Pablostuka
King
Hi Kinboat.Are you sure the sounds are in 22,050Hz, and 16 bit mono??It's very important to work with civ3. My very special thanks to nonnob3 for the sound format information
Bye!!!!
Bye!!!!
Originally posted by Polaris
Hey guys,
Anyone have any idea how one might go about extracting the sound files from Sudden Strike? The reason I ask is that there some great Russian and German voice sounds as well as some nice vehicle, explosion and weapon sounds in that game. They aren't .wav files and frankly I'm stumped as to how to get them out for use in Civ III.
Originally posted by nonnob3
My father-in-law is German and the voices of the Waffen SS and Reiter are his !
He speaks German, what I did is just record his voice to the PC, save and convert!!!!
If you speak German, well then you have it made! :jump:
Originally posted by nonnob3
It's very TRUE!
I keap on telling him that his voice is now all over the world
( I remember that I got compliment from someone that lives in New Zealand! )
That's why I really consider this a VERY SPECIAL UNIT !
Originally posted by Pablostuka
Hi, compañero. I've been studying a lot for today's exam. Now it's time to get back the forum .
For your request:
...
-I have the rifle sounds for the fortify animation.I'm posting it
. But I have one question: Your SS is running or walking?Because I can find some interesting sound of boots from parades, but if the SS is running...I'll still looking for something interesting...
Here's the rifle sounds zip. There are 3 different sounds, just use what do you prefer .
hasta luego!!!
Originally posted by Kinboat
I totally forgot I'd said I'd post my UFO sounds once I got them working, Sorry. I'll post them now... Sound isn't my best area so if anyone has a better sound please post it.
Originally posted by nonnob3
I Agree!!!!!!!! I have inserted the UFO unit in my game last night,
gave it A/D/M 35/30/25 (land only)
and cost 30 shields!!! (A very very Special unit should be have a huge cost! ) And requires Superconductor adavance along with stratigec resources: Uranium,Rubber and Alumin.
unit!
Originally posted by nonnob3
I Agree!!!!!!!! I have inserted the UFO unit in my game last night,
gave it A/D/M 35/30/25 (land only)
and cost 30 shields!!! (A very very Special unit should be have a huge cost! ) And requires Superconductor adavance along with stratigec resources: Uranium,Rubber and Alumin.
unit!
Originally posted by Pablostuka
Hey, these sounds are awesome!!!.
To W.i.n.t.e.r: All the sounds I have from parades have music...But what do you think about the default "Barracks.wav" from Civilization 2? Perhaps it could be useful. If not, you can use the InfantryRun.amb from Civilization 3. It's very good
Bye!!!!!
Originally posted by nonnob3
But would the barbarian unit use the UFO when the Superconductor is dicovered?..........
Originally posted by W.i.n.t.e.r
I also have to agree, whatever the use of it will be
----
Pablo, can u post the parade files anyhow ? Might find some use for them after all...
Oh, and could somebody pleasepost a link where to download the multimedia sound recorder u r using- cuz for some strange reason it is not on my pc (think t never was )
Originally posted by nonnob3
Pablostuka,
can you tell where did you post your "actung" german voice, I cannot find it.
i know I saw it somewhere in this forum....
I have to delay to post the Waffen fortify til I get this wav file...
Thanks
nonnob3
Originally posted by nonnob3
Thank you W.I.N.T.E.R. !!!!!!!!!!!
(Did you ever record your own voice yet )...