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#161 |
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Chieftain
Join Date: Dec 2012
Location: The Great Palace
Posts: 15
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Lanzelot and I both got the problem judging from his earlier posting. I have no idea what could be wrong. I'll download the files again and see what happens. I get back to the thread if it doesn't work.
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Commander in Chief, Founder, & Representative of the Freedom Fighters Against Scholastic Tyranny- FFAST Freedom is not Free! To inquire or to join the ranks of our coalition please send all correspondence to ffast_@live.com. All Hail FFAST! |
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#162 |
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Chieftain
Join Date: Dec 2012
Location: The Great Palace
Posts: 15
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Ok, I re-Downloaded the scenario and everything works well. Thank you. Scenario is great.
__________________
Commander in Chief, Founder, & Representative of the Freedom Fighters Against Scholastic Tyranny- FFAST Freedom is not Free! To inquire or to join the ranks of our coalition please send all correspondence to ffast_@live.com. All Hail FFAST! |
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#163 | |
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Prince
Join Date: Mar 2010
Posts: 451
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Quote:
![]() When I get some free time I will revise some things, but for now I will leave as it is. Enjoy
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That which does not kill us, makes us stronger. (Friedrich Nietzsche) Civ3 Scenarios Ancient World Age of Discovery(world map) WWII European Front Last edited by Nexxo; Feb 24, 2013 at 10:29 PM. |
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#164 |
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Chieftain
Join Date: Oct 2011
Location: LIEGE - BELGIUM
Posts: 4
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Help.
I enjoy very much playing this scenario; thanks to Nexxo and all. I am now playing the german and, right from the start the culture does not work properly: in all the conquered cities (Ussr and N.Africa) the city screen show on top 2 culture per turn for a church as usual, but there is no progression at all. I reinstalled both scenario and conquest but no progress. Is there a solution? bjd from Belgium |
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#165 | |
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Prince
Join Date: Mar 2010
Posts: 451
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Quote:
As for your problem conquered cities don't retain culture when capture so that could be your problem. I think that after some time they should have culture growth. Please report your experience in game and your opinion of things because the more comments I read, the better scenario will be later.
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That which does not kill us, makes us stronger. (Friedrich Nietzsche) Civ3 Scenarios Ancient World Age of Discovery(world map) WWII European Front |
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#166 |
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Chieftain
Join Date: Oct 2011
Location: LIEGE - BELGIUM
Posts: 4
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thanks for quick reply.
Culture: it appear that culture accumullate only if half the citizen have the conquering nationality. So now I provoke starvation when there are too much soviets in a conquered city. I still have to discover which are the first to die... Army: the heroes tends to disappear if one try to form a new army.. so i use them to accelerate construction. Submarine: they seem to show a bombing capacity but it doesn't work. Mines: is there a way to place them? I didn't succeed. Otherwise, all is well (but alexandria is a big headache). bjd |
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#167 |
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Prince
Join Date: Mar 2010
Posts: 451
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Yeah, leaders when turned into armies dissapier. I guess because Germany have many different armies from start.
German submarines(or U-boat) have attack animation with deck gun so I give them weak bombard ability so that they can destroy resource on shores of America or Britain if stronger surface ships cannot come. Mines are pre placed and immobile and you can't build more of them. They are just to disable British fleet or others to enter into Baltic or Soviet Fleet from Leningrad. But there are cities near mines that if conquered can be used to bypass mines.
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That which does not kill us, makes us stronger. (Friedrich Nietzsche) Civ3 Scenarios Ancient World Age of Discovery(world map) WWII European Front |
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#168 |
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Chieftain
Join Date: Sep 2012
Posts: 29
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I need help. I loaded the scenario and got this note
Art\units\rifle_ infantry.IVI The game will now exit. |
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#169 |
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Prince
Join Date: Mar 2010
Posts: 451
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I don't know what happened could be error because there is not unit name rifle infantry in scenario.
Did you change something?
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That which does not kill us, makes us stronger. (Friedrich Nietzsche) Civ3 Scenarios Ancient World Age of Discovery(world map) WWII European Front |
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#170 |
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Chieftain
Join Date: Sep 2012
Posts: 29
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No. I just started and got that error.
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#171 |
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Chieftain
Join Date: Sep 2012
Posts: 29
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So all I need is the Biq and cloud drive files? Where do I put them? Does it all go in the ww2 folder in the scenarios or separate Also which scenario folder is it? The one in conquests or all civ?
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#172 |
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Chieftain
Join Date: Oct 2011
Location: LIEGE - BELGIUM
Posts: 4
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Some stats:
I just got a points victory with Germans in 91 turns (w11-1943). it took 576h wich i find a bit long. One has to be a bit addicted... But everything went smoothly. One annoyance: my allies tend to make peace with adversaries a bit too fast, but it is a detail. I played previously with the Russian, but the program stopped at week 29-1942 without any indication of the problem (window 7). Very disturbing. I shall now try the british. bjd |
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#173 | |
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Pwnzor
Join Date: Jan 2007
Location: Earth
Posts: 2,184
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Quote:
You could learn a language to a reasonable level in 576 hours lol.
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Atheist, anarcho-communist and vegetarian. Formerly known as French Civ Fan Last edited by Aleenik; Mar 31, 2013 at 11:46 PM. |
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#174 |
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Chieftain
Join Date: Oct 2011
Location: LIEGE - BELGIUM
Posts: 4
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Now I played the British. Not easy with the silly americans not verry helpful (why are they massing troops in Canada?)
But again the program stopped to functiun at turn 146 (W14,1944) without any message about the reason. very frustrating altough it did run longer than with the soviets (it did stop at W30,1942). While playing, I was surprised to see the Axis still leading in points and progressing more even when reduced to less thaan a fifth o th power of either British or Soviets. How are the points attributed? bjd |
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#175 |
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Chieftain
Join Date: Dec 2007
Location: Bratislava, Slovakia
Posts: 14
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I have some advises for you about Slavak state:
1. Brezno is near to Banska Bystrica which is 3. important city in a state, so you should rename Brezno to Banska Bystrica or Ban. Bystrica. 2. Slovaks never used Fiat-3000. 3. Panzer 35 is originaly Czecho-Slovak tank, so Slovak never used exported version (Panzer 35 (t) EX), they use Panzer 35, Panzer 38 and Panzer 40. All of them are light tanks based od Panzer 35 4. You should give them also AT gun (they used 37mm AT Gun - very similar to German AT Gun) 5. They bought Hetzers from Germany, so you should give them exported version of Hetzer. 6. Slovaks had 3 fighters wings and 1 bombard wing. They used Avia B-534 (modern Bi-plane fighter similar to British Gladiator) and exported version of Bf-109E. Š-324 bombers were only light or medium. 7. You forgot give them artilery. They used hipo-mobile mountain artilery and some medium artileries. 8. As a AAA defend they used exported version of 2cm flak Oerlikon and legendary 88mm flak from Germany. So I recomed you this units for Slovaks: 4x Infantry 1x Engineers / Pioneers 1x Cavalry 2x Panzer 35 1x Hetzer 1x AT Gun 1x Mountain Howitzer 1x Medium Artilery 1x Light AA defence 1x Heavy AA defence 2x Light or Medium Bombers 3x Bi-plane Fighter 1x Bf 109E (export) |
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#176 | |
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Prince
Join Date: Mar 2010
Posts: 451
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Quote:
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That which does not kill us, makes us stronger. (Friedrich Nietzsche) Civ3 Scenarios Ancient World Age of Discovery(world map) WWII European Front |
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#177 | |
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Prince
Join Date: Mar 2010
Posts: 451
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Quote:
Do you know for some others AXIS minors similar stuff?
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That which does not kill us, makes us stronger. (Friedrich Nietzsche) Civ3 Scenarios Ancient World Age of Discovery(world map) WWII European Front |
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#178 |
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Chieftain
Join Date: Dec 2007
Location: Bratislava, Slovakia
Posts: 14
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Well I don't have good information about other axis lands. I also find some mistakes in my first post, so in a few days, I'll give you more accurately information about Slovak army in a begin of 1939.
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