CFC TG1: Calling All Settler, Chieftain, and Warlord Players

I sent a PM to Centerfinger but haven't received a response yet. Likely due to christmas preparation business (which is no problem but I would still like to at least get a "sorry can't play now" so we know we can continue).

I'm up for a turn, but also happy to let any of you others go ahead if you want to :)
 
Just tolet people know -I'm going away for the holidays and won't be back until dec 27th, so if I'm up, just skip me. I hope the game picks up the pace soon =)
 
just go ahead aldor, much longer and the SG will be pretty much dead.
 
Ok I finally continued, lets hope the game gets going again! I also took the liberty to play 15 turns, since not a lot will happen until we discover other civs, its just consolidation and expansion for now.

Here's my turn report:

111:
- bought galley in Rome

113:
Land ahoi!
- discover Copenhagen (maritime/neutral)

115:
- discover Lhasa (cultured/neutral)

116:
- discover Krakatoa -> +1 happy :)

118:
- engineering finished (-> next optics)
- Antium finishes collosseum (-> next settler)

121:
- optics finished (-> next compass)
- Rome finishes market (-> next work boat)

123:
- Cumae finishes monument (-> next work boat)

124:
- Rome finishes work boat (-> next settler)


In the meantime, I continued to clear the barb camps around, and explored the coastlines a bit further where possible. Btw. I had to pick promotions now, since we can't save them anymore due to the patch!

This is what the map looks like now around Rome:


The south:


I moved the horse back there right when the other spearman spawned! When clearing the camp there, be sure to make use of the flanking bonus from the second horse!

And the new world!


Tech:


I set astronomy as tech goal, we still have a good number of techs to go...I think its better not to take any more divertions for now!


Thoughts:
A new social policy became available also (turn 115 or so), I picked patronage. We currently have a fair amount of gold available and several city states in which to invest, so this will be helpful. I'd love to ally with Copenhagen, but it looks like they haven't connected their pearls yet. So maybe better Lhasa (pearls) and Bucharest (fur) if we need the happiness.

Otherwise I think we're in pretty good shape right now. We have enough happiness to build several more cities (and can get more happy via city states). We also have a good cash flow. We still need to connect all our cities, but that can be done once the cities grow a bit larger. We could perhaps use another worker or two, especially if we build another city.


Jobs for the next turnset:
- build connector city between north and south
- build another city, probably south of the former german empire (see suggested locations a few pages up)
- can start connecting Cumae when it grows one more pop, I'd also suggest connecting north and south empire immediately when the connector city is built, because Berlin/Hamburg are already big enough :)
- send a unit to the island in the east, and pick up the ruins (wait for the galley to arrive, so its safe to cross the waters). There's also a barb camp there with a captured worker, so we will be able to make friends with one of the city states there easily!

Several of our members are gone for the holidays, so just pick up the game and go on whoever feels like it :)

Savegame attached.
 

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Well, I took the liberty of taking 15 turns also, to try and get things moving. Here is a write-up. Screenshots and savefile to follow. Gotta go do holiday stuff or I might lose my presents. :D

125


Citizens look busy and well employed. No adjustments.
Moved horse in Rome SE to embark towards New Land ruins, etc. Calculations show relative speed of Trireme will let it be in front of embarked Horse to act as escort.


126
Northern of two Horses moves SE (to get flanking bonus) and attacks Barb camp. Leaves barb at minimum health. Second (injured) horse attacks Barb camp and kills Barb and clears camp. That horse then moves NW to get out of range of Barb Spearman.
Why is there a road NE, NE of Sukhothai? Did the AI leave it for us? It seems to me that a connector to Cumae is best coming directly out of Sukhothai. Remove road to reduce maintenance
More farming around Cumae.
Scout goes E to go swimming and do some water exploring while the trireme is doing escort duty.


127
Barb Spearman moves to menace one of our Horses. Horse moves NW, NW to avoid Spearman and be in borders for extra healing. Other horse starts to heal.
Horse that is North of Cumae moves to Sukhothai to be in relatively central position when barb camps pop up.


128


That nasty Barb is still chasing our Horsemen! Retreat second horse back into our borders. First horse is healing.
Upgrade Warrior in Antium to Legion. There is a Barb Camp to explore South of Antium. I have never used a Legion in combat. There might be a Spearman in that camp that a Warrior, even with General, might have trouble with. Also, Legions can build roads and we have a bunch of road building ahead of us. I meant to save the money for buying our first ally, but couldn't resist.


129


Antium finishes Settler. I dither a while between starting a Market or a Circus and then decide on building a Worker to follow the Settler. It will be after the fact, but I will take input on that decision. I found it particularly challenging.
That nasty Barb Spearman entered our borders! Berlin bombards the Spearman. Horses heal. They are both across a river from the Spearman and feel relatively safe even if within reach of a weakened Spearman.


130


Spearman moves on to Pasture. (Why didn't it move and then Pillage?) Does not attack wounded Horseman, but the Horses, having healed two points each, do attack, even across the river, and eliminate Spearman.
Legion attacks Barb camp south of Antium. It was just a Warrior, despite my worries, and falls in one turn.
A Workboat completed in Cumae. I do not see anyplace to immediately put this Workboat to use. I can eiterh spend 55 gold and buy a tile here at Cumae, or I can wait 12 turns and Hamburg will grab a fish tile from Cultural expansion. I go ahead and buy the tile. I manually assign a Citizen to the fish tile to get the extra gold. Start a Coliseum in Cumae. I am thinking about staying ahead of the happiness hit when we establish our two new Cities.


131


Rome finishes a Settler. Sending Settler to earlier suggested point South of Berlin. Just to be safe. I am doing a go-to to Berlin. Someone can steer the Settler to the right point after that, avoiding any barbs or other hazards. Starting a worker in Rome.
Trireme has verified all clear for embarked Horseman. Moving back to exploration.
A barb camp has sprung up in the North. Sending Horseman from Sukhothai to deal with it.
Settled Neapolis. Started Monument. Legion is in Neapolis healing.


132


Another Barb camp pops up on the New Land.
Trireme discovers Singapore. Embarked Scout heading home having found a one tile island with Marble for its efforts.
Horseman finds Archer in Barb Camp
Legion moves toward Sukhothai to begin road to Cumae.


133


A Golden Age Dawns. I feel so special.
Horseman takes out Archer in Barb camp. Cash is back to where it was before I did all my spending.


134


Our Trireme finds Ruins near Singapore with no signs of nearby Barbarians. Embarked Scout diverts to go investigate. Horseman pops Ruins on New Land to promote to Knight.


135


Rome produces Worker. Worker heads south to Neapolis. Rome starts Trireme.
Barb camp pops up in southern Peninsula. Two Horses are just finished healing around Hamburg, so they go to investigate.
Legion starts road. Having a military unit do a worker's job causes me more satisfaction than it merits.


136


Antium produces Worker. Worker moves towards Berlin. Antium starts Market.
Horse pops Ruins on New Land. 75 Gold. We now have enough money to buy an Ally. I will wait and let the group decide who to bribe.
We meet Dublin. Also find a Barb camp.


137


We discover Theology.
Our Knight on the New Land finds a new Ruins, the Barb camp with a worker in it, and three Warriors. For a recently upgraded Horseman, this should be fun. Knight pops Ruins for 30 culture. Attacks and destroys wounded Warrior.
Trireme finds wounded barb Trireme and Archer in the Barb camp. We move NW, which should put a hill between us and the Archer, and attack the wounded Trireme, killing it.


IBT Warrior attacks Knight and dies


138


Scout pops ruins south of Singapore and is promoted to Archer
Two Horses in south peninsula finally get arranged in proper flanking position and wipe out barb Spearman in camp.
Trireme took out a wounded barb Trireme that Dublin had been pounding on. (Note: the Trireme took two steps exploring and then shot at the barb before losing range. That way we get some exploring and some experience in one turn.)


139
Founded Ravenna. Ravenna starts Monument.
Rome finshes second Trireme. Trireme goes exploring. Rome starts Legion. I would have started a building, but I am not sure what group consensus. The Legion can serve as a road builder until we need it as military.


140


I have deliberately delayed several decisions:


When and where on new cities? I got two cities up. I think we are still ahead of the Happiness issue. We should probably put up some more as soon as possible. I still like the general logic of an earlier post on city placement on this thread. I would emphasize choking off Sidon.


Who do we buy as an Ally? I think we need a Maritime Ally with a Luxury resource. I am away from game right now, so I can't make suggestions. I would do it this turn. Actually, I would have done it earlier, but I wanted to let that be consensus.


Do we have any buildings that need to be built in Rome for the discount? In my SP games, I build a lot of temples. In this game, that may not be needed, since we are not fighting anyone culturally for land on our little continent.


What do we do with the Knight that is about to take a barb camp with a worker in it? If that is a City State worker that is a new one on me. I do not know how they manifest their gratitude. I have tried returning workers to Civs and their gratitude isn't worth the imaginary paper it is written on. Personally, I would keep the worker. I believe in one worker per city (and Legions to build the roads!) and we are short of that ratio with more cities to come.


And I strongly suggest that Cumae build a Workboat for Hamburg when done with the Coliseum. Also, I have a Trireme harassing an Archer in a barb camp. If the Trireme pounds the Archer into nothing, there is an Archer-formally-known-as-Scout nearby that could be walking/swimming in that direction to walk in and take the cash bonus.



Who's next? Who's still in the game?
 
I found a new program which works very nicely to convert the .tga screenshots to jpeg. Google for FSViewer, another free program, maybe this helps with the screenshots.
 
Well, I took the liberty of taking 15 turns also, to try and get things moving. Here is a write-up. Screenshots and savefile to follow. Gotta go do holiday stuff or I might lose my presents. :D

Merry Christmas, to everyone :)


126
Why is there a road NE, NE of Sukhothai? Did the AI leave it for us? It seems to me that a connector to Cumae is best coming directly out of Sukhothai. Remove road to reduce maintenance

I didn't take a closer look at the road network, workers were all busy improving resources. With your new workers we should take the time for the roads!

Upgrade Warrior in Antium to Legion. There is a Barb Camp to explore South of Antium. I have never used a Legion in combat. There might be a Spearman in that camp that a Warrior, even with General, might have trouble with. Also, Legions can build roads and we have a bunch of road building ahead of us. I meant to save the money for buying our first ally, but couldn't resist.

Very good call, I didn't even think of this...forgot we're Rome! :sad:


129
Antium finishes Settler. I dither a while between starting a Market or a Circus and then decide on building a Worker to follow the Settler. It will be after the fact, but I will take input on that decision. I found it particularly challenging.

I think we're ok on happiness for now. Although it is definitely a good idea to plan ahead for the growth of our cities! Circus doesn't cost maintenance anymore, so I like them a lot now. Would put that as next build after worker.

130
A Workboat completed in Cumae. I do not see anyplace to immediately put this Workboat to use. I can eiterh spend 55 gold and buy a tile here at Cumae, or I can wait 12 turns and Hamburg will grab a fish tile from Cultural expansion. I go ahead and buy the tile. I manually assign a Citizen to the fish tile to get the extra gold.

I intended to buy the tile. It takes only 19 turns or so before we will make a gain from that land (water) purchase.

135
Rome produces Worker. Worker heads south to Neapolis. Rome starts Trireme.
Barb camp pops up in southern Peninsula. Two Horses are just finished healing around Hamburg, so they go to investigate.
Legion starts road. Having a military unit do a worker's job causes me more satisfaction than it merits.

I'm not sure on the value of another trireme (if anything, I would have built it in Cumae to explore the other side of the continent?).
Agree on the legion...they're great
:)

I have deliberately delayed several decisions:

When and where on new cities? I got two cities up. I think we are still ahead of the Happiness issue. We should probably put up some more as soon as possible. I still like the general logic of an earlier post on city placement on this thread. I would emphasize choking off Sidon.

I think the general consensus is to build cities as long as your happiness allows it. And its certainly a good idea to fill our continent, because the AI WILL go for our land otherwise with the new patch. Unless we kill them first, of course! :D

Who do we buy as an Ally? I think we need a Maritime Ally with a Luxury resource. I am away from game right now, so I can't make suggestions. I would do it this turn. Actually, I would have done it earlier, but I wanted to let that be consensus.

I think we should spend our cash on a cultural state instead of a maritime without luxury, or a hostile maritime. Lhasa or Bucharest would make good candidates (maybe one of your new discovered CS also?).

Do we have any buildings that need to be built in Rome for the discount? In my SP games, I build a lot of temples. In this game, that may not be needed, since we are not fighting anyone culturally for land on our little continent.

I'd build a temple in Rome. I like getting a lot of culture, and I like getting policies! As long as we have no opponent to focus on, we might invest into some fine art :) Or, we might prepare while in peace, and build a barracks and other military buildings?

What do we do with the Knight that is about to take a barb camp with a worker in it? If that is a City State worker that is a new one on me. I do not know how they manifest their gratitude. I have tried returning workers to Civs and their gratitude isn't worth the imaginary paper it is written on. Personally, I would keep the worker. I believe in one worker per city (and Legions to build the roads!) and we are short of that ratio with more cities to come.

When the camp is captured, we will get the chance to return the worker. Doing so will get us to friendly state with the CS. I always do this for CS workers, especially if I have enough cash to ally the CS for cheap afterwards :)

And I strongly suggest that Cumae build a Workboat for Hamburg when done with the Coliseum. Also, I have a Trireme harassing an Archer in a barb camp. If the Trireme pounds the Archer into nothing, there is an Archer-formally-known-as-Scout nearby that could be walking/swimming in that direction to walk in and take the cash bonus.

Agreed.

Who's next? Who's still in the game?

Several of our members are in holidays, so it may take a few days before this goes on. Time to make plans for the future :)

Nice turn report btw, enjoyed reading it!
 
One more thing I just remembered about, for discussion: we might want to stop expanding for now, and build the buildings required for the national wonders. Most of them are really great now (National college -> libraries, National Treasury -> Markets and of course, the Circus Maximus -> Collosseums). Maybe we can build these buildings in all our controlled cities quickly and then the wonders, before we continue founding cities?

Question: I think the puppet cities do not count for the national building requirements, only our controlled cities?
 
I am having problems with screenshots. The computer insists that it is human error.

Here is what I could salvage after much insistence.

The Spearman that harassed our poor Horseman until he died out side of Hamburg

spearman.jpg

Our empire, showing off the new cities of Neaopolis and Ravenna.

turn-140.jpg

Strategic views in an attempt to show more area.

us.jpg
them.jpg

I had a shot of the Legion unit with shields on their backs and shovels in their hands. It amused me. You can check out the animation for yourself in the savefile if you are equally easily amused.
 
Looks like we have an island heavy map here!

Btw. what is the output of the Mt. Fuji after the patch? Iirc its some science, maybe its worth it to buy the tile and work it?
 
Had a look at the save, to check out the requirements for the national wonders. We need libraries, markets and collosseums in Cumae and our two new cities only. I'd say its very worth it to build them quickly. Our science rate is really low, and the national college will help with that. Circus maximus and national treasury are also great to have. We can also build the national epic once the monuments in our two new cities are done. I'd say order of buildings should be library, market, collosseum.

In the meanwhile, I would say Rome should build a watermill (+2f, +1h) and a granary (+2f), as well as a lighthouse. Disregard what I said above about the temple ;) we need science, science comes with population, and population comes with food!

Also looked at Mt. Fuji. It just gives 2g now, which I consider too poor to buy the tile.

So, lets play the builder game for now, and focus on getting our existing cities large and wealthy before we found more!
 
I like the idea of focusing on population for science, as well as the money from trade routes. As long as we stay ahead of the happiness limits it could be the best way to go. I have never heavily invested in granary or watermill, so that is a new step. But it makes sense in this isolated situation.

Are you and I playing, or are we giving others a chance to jump back in?
 
Ok, I'm back from my holiday food induced coma. Will look over the thread and check out the save as soon as possible.
 
Hi, new to these forums :) (lurked for a few days and decided to join). If you do another one of these, i'd love to take part as i'm not very good at civ 5 :(
Thanks, david707 :)
 
[party] Welcome to CFC, david707! [party]

I don't know if there will be another of these, since the SG forum hasn't seen much action compared to the Civ4 or even Civ3 SG forums.
 
[party] Welcome to CFC, david707! [party]

I don't know if there will be another of these, since the SG forum hasn't seen much action compared to the Civ4 or even Civ3 SG forums.

Thanks for the welcome. I'll keep an eye on this one to the end and hopefullly I'll get better from playing and reading these forums and won't need to take part in one of these. Hopefully :)
 
ping sindri

Are you there?

Is anyone from the original team there?
 
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