OmniPotent42
King
- Joined
- Jun 25, 2012
- Messages
- 921
I find the current Great Works system a pretty limited system, I mean all there really is are the guilds, archaeologists and the buildings that house the stuff with their theming bonuses. I think there's a lot more that can be added to make the acquiring of great works/artifacts.
1. Give yields to different great works
I proposed this a while ago and I still think it's a great idea - to add bonus yields to great works and artifacts. Great works of writing would give the city + 2 local city happiness, great works of music would give an additional +2 faith and great works of art would provide an additional +2 gold. Artifacts would give either science, faith, or gold or perhaps additional culture or . This would make the acquisition of great works less one dimensional and provide bonuses even for civs who don't want to become cultural superpowers, and it makes you really feel like your empire is gaining from their discoveries. Perhaps more yields could be given to great works by social policies or ideological tenets as well.
2. GIVE US MORE SPACE!
This is not so much a problem in earlier eras, but with the discovery of archaeology there doesn't seem to be enough space for civs who want to take advantage of artifacts, and with only 1 wonder and 1 building to house them it's not very realistic or fun to fill up all of your slots and having the sole option of creating landmarks, which can often yield no benefits if you send your archaeologists outside your lands - which is why I propose the addition of storage slots.
Storage slots would be available on all buildings that have at least one great work slot. While in storage the great works output nothing, and each building/wonder is limited to one storage slot. Upon discovering archaeology you will unlock the warehouse which gives an additional 2 storage slots as well.
3. Great Work Days
This is similar to the "We love the King Day" but for great works instead - each city that has at least one great work will request a different great work in its place, either from another civilization (making great work swaps even more important) or they will request a new piece from a certain era. If you fulfill this quest, the city enters a "We love New [insert great work] day" that doubles all yields of great works, including tourism, culture, science, faith, and gold. This woudn't happen to wonders that have slots, but museums, amphitheaters and opera houses would, and museums would have a new unique theming bonus as to not lose their additional tourism. This will add a more immersive system, and again even the most culturally insignificant civs would still want to have great work days.
4. More Great Works!
So that huge maps don't run out of them. Quite simple, really.
Implementing these changes will, I am sure, make the new tourism mechanic a whole lot more fun and engaging, and more beneficial than "oh, I guess I have to chose ideology x now" in the late game.
1. Give yields to different great works
I proposed this a while ago and I still think it's a great idea - to add bonus yields to great works and artifacts. Great works of writing would give the city + 2 local city happiness, great works of music would give an additional +2 faith and great works of art would provide an additional +2 gold. Artifacts would give either science, faith, or gold or perhaps additional culture or . This would make the acquisition of great works less one dimensional and provide bonuses even for civs who don't want to become cultural superpowers, and it makes you really feel like your empire is gaining from their discoveries. Perhaps more yields could be given to great works by social policies or ideological tenets as well.
2. GIVE US MORE SPACE!
This is not so much a problem in earlier eras, but with the discovery of archaeology there doesn't seem to be enough space for civs who want to take advantage of artifacts, and with only 1 wonder and 1 building to house them it's not very realistic or fun to fill up all of your slots and having the sole option of creating landmarks, which can often yield no benefits if you send your archaeologists outside your lands - which is why I propose the addition of storage slots.
Storage slots would be available on all buildings that have at least one great work slot. While in storage the great works output nothing, and each building/wonder is limited to one storage slot. Upon discovering archaeology you will unlock the warehouse which gives an additional 2 storage slots as well.
3. Great Work Days
This is similar to the "We love the King Day" but for great works instead - each city that has at least one great work will request a different great work in its place, either from another civilization (making great work swaps even more important) or they will request a new piece from a certain era. If you fulfill this quest, the city enters a "We love New [insert great work] day" that doubles all yields of great works, including tourism, culture, science, faith, and gold. This woudn't happen to wonders that have slots, but museums, amphitheaters and opera houses would, and museums would have a new unique theming bonus as to not lose their additional tourism. This will add a more immersive system, and again even the most culturally insignificant civs would still want to have great work days.
4. More Great Works!
So that huge maps don't run out of them. Quite simple, really.
Implementing these changes will, I am sure, make the new tourism mechanic a whole lot more fun and engaging, and more beneficial than "oh, I guess I have to chose ideology x now" in the late game.