There was a board game called Mighty Empires, basically a Civ style game (minus huge tech tree, just a small optional one) based on Warhammer. In it they had optional rules for agents, basic rules like hiring spies, bounty hunters (essentially assassins), and a few other things. I think saboteurs and spies were seperate. Having a few espionage style units like Pelemon from Scions? I love the way he was setup.
Would this add anything meaningful to the mod?
edit: I could see this as a faction specific advantage, such as skaven, the dark elves, some of the old worlders.
We are using FF51 right? we could expand this to buffer and plague units, reducing health of cities or inspiring allies. Only problem is whether or not the AI could use these.
Would this add anything meaningful to the mod?
edit: I could see this as a faction specific advantage, such as skaven, the dark elves, some of the old worlders.
We are using FF51 right? we could expand this to buffer and plague units, reducing health of cities or inspiring allies. Only problem is whether or not the AI could use these.