Well the save progressed quite fast so i may as well just do the next turn.
Azelatorf (6) axe in 2 turns
Fever River (4) another axe in 2 turns
BCLGland (3) growth in 9, wb in 1
Victory (1) growth in 4 lib in 72
Everything is assembled and in galleys with war being declared in 3 turns, however we've run into a snag. as you will be able to see from the picture.
I think if that warrior moves south it will see our galleys, whilst if i moved them east then gca borders would have been able to see them.
However some things i'd like to open up for you guys to do.
What shall we call the attackers- names
we have 3 galleys and 6 axes immediatly
Thats 9 names we need, i was thinking active posters in the ISDG but what does everyone else think?
Also we need some form of war declaration- best one written up wins
(make it cocky!)