TSG34 After Action Report

Had a pretty good game, and also pretty fast compared to my "normal" SP games.

Went for a fast 3 City Startup and typical wonder Spam in cap --> cap went HG --> gl (before medi age) --> NC

I delaied going into medi for pretty long and instead went all the lower techs before doing RA to get Longhouses right after going into medi age.
So I preteched Metal casting, CS and Theo before doing 7 RAs in like 10-12 turns
With big Cap and NC the tech flow was fast anyway.

Took Frnace main Cities meanwhile, waited to take Paris until France settled another city - so I could still do RAs

After 1. Ra I came in I rushed PT and therefore got nice out out of other, but didnt get into Ren age before finishing the wave of RA - maybe the delay wasnt clever. - might have been better to get astro right after 1. RA and time finish oracle with it.

But my money wasnt great at this point.

Well after that I concquered England and build 2 more citiys - next wave of RAs did give me all indu techs and the übernext wave all modern techs.

tech peeked at around 600 bakkers per turn

Had 5 GA + 2 free techs to bulb deep into tree, 1 too many in end ...
+ got useless engi from hagia for no reason ...

In retro i delaied Apoolo for too long (waited till all ras finsihed) but after I got the tech the win came 11 turn later (5t apollo + 6t for all parts :) Irqu ftw!)

with timing oracle for this +25% RA SP after 1. or 2nd RA and minor better gameplay I mgiht be able to shave like 5-10 turn in an replay but am happy with this game

btw Mongolia was powerhouse in my game - it nearly killed Russia and attacked Japan and germany aswell. its been real huge and rich :)
 
Played a second time - got it down to 1930

This time though I didnt do puppets til the end. Mongolia not nearly the factor it was the first game.

Ive started a 3rd attempt! Im going to get this down :D
More RAs! Less Wonders

Stole 2 workers from France to start this game, and found writing in a ruin, so just maybe.
Built 1st city 1 east to get both wheats in the 3rd ring.
 
Game status:Science Victory
Game date:1695AD
Turns played:249
Base score:1098
Final score:2240
Time played:21:44:00

one of my slowest science games, hard to say why. $$ was never too tight, especially later ages. had 3 RA broken, Napppy, then Bismarck twice. also got Dowed by LIz but had no RA with her at the moment. signed 5 classical RAs and i think it was a mistake as they all popped b4 PT, should have saved the cash.
took Orealns from French but left paris to avoid warmonger hit. one english town, and burned Franfurt (between berlin and my western city) twice during my two german wars. Genghis was a monster i had to pay him off to save Oda as my last RA in case one was broken, lost few CS allies to him as well. Russia was down to one city at one point but recovered.
good, fun game
 
Code:
Game:	Civ5 GOTM 34
Date submitted:	2012-05-01
Reference number:	26183
Your name:	xre
Game status:	Science Victory
Game date:	1978AD
Turns played:	398
Base score:	1419
Final score:	1796
Time played:	2:54:00
Submitted save:	Hiawatha_0398 AD-1978.Civ5Save
Renamed file:	xre_C503401.Civ5Save

Hi guys, first submission ever =) Unfortunately it's pretty bad :( Looks like I have a lot of room to improve !

Lost a lot of time early in the game due to raging barbs. Made several bad city placements. Also had early unhappiness issues due to me lacking luxuries...

Got DoWed numerous times... Even had to surrender (give all my gold + luxuries for thirty turns) to Germany once :(

Anyways that was a nice game =) Final screenshot attached.

gg
 

Attachments

  • Civ5Screen0000.jpg
    Civ5Screen0000.jpg
    376 KB · Views: 89
Fun game, because I wiped out Russia at the end. Rocket artillery versus longswords is maybe an overkill, but... there can never be such a thing as overkill.

Always mess up the timing of the 2 free techs... I guess I should take them earlier and save a GSci or two for those. :blush:

As usual, kinda slow compared to the experts... but I thought I did well to get plenty of RA... just mismanaged great people, most likely. And social policies. And city states. And bilding too much stuff everywhere. But opther than that I think I play a fairly decent game :king:
 
Hi guys, first submission ever =) Unfortunately it's pretty bad :( Looks like I have a lot of room to improve !
:wavey: Welcome to GOTM and CivFanatics. :thumbsup: A win is a win, after that, one can work on improvement. :)

Fun game, because I wiped out Russia at the end. Rocket artillery versus longswords is maybe an overkill, but... there can never be such a thing as overkill.

Always mess up the timing of the 2 free techs... I guess I should take them earlier and save a GSci or two for those. :blush:

As usual, kinda slow compared to the experts... but I thought I did well to get plenty of RA... just mismanaged great people, most likely. And social policies. And city states. And bilding too much stuff everywhere. But opther than that I think I play a fairly decent game :king:
Glad you had fun. Nice to read that, instead of ... :mischief:

:joke:
 
Game: Civ5 GOTM 34
Date submitted: 2012-05-04
Reference number: 26198
Your name: Thresian
Game status: Science Victory
Game date: 1655AD
Turns played: 241
Base score: 1058
Final score: 2204
Time played: 6:21:00
Submitted save: Hiawatha_0241 AD-1655.Civ5Save
Renamed file: Thresian_C503401.Civ5Save

On Prince, with raging barbs, I thought that I wouldn't be able to find enough RA partners, so I went large. Rex to 5 (with Old Faithful), GL (theology), NC, HS, PT, ND. Mohawk rush to take out Paris. Founded 3 more cities. Bulbed astro. Late oracle for the rationalism opener. Universities everywhere, lots of observatories and public schools. Forbidden Palace. Bulbed last 10 techs. Built the ship in 8 turns.
 
I havent done one of these in a long while (probably in the first 10 or so) so it was interesting.

I'm not sure how I could shave 100+ turns off, but a few mismanages cost me a lot.

I'm tempted to go replay it and see how it goes.
 
Game date: 1947AD
Turns played: 367
Base score: 780
Final score: 1068
Time played: 5:59:00

Got my first GOTM done. Also firs Civ 5 Science victory, first Civ 5 game done on Prince. I tried to read up on science strategy before the game, but as the score shows, i still messed quite a bit up. Ended up with 4 cities and only fough defencive wars. From the other posts, it seems that going agressive is a better way to go, so can try that in the next GOTM game :)
 
Got my first GOTM done. Also firs Civ 5 Science victory, first Civ 5 game done on Prince. I tried to read up on science strategy before the game, but as the score shows, i still messed quite a bit up. Ended up with 4 cities and only fough defencive wars. From the other posts, it seems that going agressive is a better way to go, so can try that in the next GOTM game :)
Congratulations and welcome to CivFanatics and GOTM. :wavey:

Look forward to watching you improve. :thumbsup:
 
After over 1000h play, I finally realized near the end of this game that I could manually select tech progression from the screen rather than following forced beelines. I wanted to laugh / cry in equal measure at my prolonged ignorance of this basic interface option (many thanks to FeiLing and Vexing for enlightenment). Following this revelation, I replayed a couple of turns (around turn 200) to test out this "new" trick and immediately gained 10 turns of RA benefit! Some of my astonishment at other's remarkable tech pace is now explained.

Needless to say, I won't be submitting this month but I attach my victory screen for information. Turn 240 victory with no real problems, managed to keep most of the major AI friendly for RA and other trades. Took some cities from France and, to get an extra GG for a final GA, England. There was very little Wonder-building in this game, the Pyramids, HG and several others all still being available when my rocket launched.
 

Attachments

  • Hiawatha.jpg
    Hiawatha.jpg
    286.5 KB · Views: 82
won on turn 297, however clicked on "back to main menu" vs. "one more turn..." - thus no save this time. :crazyeye:

could have shoven off 10 turns in the end optimizing spaceship production and tech research.
I took Paris and Orleans from Napoleon very early (by turn 75) leaving him lyon only by using my powerful units. reading other posts, should have continued to take other cities as well.
I am still bad at doing RAs, I see others winning t220 with a science output of 320beakers/turn, I am at 1000+/turn in the end.

Around 250 everybody just DOWed me, however I had mech. artillery while others were just about to get cannons. took the german cities to the west and some english to the east, and after 10 turns everybody offered peace along with a huge amount of gold/turn.
 
Turns played: 238
Base score: 1337
Final score: 2844
Time played: 18:54:00

Spoiler :
DAT SCORE :cooool:

This game was so weird because...
1) I found a cool bug (here).
2) I observed Kathmandu farming a riverside hill tile just to instantly mine it again
and then instantly farm it again, then mine it again and so on for the whole game.
If the non-CS-AI (and I know it's the same AI) does the same... then that explains a lot).
3) I had a lot of fun with Liz - more details at the very end of this posting (inside the spoiler).


Lot of pics included. Where to start... well... with the first pic probably:
Spoiler :


Opened Honor. Was not a mistake, worked out decently since I went for Iron Working rather than Writing
(even took Calender before that). The free settler finally arrived at the city location, the juicy
mountain-river-goldmine next to a whale and stone and quite some forests. Barbs delayed his movement
though for a few turns until a warrior was able to escort him there - so the 2nd hard build settler
just finished before the 2nd city was settled. And the free worker is also already there.





I first wanted to go for some English Puppets. Then I noticed Napoleon settled on sacred lands - the holy
forests of our ancestors. Obviously this could not be tolerated. I then scouted something very interesting:





It was him who build Stonehenge! And moreover he also was working on the Hanging Gardens!! Good boy! As the GL
though is only useful for the initial builder, I had to build it myself. T79 (hehe... no need to rush on Prince).





Napoleon then realized though he was going to die and he was making fun of me as good as he could by simply
not finishing the HGs. Then finally... only 34 turns after I saw it first, he actually finished it. Yay!





Merci beaucoup!





So now... I was apparently a warmonger even though I just cleansed the sacred woods from that french scrub :confused:

Anyway - even though everyone was guarded and only accepted poor deals with me, I somehow was able to do RAs with
nearly everyone for the majority of the game. I was sure Bismarck would declare on me soon, so I skipped him (damn
was he rich all game long, he had absolutely nothing that could have given him so much money - just 3 puny cities
(...)). I changed my mind and started to do RAs with him when he declared on both Russia and the Mongols while
also having me and Japan denounced. Surprisingly he never dow'd me (and neither anyone else). Probably because
I was first in army strength at nearly all times.

The two french puppets produced like 50gpt - I could easily gift the others money so they could sign an RA.
If I didn't there wouldn't have been any RAs, as most of them were at 0 gold most of the time.

Here's something cool one of my Mohawks did while I was building a lot
of wonders while growing and waiting for RAs to be finished and renewed.





Keep em coming!





Yeah.

Interestingly when I finally cleaned that camp up I was not asked if I want to return the settler to Civ X
(pretty sure it was a German or maybe a Japanese one). This happens quite often... anyone know why? Annoying
if you want to return workers to a CS for influence and then you aren't even asked, it just becomes yours -.-

I finished the game on turn 238. Would have been 10 turns faster, but I was ONE RA short. T238 view:





In the end, the Germans did ruin it for me!:





Still, T238 seems to be decent when I look at the other posters at the time I wrote this (04/20)
(posting it so late, because of the huge spoilers). I'm expecting a winner at around T200 though.


End of report.


Goody:
Here's the 3rd weird thing that happened to me in this game:
("I had a lot of fun with Liz")

Spoiler :


Looks like I was blocking the spot she wanted to settle on.
She really wanted to settle on exactly THAT spot!

T137:


T152:


T165:


T176:


T186:


T200:


T206:
Seems like after sitting on that tile for thousands of years it became so boring,
that the noises from a newly spawned barb camp seemed pretty interesting.


T158:
aww... those barbs ruined it :(



Congratz Lizzy!
 
Game: Civ5 GOTM 34
Date submitted: 2012-05-12
Reference number: 26238
Your name: Halcyan2
Game status: Science Victory
Game date: 1818AD
Turns played: 279
Base score: 2484
Final score: 4516



[Game Summary]

LESSON #1: I have played the Iroquois before, but never experimented much with their UA. From what I was able to figure out:

In terms of movement, the forests function only as roads (even once you have the Railroad technology). In addition they do *not* get the bonus movement from Machinery, so you're stuck to 4 spaces for a typical 2 movement unit. I'm not completely sure about how they interact with rivers, but I believe (please confirm or discredit) that the UA allows you to effectively cross rivers (a la bridges) even before Engineering, though sometimes it felt like this was one way only (entering/leaving a river city connected to the forest differed). It also felt like they differ slightly in terms of movement when you enter a forest. If you start on a non-road and enter a tile with a road, you still pay the movement cost of the tile you enter. But with the Iroquois, you don't pay the movement cost - entering the forest essentially just costs the 0.5 movement points (someone please confirm).

In terms of trade routes, I was able to confirm that the forests do provide the necessary connection for the railroad connection bonus. I was having issues connecting trade routes for a city state quest though. At one point, the map showed a trade route (using the options) to Venice, yet the quest did not trigger as complete, so I wonder if the Iroquois UA has issues with "connect a city" quests.


Settled NE of start, on the hills/river.

Tech focus: Pottery/Calendar/Writing/Philosophy
SP focus: Liberty
Production focus: Scout,Scout, mix of Warrior/Monument/Archer, and then Stonehenge and GL (waited to Education to complete it).

I was pretty happy with my start. Ruins results included a map showing nothing too interesting to the west, but I got an upgrade for my warrior, an upgrade for my scout, and also Archery tech. My remaining scout then discovered France to the north of me.

Normally, I don't like early rush strategies (unless I'm doing Domination). This is especially true for Science/Diplomatic games where I need to sign lots of RA's. However:

1. France was very close, and connected to me by lots of forests
2. France already had a settler! This was really early (but probably due to their UA along with Liberty). And he was building in my direction with Orleans.
3. I got early ruins that gave me a military advantage (two advanced weapons and the Archery tech)
4. I had met no one else so I could potentially avoid the warmonger penalty (if a genocide occurs and no one is around to see it, did it really happen? :D ).

So I pulled back my troops (to head towards France *and* to avoid contact with other civs until I could kill France so I wouldn't get warmonger penalties). I built another Warrior, and then took out Orleans with: Archer + Spearman + Warrior + Scout (hey, everyone needs to do their fair share!).

I built my second city (Collective Rule) to the east, on the flat grasslands just NE of the gold resource, which is river/coast (personal preference since I don't like settling on top of resources). Around this time I met Elizabeth, coming from the east. The bad news, is that there would be a witness to the French massacre. But the good news, is I could borrow some gold from her to buy another Warrior. I also built a second Archer in the mean time.

Then took out France (it was a tough nut to crack) with 2 Archers + Spearman + 2 Warriors + Scout, though I needed to burn some promotions for instant healing. France never generated any defensive units, but those rampaging Barbarians were a big pain. For some reason they weren't interested in attacking Paris (maybe it was too early so they were scripted not to) but they messed with my plans a bit (since wounded units from attacking Paris would be vulnerable to them).

Now that France was gone, I had to figure out what to do with the single witness to my heinous deed:

1. I still hadn't met any other civs
2. Liz had gone with Tradition so she probably had only one city
3. I had a general idea of where she was from (east)
4. I had a sizable military force aching to conquer and pillage

So it shouldn't be all that surprising that I decided to try to cover up my crime with a second elimination.

With a bit of effort, I found London. I ended up taking the northern Stockholm route and didn't discover until much later that there was a second, southern route along Vienna. Northeast of Stockholm, I saw the borders of a second Siam city, but fortunately I avoided in making contact with Siam initially.

Unfortunately, I made contact with Genghis and Siam before declaring. But I was committed so I laid siege to London. Also met Germany before wiping out Elizabeth.

MISTAKE #1 (?): In hindsight, I wonder if I should have left England alone. It would have been another trading partner for RA's. But taking out London did net me two Gold resources to trade.

After this, I decided to play nice (though I could have easily taken out Siam and maybe Germany). I made due with my 5 cities (Onondaga and Oksinya under my control, Orleans, Paris and London all puppeted). Eventually met Japan and Russia. Everyone but Siam eventually forgave me for my youthful, war mongering excesses but Siam held a grudge against me for the rest of the game (until a self-fulfilling prophecy led to their demise).

In terms of the Ancient Era, Japan had a good location with high production, so he managed to build the Colossus early on. I then built Stonehenge and pre-built the Great Library (didn't finish it until later to get Education for free, but I kept track of enemy cities to make sure they weren't building it). Japan then went on to get the Pyramids and the Great Lighthouse.

SURPRISE #1: I was surprised to see Japan so intent on Wonder production. Normally I don't see that happen much. Even reading other player's game reports, it doesn't seem Japan had too high of a Wonder personality value (one player even mentioned that the Pyramids were still available to build at the end of the game). In addition to the Colossus, Pyramids, and Great Lighthouse, Japan also got the Great Wall. But it was all good because I claimed all 4 of them shortly before I won the game.

During the Classical Era, I started working on the Oracle. I completed Liberty and chose an GE to hurry the Hanging Gardens and then completed the Oracle. Seeing Japan's propensity towards wonders, I was worried he might get the HG first which is why I used my GE for it. Turns out my suspicions were partly right. He was building a wonder, but it turned out to be the Great Wall, which was fine since I never needed the wall.

MISTAKES #2-#4: This game was a series of Research Agreement mistakes. First, I failed basic arithmetic and messed up my calculations of what turn a RA would trigger. I also entered the Medieval and (later) Industrial Ages by accident. Normally, I like to do as much research as possible before going on to the next age (get all the beginning techs to the next era down to "1 turn."). Between miscalculations, and forgetting to change techs at "1 turn," I entered the wrong age twice, which was annoying due to increased RA costs. Later on, I also did a minor mistake when trying to optimize my median (getting Astronomy instead of Physics).

I accidentally entered the Medieval Age a little earlier than expected. I had Theology down to 1 turn, but finished Civil Service before I had gotten anything else properly prepared. Ah well, that just meant I could finish the GL immediately for Education. I built HS in my capital, getting a GE to hurry the PT. I then followed with Chichen Itza, Angkor Wat, Himeji Castle, and Notre Dame in my capital and with Machu Picchu in Osininka. Yay! Got all the Medieval wonders.

I tried to do as much pre-researching as possible before entering the Renaissance, but timed it so I entered it right before getting my next social policy in order to open up Rationalism. Built the Forbidden Palace in Osininka, and the Sistine Chapel, Taj Mahal, Kremlin, Big Ben, Louvre, and Brandenburg in Onondaga. Yay! Got all the Renaissance wonders.

During the Renaissance, Siam made the mistake of declaring war on me. I guess he was overconfident because he had a few elephants. Besides those, he only had Pikemen and normal Archers to back them up. At the time, my forces were Mohawk Warriors and a mix of Crossbowmen and Archers, but I had the tech and the funds to quickly upgrade them to all Crossbowmen and Longswordsmen. I made quick work of his impotent attack, and then took all his cities. I suppose I could have kept him alive with one city and hope he wasn't mad enough that I could still RA him, but I thought red looked ugly on the world map and better on the tip of my sword.

MISTAKE #5 (?): Initially I made a minor mistake in not finishing Oxford University before taking the Siamese cities (I had completed all the other National Wonders by then including Hermitage and Ironworks). My initial logic was that I'd rather save Oxford for a bigger tech, even with the increased production cost due to number of cities (even if puppeted). But after wiping out Siam, I wished I had built Oxford first. However, this mistake was ameliorated since a later mistake meant I needed one more tech for Science Victory (Nanotech) so the fact I still had Oxford left worked out.

The remaining 4 civs didn't seem to mind Siam's demise. In fact, Genghis and Bismarck seemed eager to do some genociding of their own. Genghis started to put the beat down on Rio de Janeiro, until I asked him to stop. He then did the same to Kuala Lampur, until I asked him to stop. And then he did it to that blue Maritime civ all the way to the West (Sydney, I think). Unfortunately, Sydney had declared permanent war so I couldn't get Genghis to back off and he promptly took over Sydney. During this time, I had also tried to distract Genghis by bribing him to attack Japan and Russia, which he gladly did, but he still liked to pick on city states. Also, Bismarck attacked Genoa but I got him to stop.

LESSON #2: In order to try to forestall Genghis' attacks, I kept clicking "Pledge to Protect" on nearby civs. I did learn that you have to do this *every* turn, which is annoying. I also wonder how effective it really was, since Genghis attacked Sydney even though I had pledged to protect it that turn. Anyone know how the Pledge to Protect mechanism works?

LESSON #3: I was getting really annoyed at Mongolia and Germany for their city state aggression. In a normal game, I'd just wipe the floor with them, but I needed them for Research Agreements. In order to give the minor civs a fighting chance, I donated some units to their cause. Normally, I only donate units to get rid of stuff I don't want, but this was the first time I strategically used the feature to help keep the minor civs alive when I didn't want to declare war on their aggressors. Donated Lancers, Cavalry, later an Artillery and Infantry (which were way above the tech level of their aggressors).

Due to RA mistakes, I entered the Industrial Era earlier than I would have liked. Ah well. Built the Statue of Liberty and upgraded my units to Infantry.

At this point, I decided that if I was going to go on the offensive, I might as well do it now. Genghis was really starting to annoy me with his city state attacks (plus I wanted to liberate Sydney). Plus, he was consistently out of gold so he couldn't RA and I didn't feel like footing the entire cost of the RA on my own.

MISTAKE #6: While positioning my troops to attack Mongolia, I was trying to hurry through turns. Somewhere along, Bismarck came to me with a proposal but I was just to hurry things along through clicking, I accidentally agreed to something, but I don't even knew what it was. I was *guessing* it was a declare war (hopefully on Mongolia) after 10 turns. I waited 10 turns and actually delayed my attack on Mongolia because I was worried that already being at war meant that you would failure to declare war on the same guy. Nothing happened. I then declared war on Mongolia, and a few turns later Bismarck asked if I was ready to attack Japan(!?). I told him I had been boozing when he had propositioned me and don't recall agreeing to anything, so he got slightly miffed by my failure to attack as promised. I wish there was a way to keep track of things that you agreed to. Also, I hope someone who has more experience with joint attacks can explain in detail how the mechanism works and common mistakes.

Steamrolled Mongolia easily with Infantry (versus their Keshiks/Pikemen) and liberated Sydney. After taking several of their cities (including Karakorum), Genghis sued for peace offering generous terms. He gave me all of his cities but one (including Moscow which he had taken from Catherine). My victory was a foregone conclusion but I agreed since it saved me time, so I could then work on Japan since I had envied those 4 wonders (gotta catch 'em all) for quite some time.

People have mentioned that the AI uses a lopsided mechanisms for calculating military strength, resulting in unreasonable peace treaty terms. In this case, that seems to be the culprit behind Mongolia offering every city. However, if the other player is interested in annexing or puppeting (I chose to puppet everything), it can be a sinister strategy since it saddles your opponent with an immense amount of happiness. Back when I was at 5 cities, I was consistently at 40-50 happiness. With all the Siamese and Mongol cities, I was in the -10 and worse range (which I hate because of the production penalty). I made due by buying some stadiums in my two cities, building Eiffel Tower, and allocating a lot of specialists (Democracy). Technically, I could have just annexed some cities and bought Courthouses and happiness buildings, but I liked the principle of having only 2 real cities. Got my happiness back into the tolerable (though still negative) range, but I still had occasional issues because even with the 1/4 population growth, my puppeted cities gradually grew. I obliterated every farm in sight, but it was those Maritime allies which caused the issue (that's what happens when you ally with every minor civ).

Germany started annihilating several Russian cities and one Japan city. By this time, I had entered the Modern Era. I built the Eiffel Tower (which helped bring happiness under control) and Cristo Redeemer in my capital, and Sydney Opera House in Oksinka, then upgraded all my units to Mechanized Infantry.

MISTAKE #7: At this point, I was content with leaving Mongolia in the game with one city (I even RA'ed with him). I withdrew my forces and sent them all south towards Japan. Later on, Mongolia grew hostile towards me (after the peace treaty ended). More importantly, he rescinded Open Borders, which became a problem since I took a big happiness hit (loss of connected cities for Democracy). I then had to send troops back up to kill him, but I lost several turns being merciful. Also, I wish the trade route overlay would show when you have multiple and alternative trade routes so that you know if going to war with someone will close off all of your needed routes.

With Mechanized Infantry, taking out Japan (with his Samurai) was a cinch, even with his Great Wall. Since I realized I was going to eliminate Mongolia, I figured I might as well get rid of Oda too. During this time I also burned my 6 Great Scientists for Flight, Combustion, Radar, Rocketry, Computers, and Robotics. I finished the Apollo Program, the Pentagon, Sydney Opera House (for the Scientific Revolution to get Satellites and Particle Physics).

MISTAKE #8: I miscounted and realized I still needed Nanotech as well. But fortunately I still had Oxford left to build, which I used to get this.

After killing Genghis and Oda, I chilled out for a turn or two. But since I was rapidly building spaceship parts in my two cities (bought Spaceship Factories and Hydro Plants to speed up production), I figured I might as well attack Catherine. Plus, she was no longer as nice (now Guarded) after witnessing my bothering of Genghis and Oda. Bought some Tanks for backup help and took all but one of her cities before my Science Victory. By this point, my two cities were running virtually all specialists to deal with unhappiness.



DOMINATION OPTION: Germany and Russia were the only civs left, and Russia had one 3-pop city left (which I could take in 2-3 turns). Germany was the only other civ with a capital left. I had my Mechanized Infantry and Tanks versus his Cannons, Knights and Landsknecht so taking Berlin would have been easy.

DIPLOMACY OPTION: I was 4-5 turns away from researching Globalization, and I had a gestating GE (for the U.N.) ready in 7 turns. I had all 16 minor civs under my thumb.

CULTURAL OPTION: I was 3 SP's away from being able to build the Utopia Project. (Completed Liberty, Patronage, Rationalism, Freedom, and had 2/5 in Tradition).



279 turns isn't great. If I really wanted to optimize my science victory I could have:

- Focused on just one victory path (instead of keeping options on all 4)

- Far less warmongering. Keeping more people alive for RA's and spending less resources on conquering. But I really had fun conquering everyone and it makes for a much different end-game map compared to everyone else who has posted! :crazyeye:

- Been more active with RA's. When possible, I did loan other civs GP for RA's but only if they had GP/turn. I spent a fortune on allying with all the minor civs. Technically, I could have just given the other major civs GP to RA but I didn't like the principle of handouts. (Even more so since if you give the GP to RA, they still require a bonus 100 GP when signing the RA if you are an era ahead. Talk about being ungrateful!).

- Far less wonder building. I spent an awful lot of hammers building unneeded wonders. But I love wonders, so it's just a style preference. This is particularly true with the later wonders. If I had passed on Cristo Redeemer, Sydney Opera House, and the Pentagon in order to build Apollo early, I could have easily cut down on 10+ turns. The timing of Apollo is really key.

- Annexed cities (to deal with unhappiness or to help in building spaceship parts). But I sort of like the poetic symbolism of just having 2 real cities.



Social Policies: All of Liberty. Tradition for Aristocracy (love me some wonders). Patronage for Aesthetics and Philanthropy. Open up Rationalism. Scholasticism. Secularism. All of Freedom (I had 4 settled GE's and 4 settled GA's). Finished up Rationalism. Finished up Patronage. Legalism for free Broadcast Towers.

Wonder Count: Built all except for 4 which I conquered (Colossus, Pyramids, Great Lighthouse, Great Wall) and the U.N. (4 turns from researching, 7 turns from GE).

Fun game! :king:
 
Nice write-up. I enjoyed reading it (especially the stubborn English settler) and seeing the screenshots.

What method did you use to capture all those screenshots?

Some answers to your questions:

Napoleon then realized though he was going to die and he was making fun of me as good as he could by simply
not finishing the HGs. Then finally... only 34 turns after I saw it first, he actually finished it. Yay!
Being at war changes the production priorities for AI's. In normal (non-GOTM) games, people have mentioned that if they just lose out on a wonder by a few turns, they can get different results if they reload and then declare war on that civ (who then stops building the wonder).

Based on the screenshots, it looks like you were already at war before the Hanging Gardens were completed (since you already have Orleans at that point and your guys are marching on Paris). So it seems likely that your war declaration caused Napoleon to significantly delay the Hanging Gardens.

If you really wanted it sooner, you probably should have waited for him to complete it before the DoW.

Interestingly when I finally cleaned that camp up I was not asked if I want to return the settler to Civ X
(pretty sure it was a German or maybe a Japanese one). This happens quite often... anyone know why? Annoying
if you want to return workers to a CS for influence and then you aren't even asked, it just becomes yours -.-
I have found there are at least two scenarios where this happens:

1. You are at war with that civilization (obviously it makes sense that if you attack an enemy worker, you aren't offered the chance to immediately return the unit).

2. That civilization no longer exists.

Could be additional reasons as well.

Also note that Workers and Settlers retain their national identity based on who they were built by, even though ownership may change hands several times. When I conquered England I got some workers from Elizabeth. When one of those was snatched by a barbarian and I then rescued him back, it turns out he was originally Venetian (before he was English) and I was offered the chance to return him which I did.

In the end, the Germans did ruin it for me!:
You mentioned bribing the Germans to make peace with Japan. Other options you could have tried include:

1. Indirectly defend Japan by blocking attack points with your units (if you surround the Japanese city, there is nowhere for the Germans to go when attacking it). I sometimes do this when defending city states.

2. Give Japan units to defend itself.

3. Give it another city to stay alive. If you have a small, crappy remote city that is an option. If you are really desperate, you could keep Japan alive for the price of a Settler. Looking at your screenshot, settle it somewhere FAR from Germany (near Stockholm, or the Northeast peninsula) and give it to Japan. He might eventually hate you if he's too close to you, but at least he's around to finish your RA.

Even better, you could settle on a remote one-tile island far from everyone (including you). That ensures he is hard to conquer, not a threat, far from you, and an ideal RA partner that only you can use...hmmm, that actually sounds like a good idea. I may want to try that in a future game to see how it works....
 
In terms of movement, the forests function only as roads (even once you have the Railroad technology).

I found that forests do functionas railroads in one way - not for movement,but for production bonus for railroad connection to capital.
 
Game:Civ5 GOTM 34
Date submitted:2012-05-15
Reference number:26261
Your name:Beto_Java
Game status:Science Victory
Game date:1946AD
Turns played:366
Base score:2058
Final score:2819
Time played: 11:28:00
Submitted save:final_Hiawatha_0366 AD-1946.Civ5Save
Renamed file: Beto_Java_C503401.Civ5Save
 
Top Bottom