Tachii
Procrastinator
Err. Theocracy doesn't lead to Reformation. In case nobody has mentioned it yet.
Piety (Ancient Era)
5 - Piety Opener: Halves time to build shrines and temples, unlocks building the Great Mosque of Djenne.
7 - Organized Religion: +1 Faith from Shrines and Temples.
5 - Mandate of Heaven: 20% discount on all purchases of religious units and buildings with Faith.
1 - Theocracy (requires Organized Religion): Temples increase a city's Gold output by 10%. Holy Sites provide +3 Gold.
1 - Religious Tolerance (requires Organized Religion, part leads to Reformation): Cities with a majority religion also get the Pantheon belief bonus of the second most popular religion.
8 - Reformation (requires Mandate of Heaven and Religious Tolerance): If you founded a religion, gain a bonus Reformation belief.
3 - Piety Finisher: Causes a Great Prophet to appear and Holy Sites provide +3 culture.
Did this tree just became worse than from G&K? It totally did... Reformation is like the only thing to possibly look forward to. But it's also chancy as hell. If you can't get that faith for science buildings one or purchase any GP after Industrial era, it is essentially crap. And really? That pantheon policy? Holycrud.
Patronage (Classical Era):
6 - Patronage Opener: Cause Influence with City-States to degrade 25% slower than normal. Unlocks the Forbidden Palace.
5 - Philanthropy (leads to Scholasticism): Gifts of Gold to a City-State generate 25% more Influence.
8 - Consulates: Resting point for Influence with all City-States is increased by 20.
9 - Scholasticism (requires Philanthropy, leads to Cultural Diplomacy, part leads to Merchant Confederacy): All City-States which are Allies provide a Science bonus equal to 25% of what they produce for themselves.
7 - Cultural Diplomacy (requires Scholasticism): Quantity of Resources gifted by City-States increased by 100%. Happiness from gifted Luxuries increased by 50%.
1 - Merchant Confederacy (requires Scholasticism and Consulates): +1 Gold for trade routes with City-States.
8 - Patronage Finisher: Allied City-States will occasionally gift you Great People
The finisher is okay. It's great in that if you complete this early, you may get Genghis's general or Venice's Great Merchant. But getting that trade route thing just for this finisher seems kind of pathetic, lol.
Aesthetics (Classical Era)
7 - Aesthetics Opener: Earn Great Writers, Artists and Musicians 25% faster. Unlocks the Uffizi.
6 - Cultural Centers (part leads to Flourishing of the Arts): Construct Monuments, Amphitheaters, Opera Houses, Museums and Broadcast Towers 50% faster.
2 - Fine Arts (leads to Artistic Genius, part leads to Flourishing of the Arts): 50% excess Happiness added each turn to the amount of Culture that may be spent on Social Policies.
8 - Artistic Genius (Requires Fine Arts): A Great Artist appears.
7 - Flourishing of the Arts (requires Cultural Centers and Fine Arts) : Culture increased by 33% in all cities which have built a World Wonder and the empire immediately enters a Golden Age.
4 - Ethics (Requires Flourishing of the Arts): Reduces the Culture cost of future Policies by 10%.
9 - Aesthetics Finisher: Doubles the theming bonus you receive from your Museums and Wonders. Can purchase Great Writers, Artists, or Musicians with Faith from the Industrial Era.[/QUOTE]
Er. It's pretty much the only essential tree you need for a culture victory. Fine arts is still ridiculouslly crappy, and 10% is still pretty much nothing. It would be somewhat nice to pick whether you get a Great Writer/Artist/Musician, but I guess that's asking too much.
Piety (Ancient Era)
5 - Piety Opener: Halves time to build shrines and temples, unlocks building the Great Mosque of Djenne.
7 - Organized Religion: +1 Faith from Shrines and Temples.
5 - Mandate of Heaven: 20% discount on all purchases of religious units and buildings with Faith.
1 - Theocracy (requires Organized Religion): Temples increase a city's Gold output by 10%. Holy Sites provide +3 Gold.
1 - Religious Tolerance (requires Organized Religion, part leads to Reformation): Cities with a majority religion also get the Pantheon belief bonus of the second most popular religion.
8 - Reformation (requires Mandate of Heaven and Religious Tolerance): If you founded a religion, gain a bonus Reformation belief.
3 - Piety Finisher: Causes a Great Prophet to appear and Holy Sites provide +3 culture.
Did this tree just became worse than from G&K? It totally did... Reformation is like the only thing to possibly look forward to. But it's also chancy as hell. If you can't get that faith for science buildings one or purchase any GP after Industrial era, it is essentially crap. And really? That pantheon policy? Holycrud.
Patronage (Classical Era):
6 - Patronage Opener: Cause Influence with City-States to degrade 25% slower than normal. Unlocks the Forbidden Palace.
5 - Philanthropy (leads to Scholasticism): Gifts of Gold to a City-State generate 25% more Influence.
8 - Consulates: Resting point for Influence with all City-States is increased by 20.
9 - Scholasticism (requires Philanthropy, leads to Cultural Diplomacy, part leads to Merchant Confederacy): All City-States which are Allies provide a Science bonus equal to 25% of what they produce for themselves.
7 - Cultural Diplomacy (requires Scholasticism): Quantity of Resources gifted by City-States increased by 100%. Happiness from gifted Luxuries increased by 50%.
1 - Merchant Confederacy (requires Scholasticism and Consulates): +1 Gold for trade routes with City-States.
8 - Patronage Finisher: Allied City-States will occasionally gift you Great People
The finisher is okay. It's great in that if you complete this early, you may get Genghis's general or Venice's Great Merchant. But getting that trade route thing just for this finisher seems kind of pathetic, lol.
Aesthetics (Classical Era)
7 - Aesthetics Opener: Earn Great Writers, Artists and Musicians 25% faster. Unlocks the Uffizi.
6 - Cultural Centers (part leads to Flourishing of the Arts): Construct Monuments, Amphitheaters, Opera Houses, Museums and Broadcast Towers 50% faster.
2 - Fine Arts (leads to Artistic Genius, part leads to Flourishing of the Arts): 50% excess Happiness added each turn to the amount of Culture that may be spent on Social Policies.
8 - Artistic Genius (Requires Fine Arts): A Great Artist appears.
7 - Flourishing of the Arts (requires Cultural Centers and Fine Arts) : Culture increased by 33% in all cities which have built a World Wonder and the empire immediately enters a Golden Age.
4 - Ethics (Requires Flourishing of the Arts): Reduces the Culture cost of future Policies by 10%.
9 - Aesthetics Finisher: Doubles the theming bonus you receive from your Museums and Wonders. Can purchase Great Writers, Artists, or Musicians with Faith from the Industrial Era.[/QUOTE]
Er. It's pretty much the only essential tree you need for a culture victory. Fine arts is still ridiculouslly crappy, and 10% is still pretty much nothing. It would be somewhat nice to pick whether you get a Great Writer/Artist/Musician, but I guess that's asking too much.