Changelog v. 1.04beta:
Fixed: TOWs can be drafted
Fixed: 'Upgrade' flag checked for Barbarian Raider and Templar
Fixed: All structures allowing to build armies now also have the 'Increased Army Value' flag
Fixed: Worker Speed settings restored to 1.01
Fixed: Air Defense settings restored; Flak(5) and SAM(10)
Fixed: Modern Armor and flavor now have AA value of 1
Fixed: Removed Desert bonus from Motorized Infantry
Fixed: Light Artillery now has ZoC
Fixed: Flak is a Foot Unit again
Fixed: Destroyer has AA value of 4
Fixed: Missile Destroyer has AA value of 6
Fixed: Cruiser has AA value of 4
Fixed: AEGIS Cruiser has AA value of 8
Fixed: Battleship has AA value of 5
Fixed: Carrier has AA value of 2
Fixed: Super Carrier has AA value of 5
Fixed: Removed 'Flag Unit' from Prize Ship (so it no longer displays in red); increased transport capacity to 5
Fixed: District Courthouse now requires 3 Courthouses
Fixed: Admiral of Fleet has now lethal sea bombardment instead of lethal land bombardment
Fixed: Adventurer and later explorer units get also AI defense flag checked
Fixed: Air Transport has now "Transports only foot units" set
Fixed: American Champion has now AI Offense flag checked
Fixed: Archer enslaves now correct to Slave
Fixed: Attack Submarine stealth attack target list corrected*
Fixed: Boomer Submarine has now also AI Naval Missile Transport flag checked
Fixed: Cannons and later artillery units now create craters
Fixed: Civil Rights Movement now gives 2 happy faces in the city it is built
Fixed: Clipper and later naval transports get the AI escort flag set
Fixed: Commando, Special Forces, its Flavors and the succeding Shadow Force now have the Stealth Attack ability**
Fixed: Conquistador gets AI Defense flag checked
Fixed: Elephant Rider upgrades now to War Elephant (for all civs except India it means to Cuirrasier!)
Fixed: England has now access to the Arquebusier
Fixed: Fokker Triplane has no longer "Go To" and "Explore" command checked
Fixed: Forbidden Palace is no longer flagged as tourist attraction (its gardens are still, however!)
Fixed: Ghurka has now also AI Offense flag checked
Fixed: Harrier has now immobile flag checked
Fixed: Helicopter has now "Transports only foot units" set
Fixed: Humvee flavors (Cobra, Coyote) need now oil as prequesite
Fixed: Hwacha has lethal sea bombardment now
Fixed: Interceptor flavors have no longer "Go To" and "Explore" command checked
Fixed: Inti Warrior has now +1hp
Fixed: Jet Fighter flavors have no longer "Go To" and "Explore" command checked
Fixed: Korea has now access to Stone Crossbowman
Fixed: Korea has now access to Oda Arquebusier
Fixed: Light Artillery has now colleteral damage flag checked
Fixed: Machine Gunner gets AI Offense flag removed
Fixed: Mameluk gets also AI Defense flag checked
Fixed: Man-at-Arms has now lethal land bombardment
Fixed: Marxism is no longer an optional tech
Fixed: Mobile SAM has now lethal land bombardment checked
Fixed: Modern Armor gets AI Defense flag removed
Fixed: Monument shield costs reduced to 20
Fixed: PPS-15 Radar gets "Capture" command and also AI Defense flag checked
Fixed: Precision Missile has no longer infinite bombardment range
Fixed: Radar Artillery gets defense increased to 8
Fixed: Screw Propeller is no longer an optional tech
Fixed: Selfpropelled Artillery gets defense lowered to 4
Fixed: Small wonder produced units get their "Unload" flag removed
Fixed: Spetsnaz upgrades now to Shadow Force (for all other civs, it means Special Forces do!)
Fixed: Special Forces and its flavors now all get "Upgrade" command
Fixed: Transport gets "transports only foot units" restriction removed
Fixed: Viking Swordsman is now flagged as foot unit and amphibious
Fixed: Air Cavalry is no longer flagged as foot unit
Fixed: Armors and their flavors are no longer flagged as foot units
Fixed: Artillery units after the Cannon (exception: Light Artillery) are no longer flagged as foot units
Fixed: Flak and Mobile SAM are no longer flagged as foot units
Fixed: Gunships and their flavors are no longer flagged as foot units
Fixed: Jeep and Humvee including its flavors are no longer flagged as foot units
Fixed: Main Battle Tank is no longer flagged as foot unit
Fixed: Mechanized Infantery and its flavors are no longer flagged as foot units
Fixed: Modern Armors and their flavors are no longer flagged as foot units
Fixed: Motorized Infantery is no longer flagged as foot unit
Fixed: Tanks and their flavors are no longer flagged as foot units
*you can target all other ships
** you can target all units except Settlers+, Workers+, Kings, Princesses, Combat Helicopters, submarine-type ships and other land units with stealth attack ability (Commando, Special Forces, Shadow Forces, Frogman, Storm Trooper, Spec Ops)
Edit: Advanced Fighter has now bombardment 12 and RoF 9
Edit: Air Cavalry gets AA defense 1
Edit: Air Ship gets bombardment 10, RoF 1, "Bombing" air mission, lethal sea bombardment and AI Air Bombard flag
Edit: Bi-Plane and its flavor have now bombardment 4 and RoF 3
Edit: Bomber has now bombardment 20 and RoF 3
Edit: Castle maintenance set to 0
Edit: Colossus goes now obsolete with Navigation
Edit: Conquistador gets movement increased to 3 and costs no longer upkeep
Edit: Cuirassier has no longer ZoC
Edit: Dragoon requires now also Salpeter and gets a ZoC
Edit: Dreadnoughts are now available with Internal Combustion; placed back to Mass production by Civinator
Edit: Elephant Rider gets worker strength reduced to 100%
Edit: Factory requires now Iron
Edit: Fighter and its flavors have now bombardment 6 and RoF 5
Edit: Flood Plains may now also contain Date Palms, but no longer Cattle
Edit: Frogman gets Stealth Attack** (for targets see above)
Edit: General Staff School maintenance set to 0
Edit: Great Lighthouse looses the +1 movement bonus (but still allows Safe Sea Travel); instead it allows now city size 3.
Edit: Gunship and its flavors get AA defense 2
Edit: Helicopter gets bombardment 10, RoF 1,"Bombing" air mission, AI Air Bombard flag, lethal sea bombardment and transport capacity is increased to 3
Edit: Hills also may contain now Pigs
Edit: Hospital gives +50% research and doubles city growth now in addition to +25% production
Edit: Hussar has no longer a ZoC
Edit: Inca aggression reduced to 4
Edit: Interceptor and its flavors have now bombardment 10 and RoF 8
Edit: Internal Combustion needs now also Screw Propeller as prequesite
Edit: Jaguar Warriors cannot blitz anymore
Edit: Javelineer can enslave to Sklave now
Edit: Jet Figther and its flavors have now bombardment 8 and RoF 7
Edit: Landing Craft requires now Oil and gets additonal +2 transport capacity (cumulative with general increase!)
Edit: Long Range Bomber has now bombardment 25 and RoF 3
Edit: Magna Carta gives now also +50% taxes
Edit: Mameluk gets shield cost increased to 90
Edit: Manor gives now +50% production, +50% taxes, reduces corruption and is also flagged as REL and MIL
Edit: Mech Infantery and its flavors are now available with Combined Arms
Edit: Monastery is no longer flagged as scientific and no longer requires Incense
Edit: Motorcycle Scout and later explorer line units have now "Detect Invisible" flag
Edit: Motorized Infantry has now +3hps and gets its shield cost decreased to 270
Edit: Musketeer gets its defense increased to 3
Edit: Naval transport capacities after AncA. increased: MidA.x2, IndA.x4, ModA.x5
Edit: Newspapers cost reduced to 80sp, no maintenance
Edit: Opera House needs Theater as prequesite and can become a tourist attraction
Edit: Patriot no longer requires Salpeter
Edit: PPS-15 Radar gets "Detect Invisible" flag
Edit: Radio Tower costs only 100sp and decreases WW, but no longer increases propaganda resistance
Edit: Royal Tournament maintenance set to 0
Edit: Sioux aggression reduced to 4
Edit: Slaves cost no longer upkeep
Edit: Social Democracy unit support is now 7 gold per unit
Edit: Spec Ops has now Stealth Attack**(for targets see above)
Edit: Stealth Fighter has now bombardment 15 and RoF 10
Edit: Stealth Bomber has now bombardment 40 and RoF 5
Edit: Storm Trooper gets Stealth Attack** (for targets see above)
Edit: Strategic Bomber has now bombardment 30 and RoF 4
Edit: Sub Hunter has now bombardment 8 and RoF 3
Edit: Templar gets its defense value increased to 3 and upgrades to Cavalry
Edit: Training Camp maintenance set to 0
Edit: Transport requires now Oil
Edit: Volcanoes give now 1/3/0 and may contain also Gold, Aluminium, Uran, Silver, Coffee, Tea, Wine and Olive Oil
Edit: War Elephants no longer require Elephants and get clear forest/jungle and road-building ability(at speed 100)
Edit: Theocracy is now immune to Investigate Cities, but no longer to Propaganda; rate cap increased to 60%
Edit: Fundamentalism is now immune to Establish Embassy, but no longer to Propaganda
Edit: Blood Cult Small wonder added; requires Theocracy, obsolete with Emancipation, produces a Priest every 10 turns
Edit: Priest unit added; 4.1.2, Stealth Attack, enslaves to Temple Virgin
Edit: Temple Virgin unit added; exactly like Slaves, but shield cost 20 (so they'll give more culture when sacrificed)
Edit: Norse Axeman unit; replaces MDI for Vikings, no resources, amphibious, +1HP, enslaves to Berserk
Edit: Berserk is now 6.1.1; Note it cannot be built, only spawned from Norse Axeman
Edit: removed 'Tourist Attraction' from League of Nations
Edit: Pentagon, SPHQ, Special Warfare Center, War College, War Games Facility are 'Stealth Attack Barriers' now
Edit: SPHQ now also allows Veteran Ground units, prevents propaganda and reduces corruption
Edit: Barbarian Raiders enabled for all Civs; shield cost 20, upgrade to MDI, require Natives as dummy resource; can now be found in GH
Edit: Air Ships now require Aluminium; Civinator changed from Aluminum to Oil.
Edit: V1 no longer requires Aluminium
Edit: Frogman is now Invisible
Edit: SpecOps is now Invisible
Edit: Decreased shield cost of Customs House to 220
Artwork Changes v. 1.04:
Fixed: Qin Spearman Build queue icon added
Fixed: Added T-34 artwork as it was missing from the Extras patch
Fixed: Tribe Pediaicon
Fixed: Uniformly Medium Junk fidget sound added (copied the Run sound)
Edit: Replaced Civil Liberties Tech Icon with Rufus T. Firefly's version (due to a PCX error)
Edit: Machine Gunner now uses the WW2 Pacific MG Battalion animation
Edit: Commando now uses WW2 Pacific Combat Engineer animation
Edit: Armor now uses WW2 Pacific Light Tank animation
Edit: Trebuchet now uses the standard Firaxis animation
Edit: Long Ship now uses Middle Ages animation; renamed to Longboat
Edit: Priest now uses default Inquisitor animation; changed to Leader animation by Civinator
Edit: Norse Axeman (Throwing Axeman by Jimmyh) added and graphics updated by Civinator
Edit: Halberdier now uses default Swiss Mercenary graphics
Civinator (Additional Changes v.1.04):
Fixed: Supplyshipments and Plantages/Mines enabled but set to Small Wonders to avoid too much units on the map
Fixed: Harbor graphics are now era-specific
Fixed: Marketplace graphics are now era-specific
Fixed: Slave Market graphics
Fixed: Great Library is now visible in techtree
Fixed: Temple of Zeus is now visible in techtree
Fixed: Coal Plant now comes after factory with tech Steam Engine
Fixed: Taj Mahal is now in era 2 with Free Artistry tech
Fixed: Bldg 53 Blood Temple: Civilopedia entry renamed to Relique so 1.03 games still can be played
Fixed: Tech Massproduction: Obsolete perequisite tech Screwpropeller removed; tech-arrow deleted
Fixed: Typo in "Dreadnoughts"
Edit: Atomic Bomber enabled. Can only be received by autoproduction from SW "Atomic Weapons Test" all 8 turns
Edit: Setting of carriers changed
Edit: Tech Advanced Composites now additionally needs tech Vertical Flight as a perequisite
Edit: Tech Supersonic Flight now additionally needs tech Nuclear Power
Edit: Tech Vertical Flight now additionally needs tech Civil Liberties as a perequisite
Edit: Tech Stealth now additionally needs tech Guided weapons as a perequisite
Edit: Tech Sonar is now a perequisite for tech Radar
Edit: Tech Naval Aviation is now a perequisite for tech Electronics
Edit: Tech Navigation now needs additionally Tech Gunpowder as a perequisite (as all ships available with that tech have cannons)
Edit: Battleships cannot be produced any longer when reaching tech Naval Aviation
Edit: Predreadnoughts added with Tech Internal Combustion (Canopus, Brandenburg, Zhenyuan, Mikasa, Charlemagne, Peresvet, Iowa-BB4, Predreadnought)
Edit: Destroyer (WW1) added with Tech Unionization
Edit: Destroyer (Cold War) added with Tech Vertical Flight
Edit: WWI Bombers added with tech Flight (Early Bomber, Caproni Ca.3, HandleyPage Bomber, Gotha G.IV, Sikorsky Mourometz V)
Edit: WWII Fighters added with tech Aviation (Early Fighter, Hawk 75, I-16, M.S.406, G-50 Freccia, MB-151, Hurricane, He-112, Me-109E, A6M Zero, P-38 Lightning, Bell P-39)
Edit: WWII Medium Bombers added with tech Aviation (Medium Bomber, Ju-86, SM.79 Sparviero, He-111, Vickers Wellington, Amiot 354, Petlyakov Pe-2, G4M Betty, B-25 Mitchell
Edit: Jet Fighters II added with tech Super Sonic Flight: Mig-21, F-104 Starfighter, Mirage III, Mirage III (Export), English Electric Lightning, Saab J35 Draken, F-4B Phantom)
Edit: Jet Fighters III added with tech Advanced Composites: Updated F-15, Mig 29, Interceptor; Added: F-14A Tomcat, Tornados (Germany, Uk, Italy), Mirage 2000, Saab JA-37 Viggen
Edit: Jet Fighters IV added with tech Stealth Eurofighter, Rafale, Gripen, Chengdu J-10, Su-30 Flanker, F-15 Strike Eagle
Edit: Supersonic Bomber added to tech Advanced Composites with the states of the former strategic bomber; graphics updated
Edit: AT-Infantry, Bazooka-Infantry, British AT-Infantry, French AT-Infantry and German AT-Infantry added with tech Rocketry; TOW Infantry moved to tech Body Armor
Edit: GW Crystal Palace changed to Ford´s Factory; graphics and splash updated, graphics for assembly plant changed
Edit: Shangri La now goes obsolete with Internal Combustion
Edit: National Monument is now vailable with Social Darwinism
Edit: The Pyramides are now visible in the techtree with tech Masonry
Edit: Workerjob "Create outpost" is now available with tech Scrap Mining
Edit: AT-Infantry added with tech Rocketry (AT-Infantry, Bazooka-Infantry, British AT-Infantry, French AT-Infantry, German AT-Infantry)
Edit: Machine Gunner now upgrades to AT-Infantry
Edit: TOW-Infantry now available with tech Body Armor
Artwork Changes v. 1.04 by Civinator:
Units:
Airship: Updated with Zeppelin graphics
WWI Fighters: Updated Sopwith Camel and Fokker Triplane; added Hanriot HD-1, Halberstadt D.II Turk, Fokker Quetzalcoatl, SPAD S.XIII
WWII Fighters: Fighter, P-51 Mustang, FW 190 updated; Added: Spitfire, Dewotine-520, Fiat G.55 Centauro, Ki-84 Frank, Yak-9, Saab_J-21, disabled Sturmovik, old Mustang and old FW190
WWII Heavy Bombers: Added: Heavy Bomber, Piaggio P.108, Petlyakov Pe-8, He-177 Greif, Handley Page Halifax, Lancaster, B-17 Flying Fortress, B-24 Liberator; Disabled: Bomber
Atomic Bomber: Updated graphics
Jetbombers: Updated Long Range Bomber, Added: Heavy Jetbomber, B-47 Stratojet, Tu-16 Badger, Vickers Valiant, Xian H-6
Strategic Bombers: Updated graphics; Added: B-52H Stratofortress, Handley Page Victor, Avro Vulcan, M-4 Bison
Jetfighters I: Updated Mig 15, F-86 Sabre; Added: Jet Fighter, F-86K Sabre, Hawker Hunter, Saab J-32 Lansen, Super Mystere
Helicopters I: Added: Eastern Air Cavalry, German Air Cavalry, French Air Cavalry
Helicopters II: Gunship graphics updated; Added: Mi-24 Hind D, EuroTiger, A129 Mangusta, Rooivalk
Subhunter: Graphics updated
Air Transport: Updated graphics
Transport: Updated graphics
Iron Frigate: Updated with HMS Warrior
Dreadnought: Graphics updated; Added: Conte di Cavour, Courbet, Gangut, Iron Duke, Koenig, Rivadavia, Delaware, Salamis
Battleship: Graphics updated; Added: American Battleship, Asian Battleship, Bismarck, Iowa, King George V., Littorio, Richelieu, Sovietsky Soyuz, Yamato
Cruiser: Graphics updated; Added: Admiral Hipper Class, County Class, Des Moines Class, Duquesne Class, Kirov-Class, Mogami Class, Trento Class
Destroyer: Graphics updated; Added: Asian Destroyer, Bourrasque Class, Fletcher Class, Kagero Class, Navigatori Class, Tashkent Class, Tribal Class, Z Class
Destroyer (WW1): Added: Destroyer WWI, Bouclier Class, Muavenet-i Milliye Class, Rioja Class, B 97 Class, Novik Class, R Class, Minekaze Class, Wickes Class
Destroyer (Cold War): Added: Modern Destroyer, Gearing Class, Daring Class, Hamburg Class, Skory Class
Missile Destroyer: Graphics updated; Added: Hangzhou Class, Mimbelli Class, Sachsen Class, Sovremenny Class, Spruance Class, Type 23 Duke Class
AEGIS Cruiser: Graphics updated; Added: Eastern Missile Cruiser
Carrier: Graphics updated
Carriers WW2; Added : Kaga, Lexington, Ark Royal, Graf Zeppelin, Aquilas, Bearn, Dedalo Class, Komsomolets CVL, Asian Carrier (WWII), Northern Carrier (WWII), Carrier (WWII)
Carriers Cold War; Added : Eagle Class, Forrestal Class, Eastern Carrier, Gorshkov Class
Nuclear Carrier: Graphics updated Nimitz Class; Added: CVN65 Enterprise
Submersible: Graphics updated
Submarine: Graphics updated; Added: Uboat-Type VII, Gato Class
Attack Submarine: Graphics updated; Added Los Angeles Class
Boomer Submarine: Graphics updated; Added Typhoon Class
V-1: Updated and icons added
Settler: Updated with Motorized Settler graphics
Patriot: Unit and icons updated
Partisan: Unit and icons added
Motorized Infantry: civ flavored units added (Mechanized Infantry, UK Mech.Infantry, Panzergrenadiere, Type 1 Ho-Ha, BTR-152, Arab BTR-152, BTR-40)
WWI tanks: Updated Tank, MK IV, AV7; added Fiat 2000 and Renault FT17
WWII tanks: M-4A2 Sherman, Somua35, Panther, Nahuel DL 43 added; T-34, Churchill, Kha-Go updated; Pershing and Panzer IV graphics replaced but disabled
MBTs: civ flavored units added (Main Battle Tank, M48 Patton, M60 Patton, T-54, T-55, Type 59, Type 74, Stridsvagn 103, AMX-30, Leopard, Chieftain, Chieftain Desert)
MBT2s: Updated Leopard 2, Leclerc, Challenger 2, T-90, Type 90, Ariete; added M1A1 Abrams, K2 Black Panther, Leopard 2 (Export), Leopard 2 (Chile), Stridsvagn 121, T-72S Shilden,
MBT2s continued: Added Type 99, T-90 (Bhishma) and T-90 (Mahgreb). Disabled Arjun, M1A1 and IS3M.
APC2s: Updated: Marder, Rooikat, CV 9040; Added: AMX-10P, BTR-80, M2A1 Bradley; Disabled: BTR80 and KAFV
SPAs: Added: M109, 2S3 Akacija, GCT 155 mm, AS-90
SAM: Added: SA-4 Ganef
Jeeps: Updated Jeep, Aded: VW Kubelwagon, Humvee Green, Humvee Desert, Humvee Woodlands, Cougar4x4, RG-31, RG-31 Desert, VAB6x6, VTLM Lince; disabled Cobra and Coyote
Motorcycles: Updated Motorcycle scout; Kradschuetze added
Colonial Marine: Graphics updated
Marine: Graphics updated
Modern Marine: Graphics updated
Hussar: Graphics updated; Added: Spanish, Italian, French, Prussian, Swedish, Russian Hussars, British Lifeguard, Mameluke, Steppes Rider, Asian Rider, Native Horselancer
Dragoon: Graphics updated; Added: Spanish, Italian, French, Prussian, Swedish, Russian, British, American, Asian, Indian and African Dragoon, Mounted Musketwarrior
Cavalry: Graphics updated; Added: Italian, French, British, German, Swedish, Russian, Eastern, Asian, American and Mesoamerican Cavalry, Native Scout
Cuirassier: Graphics updated; Added: German Reiter, English Ironside, Spanish Cuirassier, Caballero, Native Horse Archer
Knight: Graphics updated; Added: Asian Knight, Korean Knight, Meso Knight, Mongolian Knight, Russian Knight, Swedish Knight, German Knight, English Knight, French Knight,
Knight continued: Added Italian Knight, Spanish Knight, African Knight
Knights of the Realm: Graphics updated
King's Guard: Graphics updated
Horse Archer: Graphics updated; Added: African, Arabic, Byzantine, Carthaginian, Chinese, English, European, Mamluk, Meso, Persian, Roman and Russian Horse Archer
Cataphract: Graphics updated; Added: Persian, Asian and Carthaginian Cataphract
Heavy Horseman: Graphics updated; Added: Brythonic and Gupta Cavalry
Horseman: Graphics updated; Added: Asian, Briton, Gallic, Germanic, Indian, Macedonian, Meso, Mideast, Persian, Ptolemaic, Silla and Slavic Horseman
Chariot: Graphics updated; Added: Asiatic, Eastern, Iberian, MidEast, Mycenean, Northeuropean, Roman Chariot and Ratha
Elephants: Added: Asian and Punic Warelephant
Camels: Camel Rider: Graphics updated; Added: Roman Camel Trooper and Arabian Camel Rider; Replaced Mameluk by Camel Archer, Eastern Camel Archer and Arabian Camel Archer
Artillery: Graphics updated
Light Artillery: Graphics updated
Heavy Artillery: Graphics updated; Added: BR-2 Mortar, 150mm Howitzer, 152mm_Artillery
Spearmen: Graphics updated: European, Germanic, Qin, Arabian, African, Amerindian Spearman, Scutatio; Added: Hindu, Mongolian, Assyrian, Egyptian, Gallic, Briton, Northern,
Spearmen continued: Russian, Koori and MesoSpearman
Pikemen: Graphics updated: Pikeman, Arabian Pikeman, Eagle Knight; Added: Nara, African, Carthaginian, Chinese, English, French, Indian, Italian, Mongolian, Russian, Samguk,
Pikemen continued: Scandinavian, Spanish and Thai Pike
Late Pikemen: Added: Asian, Ottoman, Indian Late Pikeman, Italian Late Pikeman, Landsknecht, Late Pikeman, Spanish Late Pikeman, Swedish Late Pikeman
Archer: Graphics updated: Archer, African Archer, Arabian Archer, Brave and Bowman;
Archer Added: Chinese, Korean, Golden, Mongolian, Persian, Eastern, Russian, Germanic, Roman, Egyptian, Mesoamerican, Native and Polynesian Archer
Crossbowmen: Graphics updated: Crossbowman, Longbowman; Added: African, Almohad, Asian, Chinese, Fatimid, French, Italian, Russian, Scandinavian, Spanish, Timurid and Yamato Crossbowman
Swordsmen: Graphics updated: African Swordsman, Arabian Swordsman, Mediterranean Swordsman, Pictish Swordsman, Viking Swordsman, Legionary
Swordsmen Added: Assyrian, Eastern, Egyptian, Carthaginian, Iberian, Russian, Mongolian, Polynesian, MesoSwordsman and Tulwar Warrior
Medivial Swordsmen: Graphics updated: Chinese Medieval Infantry, Janissary, Norse Axeman and Berserk
Medivial Swordsmen: Added: English, French, Spanish, Teutonic, Russian, Byzantine, Arabic, Mongol and Gaya Footknight, Hindu and Eagle Swordsman, Perwira, Lion Warrior and Native Brave
Musketeer: Graphics updated: Musketeer; Added: English Musketman, German Musketman, Swedish Musketman, Italian Musketeer, Spanish Musketeer, Strelets Musketman, Eastern Musketeer,
Musketeer continued: Musket Janissary, Indian Arquebusier, Asian Musketeer, Firelancer, Mesofirelancer, Tlecuahuitl and African Musketeer
Musketman: Graphics updated: Musketman; Added: African, Asian, Indian, Italian, Japanese, Ottoman, Prussian, Russian, Spanish, Swedish and Native Musket Infantry, British Redcoat
Line Infantry: Graphics updated; Added: British, Prussian, Russian, Swedish, Italian, Spanish, African, Asian, Indian Line Infantry, Nizam Infantry and French Guard
Rifleman: civ flavored riflemen added (Asian, Italian, Ottoman, Swedish, Indian Sepoy, Russian Fusilier, Sioux and Native Flintlock; Prussian Fusilier, French R. and Zuluwar R. updated)
Trencher: civ flavored trenchers added (African, American, Arabian, British, Chinese, French, German, Greek, Indian, Italian, Japanese, Mexican, Russian, Swedish, Turkish)
Infantry: Unitspecifivic icons added
Modern Infantry: Graphics updated; Added: African, Arab, Polynesian, British, Bundeswehr,Indian, DPRK, JSDF, Mongol, Latin, PLA, Russian, US Vietnamese Inf. and Revolutionary Guard
Paratrooper, Eastern Paratrooper, Asian Paratrooper, Fallschirmjäger, Airborne Ranger: Graphics updated
Airborne: Graphics updated; Added: African Airborne, British Airborne, Chinese Airborne, Soviet Airborne, Fallschirmjaeger (BW) and US GreenBeret
Commando: Graphics updated
Special Forces, Delta Force, KSK: Graphics updated
Imperial Guard: Graphics updated
Storm Trooper: Graphics updated
Leaderheads:
Added: Sitting Bull for Sioux, Bilgis for Ethiopia, Mansa Musa for Mali, RamKhamhaeng for Siam, Tangaloa for Polynesia, Napoleon for France, Ngawang Gyatso for Tibet;
Updated: Temujin, Caesar