long time. I had modern armor, mechanized infantry, rocket artillery, and mobile SAM against Polynesia's infantry, rocket artillery, and mobile SAM. However, the Polynesians had so many promotions and wonder bonuses that they units were actually superior one-on-one. I also had 3 squadrons of jet fighters against scads and scads of fighters and bombers.
I exploited your mod in the opening stages of the war. I dropped a paratroop in the killing zone between Honolulu and Samoa. It lived just long enough to sever the rail and road links between the capital and the rest of the empire. Due to ice and land there was no harbor link. Polynesia's overseas possessions quickly descended into chaosresisting and spawning separatist infantry. The Americans rose up as well. It was glorious. I love your mod for the ability to strike a strategic blow such as that. It was now my 4 continental cities against their 8. Overseas Polynesia was fighting my city state allies, separatists, and American rebels. It was pretty much infantry all around after the few heavy units were eliminated early on. Control of the countryside kept swinging back and forth and lots of resources got pillaged, but very few cities were taken, although a few did flip to Cape Town.
Boston flipped and declared itself Cape Town. (The name on the map remained Boston.) After a couple of turns it became American again. America did not appear in the score list on the side of the screen. The Polynesians managed to retake it and razed it. Then America reappeared on the score list as 0 and eliminated. I didn't take a screenshot, but I don't think Boston had a capital star when it was briefly American again. Washington then flipped to Cape Town and a couple of turns later to American. It did have the capital star and America reappeared in the score list again.
The hover promotion on the separatist infantry is neat, but the AI doesn't use it well at all. The units would approach a city, end their turn on a mountain adjacent to the city (unavoidable), take 50% attrition, then retreat. They're going to die anyway doing that. They should push ahead and try for the city.
Before things kicked off between Polynesia and me, there was the strange case of Hanoi. Polynesia and I were competing for their favor. I wrested them from Polynesia. Polynesia wrested them from me. Repeat. After they switched allegiance 5 times in 5 turns they went into constant rebellion for at least 20 turns. Their stability was listed as 99% Hanoi (woeful), not separatist. They spawned 3 separatist infantry (and a separatist settler that got quickly toasted). As soon as those were defeated (or even before) another 3 spawned. They spawned 5 sets of 3 separatist infantry before things calmed down just before the shooting started between their big neighbors. They pillaged all their own territory and were completely useless as an ally.
A final point on Emigration and Revolutions. Just before I taught the Polynesians some manners, my empire consisted of; Capital (47 pop), Pearl Atoll (46 pop), Citrus Delta (35 pop) and Tonga (31 pop). Half or more of my population was immigrants from other civs, but the only cultural groups besides mine in my stability stats were minor fractions from the adjacent city states. It would be nice if the immigrants could be tallied. But I wouldn't want them to contribute significant unrest. They chose to come to make a better life.
Where I could see what was going on, your mod seemed to be doing a good job of keeping the factions and names straight. In both games I played, I was getting messages <blank> has made peace with whoever, where <blank> was an empty space. I think this happened when a separatist settler got toasted before founding or joining a city. In the Iroquois game, I found one isolated Iroquois city with settlers from 4 different rebel factions around it.
Love the mod. It really adds an extra dimension to my crowded, city building style of play.