Alright, the problem was actually with a seemingly unrelated setting in your Revolution.ini file:
LeaderOdds = .25
Odds are expected to be integers and the game throws an error when passed a float. I believe what was happening was the mod would stop for a revolt in your civ but this error would short-circuit the revolt processing just before presenting you with the popup. With HidePythonErrors = 1 in CivilizationIV.ini, you would have no idea there was an error and it would look like the mod just randomly stopped.
I would never have guessed that ... so, use 25 instead of .25 and you should be all set. I'll try to make the config parsing a little more robust, though it does say to use integer percentage points in the ini file.
new bug: all components except autoplay are deactivated but there are still revolutions (for AI players)
"X has taken control over Y"
AI leaders are changing....
and now also: "A violent revolution...."
20 players now.... I've startet with 11.
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edit: just found out: your new game options are not working. only "enable = false" within revolution.ini stopped the revolutions and barbarian civs.
Hey, is it me, or the revolution detailed info states "holy city" for every! city?