da_Vinci
Gypsy Prince
Been looking on line at the review and descriptions of the DS version ... and I have to admit that I am surprised and disappointed at how primitive the graphics look. I'd swear I was looking at the old original "Lords of the Realm".As for your question, the handheld (DS/iPhone) version of CivRev was built on the same engine as the main console versions, so gameplay is nearly identical. There are a few minor differences. No civilopedia on the handhelds, you can't disband units, etc. It's exactly the same game, though.
Now I don't espect a handheld to match a console, but I would expect Firaxis to utilize the full capacity of the handheld device.
Here is CivRev as advertised ... the big console versions: http://www.gamespot.com/xbox360/strategy/sidmeierscivilizationrevolution/images/0/2/
I am fine with that.
Here is an image from CivRev for DS: http://www.gamespot.com/ds/strategy...olution/images/0/?tag=related_galleries;img;1
Boy, that strategy screen in the bottom is primitive! How good should it have been?
Here is an image from Age of Empries Mythology for DS http://www.gamespot.com/ds/strategy/ageofempiresmythologies/images/0/?tag=related_galleries;img;1
It would appear that the DS is capable of much better than the rendering in CivRev DS
Even the effort for IPhone/IPod shows better effort: http://www.gamespot.com/iphone/adventure/civilizationrevolution/images/0/2/?tag=thumbs_below;thumb;2
So is the DS version of Rev really rendered as primitively as these images show? If so, I am surprised that Firaxis is not embarrased to put out such a weak graphics effort.
dV