As I read through the comments on this thread, they open up some perspectives on what has been bothering me. The bias toward tall versus wide is not limited to NW's and Oxford University.
Undoubtedly, I have a few hangovers from previous Civ releases that give me problems getting fully immersed in BNW.
I have always gone wide. I miss the tribal villages of previous versions that sometimes would yield settlers among the "goodies." I have a lot of experience telling me that not going wide means coming to a critical point and having no access to some strategic resource necessary to complete my game plan. (I don't back stab even when playing Civilization).
Taking into account that very same issue of strategic resources, I note that others now say "trade" for the missing resources. That takes me to a second part of my hangover: I never have met civs willing to trade strategic resources, in the past. Even trying to trade luxury resources fetched up such absurd demands from other civs - that I conclude the sole effect of trying to trade was to slow down the game. It's become my bias - trading resources with other civs was a waste of time and therefore boring - and I've never felt any significant loss for it.
Up to G&K, playing wide, I was able to organize building construction to acquire most NW's. Not so with BNW. The number of reasonable building cites in proximity to my capital appears to have become woefully scarce and fourth or fifth cities invariably lack the resources to undertake that type of building program.
That leads me to the affect of BNW maps and the part they may play in inhibiting the wide game. I am curious as to whether it's only me, or whether others have noticed a significant change in the character of the maps. (Apart from rivers that forever run parallel to the sea about two hexes inland defying the natural slope of the land; rivers that start two or three hexes from the ocean but flow away from the ocean; and the increased occurrences of major inland seas that seem like a kind of pointless "gotcha" by the developers to prove that you should have built a scout).
Frequently, in BNW my natural territory has only one short river. My previous practice has been to build my first three cities on rivers, having suffered through many cities not built on rivers that never grew. That river strategy is not easily followed in BNW. I often find that no sooner have I experienced the exultation of discovering a second and longer river near my capital than I stumble across some other civ's capital on that river - or I come to a river mouth where I might have built my key port but there's already a CS there.
Thus, after building two or three cities - there's no place left to build, other than to choose the rather futile strategy of AI Polynesia that spams nearly impossible-to-defend cities everywhere.
Also, in my last two games - I have watched in horror as neighboring civs have come and plunked new cities right in the middle of my territory. In previous civs, I'd build an army fast and get rid of the intruders at the first chance. If I did that in BNW I'd quickly go bankrupt and probably be beyond recovery. (In the last game - with three cities, monuments, two granaries under construction, two warriors, one worker and one luxury resource (silver) developed, I completed the Great Library and already was LOSING 1gpt (with no roads built).
I don't want to be accused of claiming it's become impossible to go wide. The second game I finished was a Domination victory but the percentage of games I start but find too boring to continue has shot up to around 80 percent.
So, I'm still trying to love BNW, while sometimes going for days without finding a map that looks like it's worth bothering about, (literally). Maybe the real issue for me and for other wide players is that BNW, in its zeal for going tall, has taken too much away from players who learned to love Civilization by going wide. My hope is that the fall patch will help to restore the balance for those of us who simply feel too confined when limited to two or three cities. There must be quite a few.