Psychic_Llamas
Wizard in the Making
ahh ok Halancar ive added that to the top of my to do list for tomorrow.
thanks
thanks
no, I'd read the instruction but failed to see a non-crossed out patch
PL, maybe you should remove the strikethrough on the second line after the disclaimer, to make it clear that patch b is intended.
also, updated post 2 to inculde bugs up to post 23.
BD5 After researching Corruption the Exstacy of Slaanesh is still red?
<AndPreReqs>
<PrereqTech>TECH_CHAOSCORRUPTION</PrereqTech>
<PrereqTech>TECH_CURRENCY</PrereqTech>
</AndPreReqs>
<AndPreReqs>
<PrereqTech>TECH_CHAOSCORRUPTION</PrereqTech>
</AndPreReqs>
<OrPreReqs>
<PrereqTech>TECH_SANITATION</PrereqTech>
</OrPreReqs>
I then noticed & removed <bDisable>1</bDisable> and it works.
I spoke too soon before... The darned thing still won't work I'll reinstall the mod tomorrow and see if that works. Dangit I was really hoping to try it before going to bed.Same error as karigaut, and solution :
GFC Error: failed to initialize the primary control theme
Special note : in the Beyond the Sword folder, I found an error file ThemeParseLog.txt, saying :
(note : French hour).
I went looking for .thm files, and found that the Civ4.thm file in the Resource folder of the mod contains includes to folders in the Fall Further mod !
So if you don't have that mod installed, the warhammer mod won't start. Setting the includes to the Warhammer mod solves the problem :
KG2 – Wood elves only receive +1 food from NEW FOREST... should it not also be other forests
No, elves should not be getting + food from *any* forests, so the bug is on new forests. The FFH mechanic of +1 food from ancient forests *and* able to build in forests is broken.
Re: religion founding and access, all that stuff is not properly implemented. We should eventually make it so that it works as it did in the old mod version (racial blocks, Wonder founding not techs, auto-spread and present at game start for some religions, events providing free missionaries for non-founders for other religions).